SceneEdit.cs 131 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using CharacterEdit;
  8. using I2.Loc;
  9. using Kasizuki;
  10. using MaidStatus;
  11. using SceneEditWindow;
  12. using SceneNPCEdit;
  13. using UnityEngine;
  14. using wf;
  15. public class SceneEdit : MonoBehaviour
  16. {
  17. public static SceneEdit Instance { get; private set; }
  18. public static bool compatibilityMode
  19. {
  20. get
  21. {
  22. return DailyMgr.IsLegacy;
  23. }
  24. }
  25. public static void AllProcPropSeqStart(Maid maid)
  26. {
  27. if (maid == null)
  28. {
  29. return;
  30. }
  31. if (Product.isPublic)
  32. {
  33. maid.AllProcProp();
  34. if (SceneEdit.Instance != null)
  35. {
  36. SceneEdit.Instance.updateCustomViewFlag = true;
  37. }
  38. }
  39. else
  40. {
  41. maid.AllProcPropSeqStart();
  42. }
  43. }
  44. public CustomViewWindow customViewWindow { get; private set; }
  45. public PoseIconWindow pauseIconWindow { get; private set; }
  46. public BgIconWindow bgIconWindow { get; private set; }
  47. public CustomPartsWindow customPartsWindow { get; private set; }
  48. public EditItemTextureCache editItemTextureCache { get; private set; }
  49. public SceneEdit.ModeType modeType { get; private set; }
  50. public int maidPoint { get; set; }
  51. public HashSet<MPN> enabledMpns { get; private set; }
  52. public bool m_bUseGroup
  53. {
  54. get
  55. {
  56. return GameMain.Instance.CMSystem.EditItemGroup;
  57. }
  58. set
  59. {
  60. if (value == GameMain.Instance.CMSystem.EditItemGroup || this.m_Panel_PartsType == null)
  61. {
  62. return;
  63. }
  64. GameMain.Instance.CMSystem.EditItemGroup = value;
  65. this.UpdateCurrentItemPanel(true);
  66. }
  67. }
  68. public bool m_bUseTouchJump
  69. {
  70. get
  71. {
  72. return GameMain.Instance.CMSystem.EditTouchJump;
  73. }
  74. set
  75. {
  76. GameMain.Instance.CMSystem.EditTouchJump = value;
  77. foreach (CapsuleCollider capsuleCollider in this.touchJumpColliderList)
  78. {
  79. capsuleCollider.enabled = value;
  80. }
  81. }
  82. }
  83. public bool isNewFace
  84. {
  85. get
  86. {
  87. return this.maid != null && this.maid.body0 != null && CMT.SearchObjName(this.maid.body0.m_trBones, "Ear_L", false) != null;
  88. }
  89. }
  90. public bool isFBFace
  91. {
  92. get
  93. {
  94. return this.maid != null && this.maid.body0 != null && 120 <= this.maid.body0.GetSlot(1).PartsVersion;
  95. }
  96. }
  97. public List<SceneEdit.SCategory> CategoryList
  98. {
  99. get
  100. {
  101. return this.m_listCategory;
  102. }
  103. }
  104. public EditViewReset viewReset
  105. {
  106. get
  107. {
  108. return this.m_viewreset;
  109. }
  110. }
  111. public Maid maid
  112. {
  113. get
  114. {
  115. return this.m_maid;
  116. }
  117. }
  118. public bool IsVRComMode
  119. {
  120. get
  121. {
  122. return this.m_bVRComMode;
  123. }
  124. }
  125. public MPN NowMPN
  126. {
  127. get
  128. {
  129. return this.m_nNowMPN;
  130. }
  131. }
  132. private static string GetParentMenuFileName(SceneEdit.SMenuItem mi)
  133. {
  134. if ((MPN.wear > mi.m_mpn || mi.m_mpn > MPN.onepiece) && (MPN.set_maidwear > mi.m_mpn || mi.m_mpn > MPN.set_body))
  135. {
  136. return string.Empty;
  137. }
  138. string text = mi.m_strMenuFileName;
  139. string result = string.Empty;
  140. text = text.ToLower();
  141. int num = text.IndexOf("_z");
  142. if (0 < num)
  143. {
  144. int num2 = text.IndexOf('_', num + 1);
  145. if (num2 == -1)
  146. {
  147. num2 = text.IndexOf('.', num + 1);
  148. }
  149. if (0 < num2 - num && 0 < text.Length - num2)
  150. {
  151. result = text.Substring(0, num) + text.Substring(num2, text.Length - num2);
  152. }
  153. }
  154. return result;
  155. }
  156. public void Awake()
  157. {
  158. this.m_cameraMoveSupport = base.gameObject.AddComponent<WfCameraMoveSupport>();
  159. this.editItemTextureCache = base.gameObject.AddComponent<EditItemTextureCache>();
  160. SceneEdit.Instance = this;
  161. this.modeType = SceneEdit.ModeType.OriginalChara;
  162. this.enabledMpns = new HashSet<MPN>();
  163. Dictionary<string, string> tag_backup = GameMain.Instance.ScriptMgr.adv_kag.tag_backup;
  164. string a;
  165. if (tag_backup != null && tag_backup.TryGetValue("name", out a) && a == "SceneEdit")
  166. {
  167. string strScriptArg;
  168. if (tag_backup.TryGetValue("label", out strScriptArg))
  169. {
  170. this.m_strScriptArg = strScriptArg;
  171. }
  172. bool flag = false;
  173. if (tag_backup.TryGetValue("original", out strScriptArg))
  174. {
  175. this.modeType = SceneEdit.ModeType.OriginalChara;
  176. flag = true;
  177. }
  178. else if (tag_backup.TryGetValue("main", out strScriptArg))
  179. {
  180. this.modeType = SceneEdit.ModeType.MainChara;
  181. flag = true;
  182. }
  183. else if (tag_backup.TryGetValue("after", out strScriptArg))
  184. {
  185. this.modeType = SceneEdit.ModeType.AfterEdit;
  186. flag = true;
  187. }
  188. else if (tag_backup.TryGetValue("facility_costume", out strScriptArg))
  189. {
  190. this.modeType = SceneEdit.ModeType.CostumeEdit;
  191. flag = true;
  192. }
  193. else if (tag_backup.TryGetValue("npcedit", out strScriptArg))
  194. {
  195. this.modeType = SceneEdit.ModeType.NpcEdit;
  196. flag = true;
  197. }
  198. else if (tag_backup.TryGetValue("scout", out strScriptArg))
  199. {
  200. this.modeType = SceneEdit.ModeType.ScoutChara;
  201. flag = true;
  202. }
  203. if (!flag)
  204. {
  205. NDebug.Assert("エディットシーンのモード指定がありませんでした。次のうち必ず一つは指定してください[original|main|after|costume]", false);
  206. }
  207. if (tag_backup.ContainsKey("vr_mode"))
  208. {
  209. this.m_bVRComMode = true;
  210. }
  211. }
  212. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  213. EventDelegate.Add(this.EditItemGroupSwitch.onClick, new EventDelegate.Callback(this.OnClickEditItemGroup));
  214. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  215. EventDelegate.Add(this.EditTouchJumpSwitch.onClick, new EventDelegate.Callback(this.OnClickEditTouchJump));
  216. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  217. {
  218. MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
  219. this.enabledMpns = new HashSet<MPN>(facilityCostumeEnableMPN);
  220. this.EditTouchJumpSwitch.gameObject.SetActive(false);
  221. }
  222. }
  223. private void Start()
  224. {
  225. this.customViewWindow = this.m_goUIRoot.GetComponentInChildren<CustomViewWindow>();
  226. this.pauseIconWindow = this.m_goUIRoot.GetComponentInChildren<PoseIconWindow>();
  227. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  228. {
  229. if (this.customPartsWindowVisibleButton.visible)
  230. {
  231. this.customPartsWindowVisibleButton.windowVisible = false;
  232. }
  233. data.ExecScript();
  234. if (this.m_viewreset.GetVisibleAutoCam())
  235. {
  236. if (string.IsNullOrEmpty(data.targetBoneName))
  237. {
  238. this.CameraReset(0.5f);
  239. }
  240. else
  241. {
  242. base.StartCoroutine(this.CoPoseToCam(data.targetBoneName, 0.5f, 0.2f));
  243. }
  244. }
  245. };
  246. this.bgIconWindow = this.m_goUIRoot.GetComponentInChildren<BgIconWindow>();
  247. this.bgIconWindow.onSelectBgEvent = delegate(BgIconData.ItemData data)
  248. {
  249. data.Exec();
  250. };
  251. VoiceIconWindow componentInChildren = this.m_goUIRoot.GetComponentInChildren<VoiceIconWindow>();
  252. componentInChildren.onClickVoiceEvent = delegate(VoiceIconData.ItemData.EmotionType emotionType)
  253. {
  254. if (this.m_maid == null)
  255. {
  256. return;
  257. }
  258. if (this.customPartsWindowVisibleButton.visible)
  259. {
  260. this.customPartsWindowVisibleButton.windowVisible = false;
  261. }
  262. VoiceIconData.ItemData.EmotionData emotionData = VoiceIconData.GetEmotionData(this.m_maid, emotionType);
  263. emotionData.Apply(this.m_maid);
  264. };
  265. PresetSaveWindow componentInChildren2 = this.m_goUIRoot.GetComponentInChildren<PresetSaveWindow>();
  266. componentInChildren2.onClickPresetSaveEvent = delegate(PresetSaveWindow.SaveType type)
  267. {
  268. if (this.m_maid == null)
  269. {
  270. return;
  271. }
  272. PresetButtonCtrl component = UTY.GetChildObject(this.m_goUIRoot, "PresetButtonPanel", false).GetComponent<PresetButtonCtrl>();
  273. component.PresetSaveType(type);
  274. };
  275. UndressWindow componentInChildren3 = this.m_goUIRoot.GetComponentInChildren<UndressWindow>();
  276. componentInChildren3.onClickUndressEvent = delegate(UndressWindow.UndressType type)
  277. {
  278. if (this.m_maid == null)
  279. {
  280. return;
  281. }
  282. if (type == UndressWindow.UndressType.Dress)
  283. {
  284. this.ClothesState(SceneEditInfo.ClothesState.Wear);
  285. }
  286. else if (type == UndressWindow.UndressType.Lingerie)
  287. {
  288. this.ClothesState(SceneEditInfo.ClothesState.Underwear);
  289. }
  290. else if (type == UndressWindow.UndressType.Nude)
  291. {
  292. this.ClothesState(SceneEditInfo.ClothesState.Nude);
  293. }
  294. };
  295. this.customPartsWindow = this.m_goUIRoot.GetComponentInChildren<CustomPartsWindow>();
  296. this.customPartsWindowVisibleButton.visible = false;
  297. this.colorPaletteMgr.Close();
  298. CharacterMgr.EditModeLookHaveItem = true;
  299. GameMain.Instance.CharacterMgr.DeactivateCharaAll();
  300. this.m_maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  301. this.maidPoint = GameMain.Instance.CharacterMgr.status.maidPoint;
  302. this.m_maid.Visible = true;
  303. if (this.m_bVRComMode)
  304. {
  305. GameMain.Instance.SceneActivate("SceneEdit");
  306. }
  307. GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
  308. this.m_EditMod = base.gameObject.AddComponent<EditMod>();
  309. if (this.m_goUIRoot == null)
  310. {
  311. this.m_goUIRoot = GameObject.Find("UI Root");
  312. }
  313. NDebug.Assert(this.m_goUIRoot != null, "UI Root がシーン中にありません。");
  314. NDebug.Assert(this.m_listPanel.Count != 0, "UIPanelリストがありません。");
  315. for (int i = 0; i < this.m_listPanel.Count; i++)
  316. {
  317. if (this.m_listPanel[i] == null)
  318. {
  319. NDebug.Assert("UIPanelが外れています.", false);
  320. }
  321. }
  322. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "Window-ItemInfo", false);
  323. childObject.SetActive(true);
  324. this.m_info = childObject.GetComponent<ItemInfoWnd>();
  325. GameObject childObject2 = UTY.GetChildObject(this.m_goUIRoot, "OkCancel", false);
  326. childObject2.SetActive(true);
  327. this.m_okcancel = childObject2.GetComponent<EditOkCancel>();
  328. this.m_okcancel.SetOnClickCallBack(new EditOkCancel.OnClick(this.OnEditOk), new EditOkCancel.OnClick(this.OnEditCancel));
  329. this.m_okcancel.Show(EditOkCancel.TYPE.OK);
  330. GameObject childObject3 = UTY.GetChildObject(this.m_goUIRoot, "ViewReset", false);
  331. childObject3.SetActive(true);
  332. this.m_viewreset = childObject3.GetComponent<EditViewReset>();
  333. this.m_viewreset.SetOnClickCallBack(new EditViewReset.OnClick(this.OnClickViewReset), new EditViewReset.OnClick(this.OnClickAutoCam), new EditViewReset.OnClick(this.OnClickEyeToCam));
  334. this.m_viewreset.Show();
  335. this.m_Panel_Category = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Category");
  336. this.m_Panel_PartsType = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-PartsType");
  337. this.m_Panel_MenuItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-MenuItem");
  338. this.m_Panel_SetItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-SetItem");
  339. this.m_Panel_SliderItem = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-Slider");
  340. this.m_Panel_ColorSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-ColorSet");
  341. this.m_Panel_GroupSet = new SceneEdit.UIPanelSet(this.m_goUIRoot, "ScrollPanel-GroupSet");
  342. this.m_CheckBoxMayuDrawPriority = UTY.GetChildObject(this.m_Panel_ColorSet.goMain, "CheckBoxMayuDrawPriority", false).GetComponent<WFCheckBox>();
  343. this.m_CheckBoxMayuDrawPriority.onClick.Add(delegate(WFCheckBox checkbox)
  344. {
  345. this.m_maid.MayuDrawPriority = checkbox.check;
  346. });
  347. this.m_Panel_Category.SetActive(true);
  348. GameObject childObject4 = UTY.GetChildObject(this.m_goUIRoot, "ViewCancel", false);
  349. this.m_uipViewCancel = childObject4.GetComponent<UIPanel>();
  350. GameObject childObject5 = UTY.GetChildObject(childObject4, "Cancel", false);
  351. EventDelegate.Add(childObject5.GetComponentsInChildren<UIButton>(true)[0].onClick, new EventDelegate.Callback(this.FromView));
  352. childObject4.SetActive(false);
  353. GameObject childObject6 = UTY.GetChildObject(this.m_goUIRoot, "FFNameDialog", false);
  354. this.m_FFNameDlg = childObject6.GetComponent<FFNameDialog>();
  355. this.m_FFNameDlg.Init();
  356. childObject6.SetActive(false);
  357. Maid maid = this.m_maid;
  358. this.m_viewreset.SetVisibleEyeToCam(GameMain.Instance.CMSystem.SConfig.EditEyeToCam);
  359. if (GameMain.Instance.CMSystem.SConfig.EditEyeToCam)
  360. {
  361. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0f);
  362. }
  363. else
  364. {
  365. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0f);
  366. }
  367. if (!GameMain.Instance.VRMode)
  368. {
  369. this.m_viewreset.SetVisibleAutoCam(GameMain.Instance.CMSystem.SConfig.EditAutoCam);
  370. }
  371. else
  372. {
  373. this.m_viewreset.SetVisibleAutoCam(false);
  374. GameMain.Instance.CMSystem.SConfig.EditAutoCam = false;
  375. }
  376. new List<string>
  377. {
  378. string.Empty
  379. }.AddRange(GameUty.PathList);
  380. Action<string> action = delegate(string strFileName)
  381. {
  382. if (!GameUty.FileSystem.IsExistentFile(strFileName))
  383. {
  384. return;
  385. }
  386. using (AFileBase afileBase = GameUty.FileSystem.FileOpen(strFileName))
  387. {
  388. using (CsvParser csvParser = new CsvParser())
  389. {
  390. bool condition = csvParser.Open(afileBase);
  391. NDebug.Assert(condition, strFileName + "\nopen failed.");
  392. for (int j = 1; j < csvParser.max_cell_y; j++)
  393. {
  394. if (csvParser.IsCellToExistData(0, j))
  395. {
  396. SceneEdit.VoiceInfo voiceInfo = new SceneEdit.VoiceInfo();
  397. voiceInfo.strIconName = csvParser.GetCellAsString(1, j);
  398. string cellAsString = csvParser.GetCellAsString(2, j);
  399. voiceInfo.personal = Personal.GetData(cellAsString);
  400. voiceInfo.strVoiceFileName = csvParser.GetCellAsString(3, j);
  401. voiceInfo.strFace = csvParser.GetCellAsString(4, j);
  402. voiceInfo.strFace2 = csvParser.GetCellAsString(5, j);
  403. voiceInfo.texIcon = ImportCM.CreateTexture(voiceInfo.strIconName);
  404. if (!this.m_dicVoice.ContainsKey(voiceInfo.personal))
  405. {
  406. this.m_dicVoice.Add(voiceInfo.personal, new List<SceneEdit.PVBInfo>());
  407. }
  408. this.m_dicVoice[voiceInfo.personal].Add(voiceInfo);
  409. }
  410. }
  411. }
  412. }
  413. };
  414. GameMain.Instance.MainLight.Reset();
  415. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  416. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  417. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(-0.05539433f, 0.95894f, 0.1269088f), true);
  418. GameMain.Instance.MainCamera.SetDistance(3f, true);
  419. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(-180f, 11.5528f), true);
  420. this.m_cameraMoveSupport.SaveCameraPosition();
  421. if (GameMain.Instance.VRMode)
  422. {
  423. GameMain.Instance.MainCamera.SetPos(new Vector3(0f, 1.4871f, 1f));
  424. GameMain.Instance.MainCamera.SetRotation(new Vector3(0f, -180f, 0f));
  425. if (GameMain.Instance.VRFamily == GameMain.VRFamilyType.FOVE)
  426. {
  427. FoveEyeRayMgr.m_TargetMaid = this.m_maid;
  428. }
  429. }
  430. GameMain.Instance.SoundMgr.PlayBGM("BGM005.ogg", 1f, true);
  431. GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
  432. GameMain.Instance.LoadIcon.NextLoadIcontImmediatelyDisplay();
  433. GameMain.Instance.LoadIcon.force_draw_new = true;
  434. this.m_dicColor.Clear();
  435. base.StartCoroutine(this.InitMenuNative());
  436. GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.Edit, false);
  437. if (Product.type == Product.Type.JpPublic || (PluginData.IsEnabled("GP001") && !PluginData.IsEnabled("GP001FB")))
  438. {
  439. uGUITutorialPanel.OpenTutorial("SceneEditGP01", null, false);
  440. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGP01";
  441. }
  442. else if (PluginData.IsEnabled("GP001FB"))
  443. {
  444. uGUITutorialPanel.OpenTutorial("SceneEditGPFB01", null, false);
  445. GameMain.Instance.SysShortcut.strSceneHelpName = "SceneEditGPFB01";
  446. }
  447. else
  448. {
  449. GameMain.Instance.SysShortcut.strSceneHelpName = string.Empty;
  450. }
  451. }
  452. private IEnumerator CoLoadWait()
  453. {
  454. while (GameMain.Instance.CharacterMgr.IsBusy())
  455. {
  456. yield return null;
  457. }
  458. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  459. if (this.m_bVRComMode)
  460. {
  461. if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Night".ToLower())
  462. {
  463. this.m_maid.SetPos(new Vector3(-0.29f, 0f, 1.6f));
  464. this.m_maid.SetRot(new Vector3(0f, -90f, 0f));
  465. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-1.58508f, 1.601999f, 1.811131f), true);
  466. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 102f, 0f), true);
  467. GameMain.Instance.MainLight.SetRotation(new Vector3(40.00004f, 57.29157f, 18f));
  468. }
  469. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_BedRoom_Night".ToLower())
  470. {
  471. this.m_maid.SetPos(new Vector3(3.54f, 0f, 1.16f));
  472. this.m_maid.SetRot(new Vector3(0f, 180f, 0f));
  473. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(3.55631f, 1.601999f, -0.3987116f), true);
  474. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 358f, 0f), true);
  475. GameMain.Instance.MainLight.SetRotation(new Vector3(58.94946f, 0f, 198f));
  476. }
  477. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Villa_Farm_Night".ToLower())
  478. {
  479. this.m_maid.SetPos(new Vector3(-0.235f, 0f, -1.898f));
  480. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.3528061f, 1.601999f, -0.6961781f), true);
  481. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 174f, 0f), true);
  482. }
  483. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Sea_VR_Night".ToLower())
  484. {
  485. this.m_maid.SetPos(new Vector3(-2.75f, 0f, -11f));
  486. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-2.685168f, 1.601999f, -9.861251f), true);
  487. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 180f, 0f), true);
  488. }
  489. else if (GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo".ToLower() || GameMain.Instance.BgMgr.GetBGName().ToLower() == "Rotenburo_Night".ToLower())
  490. {
  491. this.m_maid.SetPos(new Vector3(-0.235f, 0f, 2.028f));
  492. GameMain.Instance.MainCamera.SetRealHeadPos(new Vector3(-0.2311308f, 1.601999f, 3.325274f), true);
  493. GameMain.Instance.MainCamera.SetRealHeadRot(new Vector3(0f, 182f, 0f), true);
  494. }
  495. GameMain.Instance.OvrMgr.OvrCamera.UIPosReset(0f);
  496. }
  497. this.m_maid.boMabataki = true;
  498. MaidColliderCollect collect = MaidColliderCollect.AddColliderCollect(this.m_maid);
  499. this.touchJumpColliderList = collect.AddCollider(MaidColliderCollect.ColliderType.Grab);
  500. if (!GameMain.Instance.VRMode)
  501. {
  502. Dictionary<IKManager.BoneType, KeyValuePair<IKManager.BoneSetType, GameObject>> dictionary = IKManager.CreateBoneDic(this.m_maid);
  503. Dictionary<Transform, SceneEdit.TouchType> dictionary2 = new Dictionary<Transform, SceneEdit.TouchType>();
  504. dictionary2.Add(dictionary[IKManager.BoneType.Head].Value.transform, SceneEdit.TouchType.Head);
  505. dictionary2.Add(dictionary[IKManager.BoneType.Spine1].Value.transform, SceneEdit.TouchType.UpperBody);
  506. dictionary2.Add(dictionary[IKManager.BoneType.Bust_R].Value.transform, SceneEdit.TouchType.Bust);
  507. dictionary2.Add(dictionary[IKManager.BoneType.Bust_L].Value.transform, SceneEdit.TouchType.Bust);
  508. dictionary2.Add(dictionary[IKManager.BoneType.Pelvis].Value.transform, SceneEdit.TouchType.LowerBody);
  509. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_L].Value.transform, SceneEdit.TouchType.Leg);
  510. dictionary2.Add(dictionary[IKManager.BoneType.Thigh_R].Value.transform, SceneEdit.TouchType.Leg);
  511. Dictionary<SceneEdit.TouchType, Action> dictionary3 = new Dictionary<SceneEdit.TouchType, Action>();
  512. dictionary3.Add(SceneEdit.TouchType.Head, delegate
  513. {
  514. this.OnTouchJump(SceneEdit.TouchType.Head);
  515. });
  516. dictionary3.Add(SceneEdit.TouchType.Bust, delegate
  517. {
  518. this.OnTouchJump(SceneEdit.TouchType.Bust);
  519. });
  520. dictionary3.Add(SceneEdit.TouchType.UpperBody, delegate
  521. {
  522. this.OnTouchJump(SceneEdit.TouchType.UpperBody);
  523. });
  524. dictionary3.Add(SceneEdit.TouchType.LowerBody, delegate
  525. {
  526. this.OnTouchJump(SceneEdit.TouchType.LowerBody);
  527. });
  528. dictionary3.Add(SceneEdit.TouchType.Leg, delegate
  529. {
  530. this.OnTouchJump(SceneEdit.TouchType.Leg);
  531. });
  532. for (int i = 0; i < this.touchJumpColliderList.Count; i++)
  533. {
  534. ColliderEvent colliderEvent = this.touchJumpColliderList[i].gameObject.AddComponent<ColliderEvent>();
  535. Transform transform = colliderEvent.transform;
  536. while (transform != null && !dictionary2.ContainsKey(transform))
  537. {
  538. transform = transform.parent;
  539. }
  540. if (!(transform == null))
  541. {
  542. SceneEdit.TouchType key = dictionary2[transform];
  543. colliderEvent.onMouseDown = dictionary3[key];
  544. }
  545. }
  546. }
  547. else
  548. {
  549. this.touchJumpColliderList.Clear();
  550. }
  551. this.m_bUseTouchJump = this.m_bUseTouchJump;
  552. if (SceneEdit.compatibilityMode)
  553. {
  554. foreach (BgIconData.ItemData itemData in BgIconData.itemList)
  555. {
  556. if (itemData.isLegacyBG)
  557. {
  558. this.bgIconWindow.Exec(itemData.id);
  559. break;
  560. }
  561. }
  562. }
  563. else
  564. {
  565. foreach (BgIconData.ItemData itemData2 in BgIconData.itemList)
  566. {
  567. if (!itemData2.isLegacyBG)
  568. {
  569. this.bgIconWindow.Exec(itemData2.id);
  570. break;
  571. }
  572. }
  573. }
  574. this.customPartsWindow.Initizalize(this.m_maid);
  575. int initPoseId = PoseIconData.itemList[0].id;
  576. Action<PoseIconData.ItemData> backup = this.pauseIconWindow.onSelectPauseEvent;
  577. this.pauseIconWindow.onSelectPauseEvent = delegate(PoseIconData.ItemData data)
  578. {
  579. data.ExecScript();
  580. Maid maid = this.m_maid;
  581. Transform bone = maid.body0.GetBone(data.targetBoneName);
  582. if (bone != null)
  583. {
  584. this.m_cameraMoveSupport.SaveCameraPosition(bone.position, 3f, new Vector2(-180f, 11.5528f));
  585. this.CameraReset(0f);
  586. }
  587. };
  588. this.pauseIconWindow.Exec(initPoseId);
  589. yield return new WaitForSeconds(0.5f);
  590. this.pauseIconWindow.Exec(initPoseId);
  591. this.pauseIconWindow.onSelectPauseEvent = backup;
  592. this.customViewWindow.Create();
  593. GameMain.Instance.LoadIcon.force_draw_new = false;
  594. GameMain.Instance.MainCamera.FadeIn(0.5f, false, new CameraMain.dgOnCompleteFade(this.OnCompleteFadeIn), true, true, default(Color));
  595. yield break;
  596. }
  597. private void OnCompleteFadeIn()
  598. {
  599. }
  600. private IEnumerator InitMenuNative()
  601. {
  602. while (GameMain.Instance.CharacterMgr.IsBusy())
  603. {
  604. yield return null;
  605. }
  606. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  607. while (!menuDataBase.JobFinished())
  608. {
  609. yield return null;
  610. }
  611. this.InitCategoryList();
  612. int fileCount = menuDataBase.GetDataSize();
  613. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(fileCount);
  614. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(fileCount);
  615. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  616. float time = Time.realtimeSinceStartup;
  617. for (int i = 0; i < fileCount; i++)
  618. {
  619. menuDataBase.SetIndex(i);
  620. string fileName = menuDataBase.GetMenuFileName();
  621. string parent_filename = menuDataBase.GetParentMenuFileName();
  622. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(fileName))
  623. {
  624. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  625. mi.m_strMenuFileName = fileName;
  626. mi.m_nMenuFileRID = fileName.GetHashCode();
  627. try
  628. {
  629. SceneEdit.ReadMenuItemDataFromNative(mi, i);
  630. }
  631. catch (Exception ex)
  632. {
  633. Debug.LogError(string.Concat(new string[]
  634. {
  635. "ReadMenuItemDataFromNative 例外/",
  636. fileName,
  637. "/",
  638. ex.Message,
  639. " StackTrace/",
  640. ex.StackTrace
  641. }));
  642. }
  643. if (!mi.m_bMan && this.editItemTextureCache.IsRegister(mi.m_nMenuFileRID))
  644. {
  645. this.AddMenuItemToList(mi);
  646. menuList.Add(mi);
  647. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  648. {
  649. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  650. }
  651. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  652. if (!string.IsNullOrEmpty(parentMenuName))
  653. {
  654. int hashCode = parentMenuName.GetHashCode();
  655. if (!menuGroupMemberDic.ContainsKey(hashCode))
  656. {
  657. menuGroupMemberDic.Add(hashCode, new List<int>());
  658. }
  659. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  660. }
  661. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  662. {
  663. mi.m_bGroupLeader = true;
  664. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  665. mi.m_listMember.Add(mi);
  666. }
  667. if (0.5f < Time.realtimeSinceStartup - time)
  668. {
  669. yield return null;
  670. time = Time.realtimeSinceStartup;
  671. }
  672. }
  673. }
  674. }
  675. foreach (string strFileName in GameUty.ModOnlysMenuFiles)
  676. {
  677. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  678. if (SceneEdit.GetMenuItemSetUP(mi2, strFileName, false))
  679. {
  680. if (!mi2.m_bMan && !(mi2.m_texIconRef == null))
  681. {
  682. this.AddMenuItemToList(mi2);
  683. menuList.Add(mi2);
  684. if (!this.m_menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  685. {
  686. this.m_menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  687. }
  688. string parentMenuName2 = SceneEdit.GetParentMenuFileName(mi2);
  689. if (!string.IsNullOrEmpty(parentMenuName2))
  690. {
  691. int hashCode2 = parentMenuName2.GetHashCode();
  692. if (!menuGroupMemberDic.ContainsKey(hashCode2))
  693. {
  694. menuGroupMemberDic.Add(hashCode2, new List<int>());
  695. }
  696. menuGroupMemberDic[hashCode2].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  697. }
  698. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  699. {
  700. mi2.m_bGroupLeader = true;
  701. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  702. mi2.m_listMember.Add(mi2);
  703. }
  704. if (0.5f < Time.realtimeSinceStartup - time)
  705. {
  706. yield return null;
  707. time = Time.realtimeSinceStartup;
  708. }
  709. }
  710. }
  711. }
  712. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  713. yield return base.StartCoroutine(this.CoLoadWait());
  714. yield break;
  715. }
  716. private IEnumerator InitMenu()
  717. {
  718. this.InitCategoryList();
  719. string[] files = GameUty.MenuFiles;
  720. List<SceneEdit.SMenuItem> menuList = new List<SceneEdit.SMenuItem>(files.Length);
  721. this.m_menuRidDic = new Dictionary<int, SceneEdit.SMenuItem>(menuList.Capacity);
  722. Dictionary<int, List<int>> menuGroupMemberDic = new Dictionary<int, List<int>>();
  723. float time = Time.realtimeSinceStartup;
  724. foreach (string strFileName in files)
  725. {
  726. if (!strFileName.ToLower().Contains("/man"))
  727. {
  728. if (GameMain.Instance.CharacterMgr.status.IsHavePartsItem(Path.GetFileName(strFileName)))
  729. {
  730. SceneEdit.SMenuItem mi = new SceneEdit.SMenuItem();
  731. if (SceneEdit.GetMenuItemSetUP(mi, strFileName, false))
  732. {
  733. if (!mi.m_bMan && !(mi.m_texIconRef == null))
  734. {
  735. this.AddMenuItemToList(mi);
  736. menuList.Add(mi);
  737. if (!this.m_menuRidDic.ContainsKey(mi.m_nMenuFileRID))
  738. {
  739. this.m_menuRidDic.Add(mi.m_nMenuFileRID, mi);
  740. }
  741. string parentMenuName = SceneEdit.GetParentMenuFileName(mi);
  742. if (!string.IsNullOrEmpty(parentMenuName))
  743. {
  744. int hashCode = parentMenuName.GetHashCode();
  745. if (!menuGroupMemberDic.ContainsKey(hashCode))
  746. {
  747. menuGroupMemberDic.Add(hashCode, new List<int>());
  748. }
  749. menuGroupMemberDic[hashCode].Add(mi.m_strMenuFileName.ToLower().GetHashCode());
  750. }
  751. else if (mi.m_strCateName.IndexOf("set_") != -1 && mi.m_strMenuFileName.IndexOf("_del") == -1)
  752. {
  753. mi.m_bGroupLeader = true;
  754. mi.m_listMember = new List<SceneEdit.SMenuItem>();
  755. mi.m_listMember.Add(mi);
  756. }
  757. if (0.5f < Time.realtimeSinceStartup - time)
  758. {
  759. yield return null;
  760. time = Time.realtimeSinceStartup;
  761. }
  762. }
  763. }
  764. }
  765. }
  766. }
  767. yield return base.StartCoroutine(this.FixedInitMenu(menuList, this.m_menuRidDic, menuGroupMemberDic));
  768. yield return base.StartCoroutine(this.CoLoadWait());
  769. yield break;
  770. }
  771. private IEnumerator FixedInitMenu(List<SceneEdit.SMenuItem> menuList, Dictionary<int, SceneEdit.SMenuItem> menuRidDic, Dictionary<int, List<int>> menuGroupMemberDic)
  772. {
  773. float time = Time.realtimeSinceStartup;
  774. string[] modfiles = Menu.GetModFiles();
  775. if (modfiles != null)
  776. {
  777. foreach (string strFileName in modfiles)
  778. {
  779. SceneEdit.SMenuItem mi2 = new SceneEdit.SMenuItem();
  780. if (SceneEdit.InitModMenuItemScript(mi2, strFileName))
  781. {
  782. this.AddMenuItemToList(mi2);
  783. menuList.Add(mi2);
  784. if (!menuRidDic.ContainsKey(mi2.m_nMenuFileRID))
  785. {
  786. menuRidDic.Add(mi2.m_nMenuFileRID, mi2);
  787. }
  788. else
  789. {
  790. menuRidDic[mi2.m_nMenuFileRID] = mi2;
  791. }
  792. string parentMenuName = SceneEdit.GetParentMenuFileName(mi2);
  793. if (!string.IsNullOrEmpty(parentMenuName))
  794. {
  795. int hashCode = parentMenuName.GetHashCode();
  796. if (!menuGroupMemberDic.ContainsKey(hashCode))
  797. {
  798. menuGroupMemberDic.Add(hashCode, new List<int>());
  799. }
  800. menuGroupMemberDic[hashCode].Add(mi2.m_strMenuFileName.ToLower().GetHashCode());
  801. }
  802. else if (mi2.m_strCateName.IndexOf("set_") != -1 && mi2.m_strMenuFileName.IndexOf("_del") == -1)
  803. {
  804. mi2.m_bGroupLeader = true;
  805. mi2.m_listMember = new List<SceneEdit.SMenuItem>();
  806. mi2.m_listMember.Add(mi2);
  807. }
  808. if (0.5f < Time.realtimeSinceStartup - time)
  809. {
  810. yield return null;
  811. time = Time.realtimeSinceStartup;
  812. }
  813. }
  814. }
  815. }
  816. foreach (KeyValuePair<int, List<int>> keyValuePair in menuGroupMemberDic)
  817. {
  818. if (menuRidDic.ContainsKey(keyValuePair.Key) && keyValuePair.Value.Count >= 1)
  819. {
  820. SceneEdit.SMenuItem smenuItem = menuRidDic[keyValuePair.Key];
  821. smenuItem.m_bGroupLeader = true;
  822. smenuItem.m_listMember = new List<SceneEdit.SMenuItem>();
  823. smenuItem.m_listMember.Add(smenuItem);
  824. for (int n = 0; n < keyValuePair.Value.Count; n++)
  825. {
  826. smenuItem.m_listMember.Add(menuRidDic[keyValuePair.Value[n]]);
  827. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_bMember = true;
  828. smenuItem.m_listMember[smenuItem.m_listMember.Count - 1].m_leaderMenu = smenuItem;
  829. }
  830. smenuItem.m_listMember.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  831. {
  832. if (x.m_fPriority == y.m_fPriority)
  833. {
  834. return 0;
  835. }
  836. if (x.m_fPriority < y.m_fPriority)
  837. {
  838. return -1;
  839. }
  840. if (x.m_fPriority > y.m_fPriority)
  841. {
  842. return 1;
  843. }
  844. return 0;
  845. });
  846. smenuItem.m_listMember.Sort((SceneEdit.SMenuItem x, SceneEdit.SMenuItem y) => x.m_strMenuFileName.CompareTo(y.m_strMenuFileName));
  847. }
  848. }
  849. foreach (KeyValuePair<MPN, SceneEditInfo.CCateNameType> keyValuePair2 in SceneEditInfo.m_dicPartsTypePair)
  850. {
  851. if (keyValuePair2.Value.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  852. {
  853. this.AddMenuItemToList(new SceneEdit.SMenuItem
  854. {
  855. m_mpn = keyValuePair2.Key,
  856. m_nSliderValue = 500,
  857. m_strCateName = keyValuePair2.Key.ToString(),
  858. m_strMenuName = keyValuePair2.Value.m_strBtnPartsTypeName,
  859. m_requestNewFace = keyValuePair2.Value.m_requestNewFace,
  860. m_requestFBFace = keyValuePair2.Value.m_requestFBFace
  861. });
  862. }
  863. }
  864. for (int nM = 0; nM < menuList.Count; nM++)
  865. {
  866. SceneEdit.SMenuItem mi = menuList[nM];
  867. if (SceneEditInfo.m_dicPartsTypePair.ContainsKey(mi.m_eColorSetMPN))
  868. {
  869. if (mi.m_eColorSetMPN != MPN.null_mpn)
  870. {
  871. if (mi.m_strMenuNameInColorSet != null)
  872. {
  873. mi.m_strMenuNameInColorSet = mi.m_strMenuNameInColorSet.Replace("*", ".*");
  874. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN].FindAll((SceneEdit.SMenuItem i) => new Regex(mi.m_strMenuNameInColorSet).IsMatch(i.m_strMenuFileName));
  875. }
  876. else
  877. {
  878. mi.m_listColorSet = this.m_dicColor[mi.m_eColorSetMPN];
  879. }
  880. }
  881. if (0.5f < Time.realtimeSinceStartup - time)
  882. {
  883. yield return null;
  884. time = Time.realtimeSinceStartup;
  885. }
  886. }
  887. }
  888. for (int j = 0; j < this.m_listCategory.Count; j++)
  889. {
  890. this.m_listCategory[j].SortPartsType();
  891. }
  892. for (int k = 0; k < this.m_listCategory.Count; k++)
  893. {
  894. this.m_listCategory[k].SortItem();
  895. }
  896. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  897. {
  898. if (scategory.m_eCategory == SceneEditInfo.EMenuCategory.プリセット || scategory.m_eCategory == SceneEditInfo.EMenuCategory.ランダム || scategory.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル || scategory.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  899. {
  900. scategory.m_isEnabled = true;
  901. }
  902. else
  903. {
  904. scategory.m_isEnabled = false;
  905. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  906. {
  907. if (spartsType.m_isEnabled)
  908. {
  909. scategory.m_isEnabled = true;
  910. break;
  911. }
  912. }
  913. }
  914. }
  915. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  916. {
  917. SceneEditInfo.EMenuCategory[] array = new SceneEditInfo.EMenuCategory[]
  918. {
  919. SceneEditInfo.EMenuCategory.セット,
  920. SceneEditInfo.EMenuCategory.プリセット,
  921. SceneEditInfo.EMenuCategory.ランダム,
  922. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  923. };
  924. SceneEditInfo.EMenuCategory[] array2 = array;
  925. for (int l = 0; l < array2.Length; l++)
  926. {
  927. SceneEditInfo.EMenuCategory cate = array2[l];
  928. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  929. }
  930. }
  931. else if (this.maid.status.heroineType == HeroineType.Sub || this.maid.boNPC)
  932. {
  933. SceneEditInfo.EMenuCategory[] array3 = new SceneEditInfo.EMenuCategory[]
  934. {
  935. SceneEditInfo.EMenuCategory.プロフィ\u30FCル
  936. };
  937. SceneEditInfo.EMenuCategory[] array4 = array3;
  938. for (int m = 0; m < array4.Length; m++)
  939. {
  940. SceneEditInfo.EMenuCategory cate = array4[m];
  941. this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cate).m_isEnabled = false;
  942. }
  943. }
  944. this.UpdatePanel_Category();
  945. yield break;
  946. }
  947. private void InitCategoryList()
  948. {
  949. for (int i = 0; i < this.m_listCategory.Count; i++)
  950. {
  951. this.m_listCategory[i].Dispose();
  952. }
  953. this.m_listCategory.Clear();
  954. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.頭.ToString(), SceneEditInfo.EMenuCategory.頭));
  955. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.髪.ToString(), SceneEditInfo.EMenuCategory.髪));
  956. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.身体.ToString(), SceneEditInfo.EMenuCategory.身体));
  957. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.服装.ToString(), SceneEditInfo.EMenuCategory.服装));
  958. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.アクセサリ.ToString(), SceneEditInfo.EMenuCategory.アクセサリ));
  959. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  960. {
  961. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.着衣設定.ToString(), SceneEditInfo.EMenuCategory.着衣設定));
  962. }
  963. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.セット.ToString(), SceneEditInfo.EMenuCategory.セット));
  964. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プリセット.ToString(), SceneEditInfo.EMenuCategory.プリセット));
  965. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.ランダム.ToString(), SceneEditInfo.EMenuCategory.ランダム));
  966. this.m_listCategory.Add(new SceneEdit.SCategory(SceneEditInfo.EMenuCategory.プロフィ\u30FCル.ToString(), SceneEditInfo.EMenuCategory.プロフィ\u30FCル));
  967. }
  968. public static void ReadMenuItemDataFromNative(SceneEdit.SMenuItem mi, int menuDataBaseIndex)
  969. {
  970. MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
  971. menuDataBase.SetIndex(menuDataBaseIndex);
  972. mi.m_strMenuName = menuDataBase.GetMenuName();
  973. mi.m_strInfo = menuDataBase.GetItemInfoText();
  974. mi.m_mpn = (MPN)menuDataBase.GetCategoryMpn();
  975. mi.m_strCateName = menuDataBase.GetCategoryMpnText();
  976. mi.m_eColorSetMPN = (MPN)menuDataBase.GetColorSetMpn();
  977. mi.m_strMenuNameInColorSet = menuDataBase.GetMenuNameInColorSet();
  978. mi.m_pcMultiColorID = (MaidParts.PARTS_COLOR)menuDataBase.GetMultiColorId();
  979. mi.m_boDelOnly = menuDataBase.GetBoDelOnly();
  980. mi.m_fPriority = menuDataBase.GetPriority();
  981. mi.m_bMan = menuDataBase.GetIsMan();
  982. mi.m_collabo = menuDataBase.GetIsCollabo();
  983. mi.m_bOld = (menuDataBase.GetVersion() < 2000);
  984. string iconS = menuDataBase.GetIconS();
  985. if (!string.IsNullOrEmpty(iconS) && GameUty.FileSystem.IsExistentFile(iconS))
  986. {
  987. if (SceneEdit.Instance != null)
  988. {
  989. SceneEdit.Instance.editItemTextureCache.PreLoadRegister(mi.m_nMenuFileRID, iconS);
  990. }
  991. else
  992. {
  993. try
  994. {
  995. mi.m_texIcon = ImportCM.CreateTexture(iconS);
  996. }
  997. catch (Exception)
  998. {
  999. Debug.LogError("Error:");
  1000. }
  1001. }
  1002. }
  1003. }
  1004. public static bool GetMenuItemSetUP(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan = false)
  1005. {
  1006. if (f_strMenuFileName.Contains("_zurashi"))
  1007. {
  1008. return false;
  1009. }
  1010. if (f_strMenuFileName.Contains("_mekure"))
  1011. {
  1012. return false;
  1013. }
  1014. f_strMenuFileName = Path.GetFileName(f_strMenuFileName);
  1015. mi.m_strMenuFileName = f_strMenuFileName;
  1016. mi.m_nMenuFileRID = f_strMenuFileName.ToLower().GetHashCode();
  1017. try
  1018. {
  1019. if (!SceneEdit.InitMenuItemScript(mi, f_strMenuFileName, f_bMan))
  1020. {
  1021. NDebug.Assert(false, "メニュースクリプトが読めませんでした。" + f_strMenuFileName);
  1022. }
  1023. }
  1024. catch (Exception ex)
  1025. {
  1026. Debug.LogError(string.Concat(new string[]
  1027. {
  1028. "GetMenuItemSetUP 例外/",
  1029. f_strMenuFileName,
  1030. "/",
  1031. ex.Message,
  1032. " StackTrace/",
  1033. ex.StackTrace
  1034. }));
  1035. return false;
  1036. }
  1037. return true;
  1038. }
  1039. public static bool InitModMenuItemScript(SceneEdit.SMenuItem mi, string f_strModFileName)
  1040. {
  1041. byte[] buffer = null;
  1042. try
  1043. {
  1044. using (FileStream fileStream = new FileStream(f_strModFileName, FileMode.Open))
  1045. {
  1046. if (fileStream == null)
  1047. {
  1048. Debug.LogWarning("MODアイテムメニューファイルが見つかりません。");
  1049. return false;
  1050. }
  1051. buffer = new byte[fileStream.Length];
  1052. fileStream.Read(buffer, 0, (int)fileStream.Length);
  1053. }
  1054. }
  1055. catch (Exception ex)
  1056. {
  1057. Debug.LogError("InitModMenuItemScript MODアイテムメニューファイルが読み込めませんでした。 : " + f_strModFileName + " : " + ex.Message);
  1058. return false;
  1059. }
  1060. BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8);
  1061. string text = binaryReader.ReadString();
  1062. NDebug.Assert(text == "CM3D2_MOD", "InitModMenuItemScript 例外 : ヘッダーファイルが不正です。" + text);
  1063. int num = binaryReader.ReadInt32();
  1064. string text2 = binaryReader.ReadString();
  1065. string text3 = binaryReader.ReadString();
  1066. string strMenuName = binaryReader.ReadString();
  1067. string strCateName = binaryReader.ReadString();
  1068. string text4 = binaryReader.ReadString();
  1069. string text5 = binaryReader.ReadString();
  1070. MPN mpn = MPN.null_mpn;
  1071. try
  1072. {
  1073. mpn = (MPN)Enum.Parse(typeof(MPN), text5);
  1074. }
  1075. catch
  1076. {
  1077. NDebug.Assert("カテゴリがありません。" + text5, false);
  1078. }
  1079. string text6 = string.Empty;
  1080. if (mpn != MPN.null_mpn)
  1081. {
  1082. text6 = binaryReader.ReadString();
  1083. }
  1084. string s = binaryReader.ReadString();
  1085. int num2 = binaryReader.ReadInt32();
  1086. Dictionary<string, byte[]> dictionary = new Dictionary<string, byte[]>();
  1087. for (int i = 0; i < num2; i++)
  1088. {
  1089. string key = binaryReader.ReadString();
  1090. int count = binaryReader.ReadInt32();
  1091. byte[] value = binaryReader.ReadBytes(count);
  1092. dictionary.Add(key, value);
  1093. }
  1094. binaryReader.Close();
  1095. binaryReader = null;
  1096. mi.m_bMod = true;
  1097. mi.m_strMenuFileName = Path.GetFileName(f_strModFileName);
  1098. mi.m_nMenuFileRID = mi.m_strMenuFileName.ToLower().GetHashCode();
  1099. mi.m_strMenuName = strMenuName;
  1100. mi.m_strInfo = text4.Replace("《改行》", "\n");
  1101. mi.m_strCateName = strCateName;
  1102. try
  1103. {
  1104. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1105. }
  1106. catch
  1107. {
  1108. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1109. mi.m_mpn = MPN.null_mpn;
  1110. }
  1111. if (mpn != MPN.null_mpn)
  1112. {
  1113. mi.m_eColorSetMPN = mpn;
  1114. if (!string.IsNullOrEmpty(text6))
  1115. {
  1116. mi.m_strMenuNameInColorSet = text6;
  1117. }
  1118. }
  1119. if (!string.IsNullOrEmpty(text2))
  1120. {
  1121. byte[] data = dictionary[text2];
  1122. mi.m_texIcon = new Texture2D(1, 1, TextureFormat.RGBA32, false);
  1123. mi.m_texIcon.LoadImage(data);
  1124. }
  1125. mi.m_fPriority = 999f;
  1126. using (StringReader stringReader = new StringReader(s))
  1127. {
  1128. string empty = string.Empty;
  1129. string text7;
  1130. while ((text7 = stringReader.ReadLine()) != null)
  1131. {
  1132. string[] array = text7.Split(new char[]
  1133. {
  1134. '\t',
  1135. ' '
  1136. }, StringSplitOptions.RemoveEmptyEntries);
  1137. if (array[0] == "テクスチャ変更")
  1138. {
  1139. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1140. if (array.Length == 6)
  1141. {
  1142. string text8 = array[5];
  1143. try
  1144. {
  1145. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text8.ToUpper());
  1146. }
  1147. catch
  1148. {
  1149. NDebug.Assert("無限色IDがありません。" + text8, false);
  1150. }
  1151. mi.m_pcMultiColorID = pcMultiColorID;
  1152. }
  1153. }
  1154. }
  1155. }
  1156. return true;
  1157. }
  1158. private bool AddMenuItemToList(SceneEdit.SMenuItem f_mi)
  1159. {
  1160. MPN mpn = f_mi.m_mpn;
  1161. if (f_mi.m_mpn == MPN.null_mpn)
  1162. {
  1163. Debug.LogWarning("カテゴリがnullの為、メニュー表示しません。" + f_mi.m_strCateName);
  1164. return false;
  1165. }
  1166. SceneEditInfo.CCateNameType cateType;
  1167. if (!string.IsNullOrEmpty(f_mi.m_strMenuFileName) && Product.type == Product.Type.JpAdult)
  1168. {
  1169. if (SceneEditInfo.m_listCollaboCategory.Contains(f_mi.m_strMenuFileName.ToLower()) || f_mi.m_collabo)
  1170. {
  1171. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1172. {
  1173. cateType.m_strBtnPartsTypeName = "コラボ";
  1174. cateType.m_ePartsType = "set_collabo";
  1175. }
  1176. }
  1177. else if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType) && cateType.m_strBtnPartsTypeName == "コラボ" && cateType.m_ePartsType == "set_collabo")
  1178. {
  1179. if (mpn == MPN.set_maidwear)
  1180. {
  1181. cateType.m_strBtnPartsTypeName = "メイド服";
  1182. cateType.m_ePartsType = "set_maidwear";
  1183. }
  1184. else if (mpn == MPN.set_mywear)
  1185. {
  1186. cateType.m_strBtnPartsTypeName = "コスチューム";
  1187. cateType.m_ePartsType = "set_mywear";
  1188. }
  1189. else if (mpn == MPN.set_underwear)
  1190. {
  1191. cateType.m_strBtnPartsTypeName = "下着";
  1192. cateType.m_ePartsType = "set_underwear";
  1193. }
  1194. }
  1195. }
  1196. if (mpn != MPN.null_mpn && SceneEditInfo.m_dicPartsTypePair.TryGetValue(mpn, out cateType))
  1197. {
  1198. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Item || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Set || cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1199. {
  1200. SceneEdit.SCategory scategory = this.m_listCategory.Find((SceneEdit.SCategory c) => c.m_eCategory == cateType.m_eMenuCate);
  1201. SceneEdit.SPartsType spartsType = scategory.m_listPartsType.Find((SceneEdit.SPartsType p) => p.m_ePartsType == cateType.m_ePartsType);
  1202. if (spartsType == null)
  1203. {
  1204. string f_strPartsTypeName = string.Empty;
  1205. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1206. {
  1207. if (!SceneEditInfo.m_dicSliderPartsTypeBtnName.TryGetValue(cateType.m_ePartsType, out f_strPartsTypeName))
  1208. {
  1209. NDebug.Assert("スライダー群に対するパーツタイプ名がみつかりませんでした。", false);
  1210. }
  1211. }
  1212. else
  1213. {
  1214. f_strPartsTypeName = cateType.m_strBtnPartsTypeName;
  1215. }
  1216. spartsType = new SceneEdit.SPartsType(cateType.m_eType, mpn, f_strPartsTypeName, cateType.m_ePartsType, cateType.m_requestNewFace, cateType.m_requestFBFace);
  1217. if (this.enabledMpns.Count == 0)
  1218. {
  1219. spartsType.m_isEnabled = true;
  1220. }
  1221. else
  1222. {
  1223. spartsType.m_isEnabled = this.enabledMpns.Contains(spartsType.m_mpn);
  1224. }
  1225. scategory.m_listPartsType.Add(spartsType);
  1226. }
  1227. f_mi.m_ParentPartsType = spartsType;
  1228. if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1229. {
  1230. f_mi.m_fPriority = (float)cateType.m_nIdx;
  1231. }
  1232. spartsType.m_listMenu.Add(f_mi);
  1233. }
  1234. else if (cateType.m_eType == SceneEditInfo.CCateNameType.EType.Color)
  1235. {
  1236. f_mi.m_bColor = true;
  1237. if (!this.m_dicColor.ContainsKey(f_mi.m_mpn))
  1238. {
  1239. this.m_dicColor.Add(f_mi.m_mpn, new List<SceneEdit.SMenuItem>());
  1240. }
  1241. this.m_dicColor[f_mi.m_mpn].Add(f_mi);
  1242. }
  1243. }
  1244. return true;
  1245. }
  1246. public static bool InitMenuItemScript(SceneEdit.SMenuItem mi, string f_strMenuFileName, bool f_bMan)
  1247. {
  1248. if (f_strMenuFileName.IndexOf("mod_") == 0)
  1249. {
  1250. string modPathFileName = Menu.GetModPathFileName(f_strMenuFileName);
  1251. return !string.IsNullOrEmpty(modPathFileName) && SceneEdit.InitModMenuItemScript(mi, modPathFileName);
  1252. }
  1253. try
  1254. {
  1255. using (AFileBase afileBase = GameUty.FileOpen(f_strMenuFileName, null))
  1256. {
  1257. NDebug.Assert(afileBase.IsValid(), "メニューファイルが存在しません。 :" + f_strMenuFileName);
  1258. if (SceneEdit.m_byItemFileBuffer == null)
  1259. {
  1260. SceneEdit.m_byItemFileBuffer = new byte[System.Math.Max(500000, afileBase.GetSize())];
  1261. }
  1262. else if (SceneEdit.m_byItemFileBuffer.Length < afileBase.GetSize())
  1263. {
  1264. SceneEdit.m_byItemFileBuffer = new byte[afileBase.GetSize()];
  1265. }
  1266. afileBase.Read(ref SceneEdit.m_byItemFileBuffer, afileBase.GetSize());
  1267. }
  1268. }
  1269. catch (Exception ex)
  1270. {
  1271. Debug.LogError(string.Concat(new string[]
  1272. {
  1273. "メニューファイルがが読み込めませんでした。 : ",
  1274. f_strMenuFileName,
  1275. " : ",
  1276. ex.Message,
  1277. " : StackTrace :\n",
  1278. ex.StackTrace
  1279. }));
  1280. throw ex;
  1281. }
  1282. BinaryReader binaryReader = new BinaryReader(new MemoryStream(SceneEdit.m_byItemFileBuffer), Encoding.UTF8);
  1283. string text = binaryReader.ReadString();
  1284. NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text);
  1285. int num = binaryReader.ReadInt32();
  1286. string path = binaryReader.ReadString();
  1287. string text2 = binaryReader.ReadString();
  1288. string text3 = binaryReader.ReadString();
  1289. string text4 = binaryReader.ReadString();
  1290. long num2 = (long)binaryReader.ReadInt32();
  1291. int num3 = 0;
  1292. string text5 = null;
  1293. string text6 = string.Empty;
  1294. string text7 = string.Empty;
  1295. try
  1296. {
  1297. for (;;)
  1298. {
  1299. int num4 = (int)binaryReader.ReadByte();
  1300. text7 = text6;
  1301. text6 = string.Empty;
  1302. if (num4 == 0)
  1303. {
  1304. break;
  1305. }
  1306. for (int i = 0; i < num4; i++)
  1307. {
  1308. text6 = text6 + "\"" + binaryReader.ReadString() + "\" ";
  1309. }
  1310. if (!(text6 == string.Empty))
  1311. {
  1312. string stringCom = UTY.GetStringCom(text6);
  1313. string[] stringList = UTY.GetStringList(text6);
  1314. if (stringCom == "name")
  1315. {
  1316. string text8 = stringList[1];
  1317. string text9 = string.Empty;
  1318. string arg = string.Empty;
  1319. int j = 0;
  1320. while (j < text8.Length && text8[j] != '\u3000' && text8[j] != ' ')
  1321. {
  1322. text9 += text8[j];
  1323. j++;
  1324. }
  1325. while (j < text8.Length)
  1326. {
  1327. arg += text8[j];
  1328. j++;
  1329. }
  1330. mi.m_strMenuName = text9;
  1331. }
  1332. else if (stringCom == "setumei")
  1333. {
  1334. mi.m_strInfo = stringList[1];
  1335. mi.m_strInfo = mi.m_strInfo.Replace("《改行》", "\n");
  1336. }
  1337. else if (stringCom == "category")
  1338. {
  1339. string strCateName = stringList[1].ToLower();
  1340. mi.m_strCateName = strCateName;
  1341. try
  1342. {
  1343. mi.m_mpn = (MPN)Enum.Parse(typeof(MPN), mi.m_strCateName);
  1344. }
  1345. catch
  1346. {
  1347. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1348. mi.m_mpn = MPN.null_mpn;
  1349. }
  1350. }
  1351. else if (stringCom == "color_set")
  1352. {
  1353. try
  1354. {
  1355. mi.m_eColorSetMPN = (MPN)Enum.Parse(typeof(MPN), stringList[1].ToLower());
  1356. }
  1357. catch
  1358. {
  1359. Debug.LogWarning("カテゴリがありません。" + mi.m_strCateName);
  1360. }
  1361. if (stringList.Length >= 3)
  1362. {
  1363. mi.m_strMenuNameInColorSet = stringList[2].ToLower();
  1364. }
  1365. }
  1366. else if (stringCom == "tex" || stringCom == "テクスチャ変更")
  1367. {
  1368. MaidParts.PARTS_COLOR pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  1369. if (stringList.Length == 6)
  1370. {
  1371. string text10 = stringList[5];
  1372. try
  1373. {
  1374. pcMultiColorID = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text10.ToUpper());
  1375. }
  1376. catch
  1377. {
  1378. NDebug.Assert("無限色IDがありません。" + text10, false);
  1379. }
  1380. mi.m_pcMultiColorID = pcMultiColorID;
  1381. }
  1382. }
  1383. else if (stringCom == "icon" || stringCom == "icons")
  1384. {
  1385. text5 = stringList[1];
  1386. }
  1387. else if (!(stringCom == "iconl"))
  1388. {
  1389. if (!(stringCom == "setstr"))
  1390. {
  1391. if (!(stringCom == "アイテムパラメータ"))
  1392. {
  1393. if (stringCom == "saveitem")
  1394. {
  1395. string text11 = stringList[1];
  1396. if (text11 == string.Empty)
  1397. {
  1398. Debug.LogError("err SaveItem \"" + text11);
  1399. }
  1400. if (text11 == null)
  1401. {
  1402. Debug.LogError("err SaveItem null=\"" + text11);
  1403. }
  1404. if (text11 != string.Empty)
  1405. {
  1406. }
  1407. }
  1408. else if (!(stringCom == "catno"))
  1409. {
  1410. if (stringCom == "additem")
  1411. {
  1412. num3++;
  1413. }
  1414. else if (stringCom == "unsetitem")
  1415. {
  1416. mi.m_boDelOnly = true;
  1417. }
  1418. else if (stringCom == "priority")
  1419. {
  1420. mi.m_fPriority = float.Parse(stringList[1]);
  1421. }
  1422. else if (stringCom == "メニューフォルダ")
  1423. {
  1424. if (stringList[1].ToLower() == "man")
  1425. {
  1426. mi.m_bMan = true;
  1427. }
  1428. }
  1429. else if (stringCom == "collabo")
  1430. {
  1431. mi.m_collabo = true;
  1432. }
  1433. }
  1434. }
  1435. }
  1436. }
  1437. }
  1438. }
  1439. }
  1440. catch (Exception ex2)
  1441. {
  1442. Debug.LogError(string.Concat(new string[]
  1443. {
  1444. "Exception ",
  1445. Path.GetFileName(path),
  1446. " 現在処理中だった行 = ",
  1447. text6,
  1448. " 以前の行 = ",
  1449. text7,
  1450. " ",
  1451. ex2.Message,
  1452. "StackTrace:\n",
  1453. ex2.StackTrace
  1454. }));
  1455. throw ex2;
  1456. }
  1457. if (text5 != null && text5 != string.Empty)
  1458. {
  1459. try
  1460. {
  1461. mi.m_texIcon = ImportCM.CreateTexture(text5);
  1462. }
  1463. catch (Exception)
  1464. {
  1465. Debug.LogError("Error:");
  1466. }
  1467. }
  1468. binaryReader.Close();
  1469. return true;
  1470. }
  1471. private bool UpdatePanel_Category()
  1472. {
  1473. this.m_listNg2Cate.Clear();
  1474. foreach (GameObject obj in this.m_listBtnCate)
  1475. {
  1476. UnityEngine.Object.DestroyImmediate(obj);
  1477. }
  1478. this.m_listBtnCate.Clear();
  1479. for (int i = 0; i < this.m_listCategory.Count; i++)
  1480. {
  1481. SceneEdit.SCategory scategory = this.m_listCategory[i];
  1482. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1483. GameObject gameObject = NGUITools.AddChild(this.m_Panel_Category.goGrid, @object as GameObject);
  1484. UILabel uilabel = gameObject.GetComponentsInChildren<UILabel>(true)[0];
  1485. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1486. if (component != null)
  1487. {
  1488. component.SetTerm("SceneEdit/カテゴリー/" + scategory.m_strCateName);
  1489. }
  1490. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  1491. buttonEdit.m_Category = scategory;
  1492. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  1493. uibutton.isEnabled = scategory.m_isEnabled;
  1494. if (uibutton.isEnabled)
  1495. {
  1496. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1497. }
  1498. buttonEdit.m_goFrame = gameObject.transform.Find("Frame").gameObject;
  1499. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1500. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1501. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1502. this.m_listBtnCate.Add(gameObject);
  1503. }
  1504. this.m_Panel_Category.gcScrollView.ResetPosition();
  1505. this.m_Panel_Category.gcUIGrid.Reposition();
  1506. this.m_Panel_PartsType.SetActive(false);
  1507. this.m_Panel_MenuItem.SetActive(false);
  1508. this.m_Panel_SetItem.SetActive(false);
  1509. this.m_Panel_SliderItem.SetActive(false);
  1510. this.m_Panel_ColorSet.SetActive(false);
  1511. this.m_Panel_GroupSet.SetActive(false);
  1512. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1513. if (this.highlightSelector != null)
  1514. {
  1515. this.highlightSelector.visible = true;
  1516. this.highlightSelector.visible = false;
  1517. }
  1518. return true;
  1519. }
  1520. private void UpdatePanel_PartsType(SceneEdit.SCategory f_cate)
  1521. {
  1522. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  1523. this.m_info.Close();
  1524. this.m_Panel_PartsType.SetActive(true);
  1525. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1526. this.m_Panel_PartsType.VisibleArrow(false);
  1527. this.m_misDelOnly = null;
  1528. for (int i = 0; i < this.m_listBtnPartsType.Count; i++)
  1529. {
  1530. GameObject gameObject = this.m_listBtnPartsType[i];
  1531. if (gameObject != null)
  1532. {
  1533. UnityEngine.Object.DestroyImmediate(gameObject);
  1534. }
  1535. }
  1536. this.m_listBtnPartsType.Clear();
  1537. for (int j = 0; j < this.m_listSliderItem.Count; j++)
  1538. {
  1539. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[j];
  1540. sliderItemSet.Clear();
  1541. }
  1542. this.m_listSliderItem.Clear();
  1543. for (int k = 0; k < this.m_listBtnMenuItem.Count; k++)
  1544. {
  1545. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[k];
  1546. menuItemSet.Clear();
  1547. }
  1548. this.m_listBtnMenuItem.Clear();
  1549. for (int l = 0; l < this.m_listBtnColorSet.Count; l++)
  1550. {
  1551. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[l];
  1552. colorItemSet.Clear();
  1553. }
  1554. this.m_listBtnColorSet.Clear();
  1555. for (int m = 0; m < this.m_listBtnGroupMember.Count; m++)
  1556. {
  1557. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[m];
  1558. menuItemSet2.Clear();
  1559. }
  1560. this.m_listBtnGroupMember.Clear();
  1561. for (int n = 0; n < f_cate.m_listPartsType.Count; n++)
  1562. {
  1563. SceneEdit.SPartsType spartsType = f_cate.m_listPartsType[n];
  1564. if ((!PluginData.IsEnabled("GP001") && !PluginData.IsEnabled("GP001FB") && spartsType.m_isGP01Face) || (!PluginData.IsEnabled("GP001FB") && spartsType.m_isFBFace))
  1565. {
  1566. this.m_listBtnPartsType.Add(null);
  1567. }
  1568. else
  1569. {
  1570. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonCate");
  1571. GameObject gameObject2 = NGUITools.AddChild(this.m_Panel_PartsType.goGrid, @object as GameObject);
  1572. UILabel uilabel = gameObject2.GetComponentsInChildren<UILabel>(true)[0];
  1573. Localize component = uilabel.gameObject.GetComponent<Localize>();
  1574. if (component != null)
  1575. {
  1576. component.SetTerm("SceneEdit/カテゴリー/サブ/" + spartsType.m_strPartsTypeName);
  1577. }
  1578. ButtonEdit buttonEdit = gameObject2.GetComponentsInChildren<ButtonEdit>(true)[0];
  1579. buttonEdit.m_PartsType = spartsType;
  1580. UIButton uibutton = gameObject2.GetComponentsInChildren<UIButton>(true)[0];
  1581. uibutton.isEnabled = spartsType.m_isEnabled;
  1582. if (spartsType.m_isFBFace && !this.isFBFace)
  1583. {
  1584. uibutton.isEnabled = false;
  1585. }
  1586. if (uibutton.isEnabled)
  1587. {
  1588. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  1589. }
  1590. buttonEdit.m_goFrame = gameObject2.transform.Find("Frame").gameObject;
  1591. buttonEdit.m_goFrame.transform.GetComponent<UISprite>().enabled = false;
  1592. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  1593. buttonEdit.m_colBtnDefault = component2.defaultColor;
  1594. this.m_listBtnPartsType.Add(gameObject2);
  1595. }
  1596. }
  1597. this.m_Panel_PartsType.ResetScrollPos(0.5f);
  1598. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1599. this.m_Panel_SetItem.ResetScrollPos(0f);
  1600. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1601. }
  1602. private void UpdatePanel_MenuItem(SceneEdit.SPartsType f_pt)
  1603. {
  1604. if (f_pt.m_ePartsType == "set_maidwear" || f_pt.m_ePartsType == "set_mywear" || f_pt.m_ePartsType == "set_underwear" || f_pt.m_ePartsType == "set_body")
  1605. {
  1606. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT_MORE);
  1607. }
  1608. else
  1609. {
  1610. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  1611. }
  1612. this.m_misDelOnly = null;
  1613. this.m_info.Close();
  1614. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  1615. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  1616. {
  1617. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  1618. sliderItemSet.Clear();
  1619. }
  1620. this.m_listSliderItem.Clear();
  1621. for (int j = 0; j < this.m_listBtnMenuItem.Count; j++)
  1622. {
  1623. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[j];
  1624. menuItemSet.Clear();
  1625. }
  1626. this.m_listBtnMenuItem.Clear();
  1627. for (int k = 0; k < this.m_listBtnColorSet.Count; k++)
  1628. {
  1629. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[k];
  1630. colorItemSet.Clear();
  1631. }
  1632. this.m_listBtnColorSet.Clear();
  1633. for (int l = 0; l < this.m_listBtnGroupMember.Count; l++)
  1634. {
  1635. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnGroupMember[l];
  1636. menuItemSet2.Clear();
  1637. }
  1638. this.m_listBtnGroupMember.Clear();
  1639. float num = -1f;
  1640. if (this.highlightSelector != null)
  1641. {
  1642. this.highlightSelector.visible = false;
  1643. }
  1644. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item || f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1645. {
  1646. if (!string.IsNullOrEmpty(this.last_select_category_name_))
  1647. {
  1648. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1649. {
  1650. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_MenuItem.gcScrollBar.value * 100f) / 100f;
  1651. }
  1652. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1653. {
  1654. this.backup_category_scroll_pos_[this.last_select_category_name_] = Mathf.Round(this.m_Panel_SetItem.gcScrollBar.value * 100f) / 100f;
  1655. }
  1656. }
  1657. if (this.backup_category_scroll_pos_.ContainsKey(f_pt.m_strPartsTypeName))
  1658. {
  1659. num = this.backup_category_scroll_pos_[f_pt.m_strPartsTypeName];
  1660. }
  1661. this.m_Panel_MenuItem.SetActive(false);
  1662. this.m_Panel_SetItem.SetActive(false);
  1663. SceneEdit.UIPanelSet uipanelSet = null;
  1664. string f_strPrefabName = string.Empty;
  1665. bool f_bSelectedFrame = false;
  1666. if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  1667. {
  1668. uipanelSet = this.m_Panel_MenuItem;
  1669. f_strPrefabName = "ButtonItem";
  1670. f_bSelectedFrame = true;
  1671. }
  1672. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Set)
  1673. {
  1674. uipanelSet = this.m_Panel_SetItem;
  1675. f_strPrefabName = "ButtonSet";
  1676. f_bSelectedFrame = false;
  1677. this.customPartsWindowVisibleButton.windowVisible = false;
  1678. this.customPartsWindowVisibleButton.visible = false;
  1679. }
  1680. this.m_Panel_SliderItem.SetActive(false);
  1681. this.m_Panel_ColorSet.SetActive(false);
  1682. this.m_Panel_GroupSet.SetActive(false);
  1683. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1684. uipanelSet.SetActive(true);
  1685. for (int m = 0; m < f_pt.m_listMenu.Count; m++)
  1686. {
  1687. SceneEdit.SMenuItem smenuItem = f_pt.m_listMenu[m];
  1688. bool flag = this.m_bUseGroup;
  1689. if (smenuItem.m_mpn == MPN.set_body)
  1690. {
  1691. flag = false;
  1692. }
  1693. if (!flag || !smenuItem.m_bMember)
  1694. {
  1695. if (f_pt.m_ePartsType == "set_collabo" && m == 0)
  1696. {
  1697. SceneEdit.SPartsType spartsType = this.m_listCategory[5].m_listPartsType.Find((SceneEdit.SPartsType val) => val.m_ePartsType == "set_mywear");
  1698. SceneEdit.SMenuItem smenuItem2 = null;
  1699. if (spartsType != null)
  1700. {
  1701. smenuItem2 = spartsType.m_listMenu[0];
  1702. }
  1703. if (smenuItem2 != null)
  1704. {
  1705. SceneEdit.MenuItemSet menuItemSet3 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem2, f_strPrefabName, f_bSelectedFrame);
  1706. if (smenuItem2.m_boDelOnly)
  1707. {
  1708. this.m_misDelOnly = menuItemSet3;
  1709. }
  1710. if (menuItemSet3.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet3.mi.m_bGroupLeader && flag)
  1711. {
  1712. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1713. }
  1714. else
  1715. {
  1716. EventDelegate.Add(menuItemSet3.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1717. }
  1718. if (smenuItem.m_bGroupLeader && flag)
  1719. {
  1720. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1721. }
  1722. else
  1723. {
  1724. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1725. }
  1726. EventDelegate.Add(menuItemSet3.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1727. this.m_listBtnMenuItem.Add(menuItemSet3);
  1728. }
  1729. }
  1730. SceneEdit.MenuItemSet menuItemSet4 = new SceneEdit.MenuItemSet(uipanelSet.goGrid, smenuItem, f_strPrefabName, f_bSelectedFrame);
  1731. if (smenuItem.m_boDelOnly)
  1732. {
  1733. this.m_misDelOnly = menuItemSet4;
  1734. }
  1735. if (menuItemSet4.mi.m_strCateName.IndexOf("set_") != -1 && menuItemSet4.mi.m_bGroupLeader && flag)
  1736. {
  1737. EventDelegate.Add(menuItemSet4.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallbackFromSetGroup));
  1738. }
  1739. else
  1740. {
  1741. EventDelegate.Add(menuItemSet4.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  1742. }
  1743. if (smenuItem.m_bGroupLeader && flag)
  1744. {
  1745. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallbackOnGroup));
  1746. }
  1747. else
  1748. {
  1749. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  1750. }
  1751. EventDelegate.Add(menuItemSet4.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  1752. this.m_listBtnMenuItem.Add(menuItemSet4);
  1753. }
  1754. }
  1755. uipanelSet.gcUIGrid.GetComponent<UIGrid>().enabled = true;
  1756. if (f_pt.m_mpn == MPN.eye_hi && this.highlightSelector != null && this.isNewFace)
  1757. {
  1758. this.highlightSelector.visible = true;
  1759. }
  1760. this.UpdateSelectedMenuItem(f_pt);
  1761. this.last_select_category_name_ = f_pt.m_strPartsTypeName;
  1762. }
  1763. else if (f_pt.m_eType == SceneEditInfo.CCateNameType.EType.Slider)
  1764. {
  1765. this.customPartsWindowVisibleButton.windowVisible = false;
  1766. this.customPartsWindowVisibleButton.visible = false;
  1767. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  1768. this.m_Panel_MenuItem.SetActive(false);
  1769. this.m_Panel_SetItem.SetActive(false);
  1770. this.m_Panel_ColorSet.SetActive(false);
  1771. this.m_Panel_GroupSet.SetActive(false);
  1772. this.m_Panel_SliderItem.SetActive(true);
  1773. bool flag2 = false;
  1774. foreach (SceneEdit.SMenuItem smenuItem3 in f_pt.m_listMenu)
  1775. {
  1776. if ((!smenuItem3.m_requestNewFace || this.isNewFace) && (!smenuItem3.m_requestFBFace || this.isFBFace))
  1777. {
  1778. if (!Product.isPublic || smenuItem3.m_mpn != MPN.MuneYawaraka)
  1779. {
  1780. SceneEdit.SliderItemSet sliderItemSet2;
  1781. if (smenuItem3.m_mpn == MPN.EarNone)
  1782. {
  1783. SceneEdit.SwitchItemSet switchItemSet = new SceneEdit.SwitchItemSet();
  1784. switchItemSet.Create(this.m_Panel_SliderItem.goGrid, smenuItem3);
  1785. switchItemSet.onClickEvent = delegate(bool earNone, SceneEdit.SMenuItem menu)
  1786. {
  1787. int num2 = (!earNone) ? 0 : 1;
  1788. MaidProp prop = this.maid.GetProp(menu.m_strCateName);
  1789. if (prop.value != num2)
  1790. {
  1791. this.maid.SetProp(menu.m_strCateName, num2, false);
  1792. this.UpdateSliders();
  1793. SceneEdit.AllProcPropSeqStart(this.maid);
  1794. }
  1795. };
  1796. sliderItemSet2 = switchItemSet;
  1797. }
  1798. else
  1799. {
  1800. sliderItemSet2 = new SceneEdit.SliderItemSet();
  1801. sliderItemSet2.Create(this.m_Panel_SliderItem.goGrid, smenuItem3);
  1802. EventDelegate.Add(sliderItemSet2.gcSlider.onChange, new EventDelegate.Callback(this.SlideCallback));
  1803. flag2 |= (smenuItem3.m_mpn == MPN.MuneYawaraka);
  1804. }
  1805. this.m_listSliderItem.Add(sliderItemSet2);
  1806. }
  1807. }
  1808. }
  1809. BaseMgr<BodyStatusMgr>.Instance.OpenPanel(flag2);
  1810. this.UpdateSliders();
  1811. }
  1812. this.m_Panel_MenuItem.ResetScrollPos(0f);
  1813. this.m_Panel_SetItem.ResetScrollPos(0f);
  1814. this.m_Panel_SliderItem.ResetScrollPos(0f);
  1815. if (num != -1f)
  1816. {
  1817. if (this.m_Panel_MenuItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1818. {
  1819. this.m_Panel_MenuItem.gcScrollBar.value = num;
  1820. }
  1821. if (this.m_Panel_SetItem.gcScrollBar.transform.parent.gameObject.activeSelf)
  1822. {
  1823. this.m_Panel_SetItem.gcScrollBar.value = num;
  1824. }
  1825. }
  1826. }
  1827. private void UpdateSelectedMenuItem(SceneEdit.SPartsType f_pt)
  1828. {
  1829. Maid maid = this.m_maid;
  1830. MaidProp prop = maid.GetProp(f_pt.m_mpn);
  1831. NDebug.Assert(prop != null, "指定MPNが不正です。");
  1832. SceneEdit.SMenuItem smenuItem = null;
  1833. if (this.m_misDelOnly != null)
  1834. {
  1835. this.m_misDelOnly.Selected(false);
  1836. }
  1837. for (int i = 0; i < this.m_listBtnMenuItem.Count; i++)
  1838. {
  1839. this.m_listBtnMenuItem[i].Selected(false);
  1840. }
  1841. bool flag = false;
  1842. HashSet<int> hashSet = new HashSet<int>();
  1843. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  1844. {
  1845. if (subPropMpnData.mpn == f_pt.m_mpn)
  1846. {
  1847. subPropMpnData.manager.UpdateAllItem();
  1848. flag = true;
  1849. if (subPropMpnData.manager.sloatItems != null)
  1850. {
  1851. foreach (SubSlotEditItem subSlotEditItem in subPropMpnData.manager.sloatItems)
  1852. {
  1853. if (!(subSlotEditItem == null) && subSlotEditItem.menuItem != null)
  1854. {
  1855. if (!hashSet.Contains(subSlotEditItem.menuItem.m_nMenuFileRID))
  1856. {
  1857. hashSet.Add(subSlotEditItem.menuItem.m_nMenuFileRID);
  1858. }
  1859. }
  1860. }
  1861. }
  1862. break;
  1863. }
  1864. }
  1865. bool flag2 = f_pt.m_mpn == MPN.eye_hi && this.isNewFace;
  1866. int num = (this.modeType != SceneEdit.ModeType.CostumeEdit) ? prop.nFileNameRID : prop.nTempFileNameRID;
  1867. int num2 = (!flag2) ? -1 : maid.GetProp(MPN.eye_hi_r).nFileNameRID;
  1868. if (num != 0)
  1869. {
  1870. for (int l = 0; l < this.m_listBtnMenuItem.Count; l++)
  1871. {
  1872. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnMenuItem[l];
  1873. SceneEdit.SMenuItem menuItem = menuItemSet.gcBtnEdit.m_MenuItem;
  1874. if (!menuItem.m_bGroupLeader || !this.m_bUseGroup)
  1875. {
  1876. bool flag3 = menuItem.m_nMenuFileRID == num;
  1877. if (flag && (!flag3 || hashSet.Count != 0))
  1878. {
  1879. flag3 = hashSet.Contains(menuItem.m_nMenuFileRID);
  1880. }
  1881. if (flag3)
  1882. {
  1883. menuItemSet.Selected(true);
  1884. smenuItem = menuItem;
  1885. bool flag4 = this.customPartsWindow.SetItem(menuItem);
  1886. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1887. {
  1888. flag4 = false;
  1889. }
  1890. if (!flag4)
  1891. {
  1892. this.customPartsWindowVisibleButton.windowVisible = false;
  1893. }
  1894. this.customPartsWindowVisibleButton.visible = flag4;
  1895. }
  1896. else if (flag2 && menuItem.m_nMenuFileRID == num2)
  1897. {
  1898. menuItemSet.Selected(true);
  1899. }
  1900. }
  1901. else
  1902. {
  1903. NDebug.Assert(hashSet.Count == 0, "SubPropとグループが競合しています");
  1904. bool flag5 = false;
  1905. int num3 = 0;
  1906. while (num3 < menuItem.m_listMember.Count && !flag5)
  1907. {
  1908. flag5 |= (menuItem.m_listMember[num3].m_nMenuFileRID == num);
  1909. num3++;
  1910. }
  1911. if (flag5)
  1912. {
  1913. menuItemSet.Selected(true);
  1914. smenuItem = menuItem;
  1915. bool flag6 = this.customPartsWindow.SetItem(menuItem);
  1916. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1917. {
  1918. flag6 = false;
  1919. }
  1920. if (!flag6)
  1921. {
  1922. this.customPartsWindowVisibleButton.windowVisible = false;
  1923. }
  1924. this.customPartsWindowVisibleButton.visible = flag6;
  1925. }
  1926. }
  1927. }
  1928. }
  1929. else
  1930. {
  1931. for (int m = 0; m < this.m_listBtnMenuItem.Count; m++)
  1932. {
  1933. SceneEdit.MenuItemSet menuItemSet2 = this.m_listBtnMenuItem[m];
  1934. if (menuItemSet2.mi.m_listColorSet != null)
  1935. {
  1936. SceneEdit.SMenuItem smenuItem2;
  1937. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  1938. {
  1939. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nTempFileNameRID);
  1940. }
  1941. else
  1942. {
  1943. smenuItem2 = menuItemSet2.mi.m_listColorSet.Find((SceneEdit.SMenuItem c) => c.m_nMenuFileRID == maid.GetProp(c.m_mpn).nFileNameRID);
  1944. }
  1945. if (smenuItem2 != null)
  1946. {
  1947. menuItemSet2.Selected(true);
  1948. smenuItem = menuItemSet2.mi;
  1949. }
  1950. }
  1951. }
  1952. }
  1953. if (smenuItem == null && this.m_misDelOnly != null)
  1954. {
  1955. this.m_misDelOnly.Selected(true);
  1956. }
  1957. this.UpdatePanel_ColorSet(smenuItem);
  1958. foreach (SceneEdit.SubPropMpnData subPropMpnData2 in this.subPropDatas)
  1959. {
  1960. subPropMpnData2.manager.visible = false;
  1961. }
  1962. this.UpdatePanel_GroupSet(smenuItem);
  1963. if (smenuItem != null)
  1964. {
  1965. foreach (SceneEdit.SubPropMpnData subPropMpnData3 in this.subPropDatas)
  1966. {
  1967. if (subPropMpnData3.mpn == smenuItem.m_mpn)
  1968. {
  1969. this.m_Panel_GroupSet.SetActive(true);
  1970. subPropMpnData3.manager.visible = true;
  1971. subPropMpnData3.manager.UpdateAllItem();
  1972. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  1973. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  1974. localPosition.x = 23f;
  1975. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  1976. this.m_Panel_GroupSet.ResetScrollPos(0f);
  1977. }
  1978. }
  1979. }
  1980. if (this.customPartsWindowVisibleButton.visible)
  1981. {
  1982. if (this.m_Panel_GroupSet.goMain.activeInHierarchy)
  1983. {
  1984. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(119f, 406f, 0f);
  1985. }
  1986. else if (this.m_Panel_ColorSet.goMain.activeInHierarchy)
  1987. {
  1988. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(60f, 406f, 0f);
  1989. }
  1990. else
  1991. {
  1992. this.customPartsWindowVisibleButton.transform.localPosition = new Vector3(0f, 406f, 0f);
  1993. }
  1994. }
  1995. }
  1996. private void UpdatePanel_GroupSet(SceneEdit.SMenuItem f_miSelected)
  1997. {
  1998. if (f_miSelected == null || f_miSelected.m_mpn == MPN.set_body || !f_miSelected.m_bGroupLeader || !this.m_bUseGroup)
  1999. {
  2000. this.m_Panel_GroupSet.SetActive(false);
  2001. return;
  2002. }
  2003. Maid maid = this.m_maid;
  2004. MaidProp prop = maid.GetProp(f_miSelected.m_mpn);
  2005. this.m_Panel_GroupSet.SetActive(true);
  2006. bool flag = this.m_listBtnGroupMember.Count != f_miSelected.m_listMember.Count;
  2007. if (!flag)
  2008. {
  2009. int num = 0;
  2010. while (num < f_miSelected.m_listMember.Count && !flag)
  2011. {
  2012. if (this.m_listBtnGroupMember[num].mi != f_miSelected.m_listMember[num])
  2013. {
  2014. flag = true;
  2015. }
  2016. num++;
  2017. }
  2018. }
  2019. bool flag2 = f_miSelected.m_strCateName.IndexOf("set_") != -1;
  2020. if (flag)
  2021. {
  2022. for (int i = 0; i < this.m_listBtnGroupMember.Count; i++)
  2023. {
  2024. SceneEdit.MenuItemSet menuItemSet = this.m_listBtnGroupMember[i];
  2025. menuItemSet.Clear();
  2026. }
  2027. this.m_listBtnGroupMember.Clear();
  2028. for (int j = 0; j < f_miSelected.m_listMember.Count; j++)
  2029. {
  2030. SceneEdit.MenuItemSet menuItemSet2 = new SceneEdit.MenuItemSet(this.m_Panel_GroupSet.goGrid, f_miSelected.m_listMember[j], (!flag2) ? "ButtonItem" : "ButtonSet", true);
  2031. if (flag2)
  2032. {
  2033. menuItemSet2.ToSmall();
  2034. }
  2035. EventDelegate.Add(menuItemSet2.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  2036. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  2037. EventDelegate.Add(menuItemSet2.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  2038. this.m_listBtnGroupMember.Add(menuItemSet2);
  2039. if (!flag2)
  2040. {
  2041. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2042. {
  2043. menuItemSet2.Selected(prop != null && prop.nTempFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  2044. }
  2045. else
  2046. {
  2047. menuItemSet2.Selected(prop != null && prop.nFileNameRID == f_miSelected.m_listMember[j].m_nMenuFileRID);
  2048. }
  2049. }
  2050. }
  2051. if (flag2)
  2052. {
  2053. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 127f;
  2054. Vector3 localPosition = this.m_Panel_GroupSet.goMain.transform.localPosition;
  2055. localPosition.x = 117f;
  2056. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition;
  2057. }
  2058. else
  2059. {
  2060. this.m_Panel_GroupSet.gcUIGrid.cellHeight = 100f;
  2061. Vector3 localPosition2 = this.m_Panel_GroupSet.goMain.transform.localPosition;
  2062. localPosition2.x = 23f;
  2063. this.m_Panel_GroupSet.goMain.transform.localPosition = localPosition2;
  2064. }
  2065. this.m_Panel_GroupSet.ResetScrollPos(0f);
  2066. }
  2067. else if (!flag2)
  2068. {
  2069. for (int k = 0; k < this.m_listBtnGroupMember.Count; k++)
  2070. {
  2071. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2072. {
  2073. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nTempFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  2074. }
  2075. else
  2076. {
  2077. this.m_listBtnGroupMember[k].Selected(prop != null && prop.nFileNameRID == this.m_listBtnGroupMember[k].mi.m_nMenuFileRID);
  2078. }
  2079. }
  2080. }
  2081. }
  2082. private void UpdatePanel_ColorSet(SceneEdit.SMenuItem f_miSelected)
  2083. {
  2084. this.colorPaletteMgr.Close();
  2085. if (f_miSelected == null || f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2086. {
  2087. this.m_Panel_ColorSet.SetActive(false);
  2088. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2089. return;
  2090. }
  2091. if (f_miSelected.m_mpn == MPN.folder_mayu)
  2092. {
  2093. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(true);
  2094. this.m_CheckBoxMayuDrawPriority.check = this.m_maid.MayuDrawPriority;
  2095. }
  2096. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  2097. {
  2098. this.m_Panel_ColorSet.SetActive(true);
  2099. }
  2100. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  2101. {
  2102. this.m_listBtnColorSet[i].Clear();
  2103. }
  2104. this.m_listBtnColorSet.Clear();
  2105. for (int j = 0; j < f_miSelected.m_listColorSet.Count; j++)
  2106. {
  2107. SceneEdit.SMenuItem f_mi = f_miSelected.m_listColorSet[j];
  2108. SceneEdit.ColorItemSet colorItemSet = new SceneEdit.ColorItemSet(this.m_Panel_ColorSet.goGrid, f_mi);
  2109. EventDelegate.Add(colorItemSet.gcBtn.onClick, new EventDelegate.Callback(this.ClickCallback));
  2110. EventDelegate.Add(colorItemSet.gcEvent.onHoverOver, new EventDelegate.Callback(this.HoverOverCallback));
  2111. EventDelegate.Add(colorItemSet.gcEvent.onHoverOut, new EventDelegate.Callback(this.HoverOutCallback));
  2112. this.m_listBtnColorSet.Add(colorItemSet);
  2113. }
  2114. this.m_Panel_ColorSet.ResetScrollPos(0f);
  2115. this.UpdateSelected_ColorSet(f_miSelected.m_eColorSetMPN);
  2116. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2117. {
  2118. this.m_Panel_ColorSet.SetActive(false);
  2119. }
  2120. }
  2121. private void UpdateSelected_ColorSet(MPN f_mpn)
  2122. {
  2123. Maid maid = this.m_maid;
  2124. MaidProp prop = maid.GetProp(f_mpn);
  2125. NDebug.Assert(prop != null, "指定MPNが不正です。");
  2126. SceneEdit.SMenuItem smenuItem = null;
  2127. if (prop.nFileNameRID != 0)
  2128. {
  2129. for (int i = 0; i < this.m_listBtnColorSet.Count; i++)
  2130. {
  2131. SceneEdit.ColorItemSet colorItemSet = this.m_listBtnColorSet[i];
  2132. SceneEdit.SMenuItem menuItem = colorItemSet.gcBtnEdit.m_MenuItem;
  2133. colorItemSet.Selected(false);
  2134. if (menuItem.m_nMenuFileRID == prop.nFileNameRID)
  2135. {
  2136. colorItemSet.Selected(true);
  2137. smenuItem = menuItem;
  2138. }
  2139. }
  2140. if (smenuItem != null)
  2141. {
  2142. if (smenuItem.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE)
  2143. {
  2144. if (this.modeType != SceneEdit.ModeType.CostumeEdit)
  2145. {
  2146. this.colorPaletteMgr.Call(0, smenuItem.m_pcMultiColorID);
  2147. }
  2148. }
  2149. else
  2150. {
  2151. this.colorPaletteMgr.Close();
  2152. }
  2153. }
  2154. }
  2155. }
  2156. public void UpdateSliders()
  2157. {
  2158. for (int i = 0; i < this.m_listSliderItem.Count; i++)
  2159. {
  2160. SceneEdit.SliderItemSet sliderItemSet = this.m_listSliderItem[i];
  2161. Maid maid = this.m_maid;
  2162. MaidProp prop = maid.GetProp(sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName);
  2163. if (sliderItemSet.gcBtnEdit.m_SliderItem.m_strCateName == "MuneL")
  2164. {
  2165. MaidProp prop2 = maid.GetProp(MPN.MuneS);
  2166. int num;
  2167. if (0 <= prop2.value && prop.value == 0)
  2168. {
  2169. num = (int)System.Math.Round((double)(-30f * ((float)(prop2.value - prop2.min) / (float)(prop2.max - prop2.min))), MidpointRounding.AwayFromZero);
  2170. }
  2171. else
  2172. {
  2173. num = prop.value;
  2174. }
  2175. int num2 = prop.min - 30;
  2176. sliderItemSet.SetValue((float)(num - num2) / (float)(prop.max - num2), num.ToString());
  2177. }
  2178. else
  2179. {
  2180. sliderItemSet.SetValue((float)(prop.value - prop.min) / (float)(prop.max - prop.min), prop.value.ToString());
  2181. }
  2182. if (MPN.EarNone < sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn && sliderItemSet.gcBtnEdit.m_SliderItem.m_mpn <= MPN.EarScl)
  2183. {
  2184. bool isEnabled = maid.GetProp(MPN.EarNone).value == 0;
  2185. sliderItemSet.isEnabled = isEnabled;
  2186. }
  2187. }
  2188. BaseMgr<BodyStatusMgr>.Instance.UpdateBodyStatus();
  2189. }
  2190. public void CategoryUnSelect()
  2191. {
  2192. for (int i = 0; i < this.m_listBtnCate.Count; i++)
  2193. {
  2194. GameObject gameObject = this.m_listBtnCate[i];
  2195. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2196. UISprite component = buttonEdit.m_goFrame.GetComponent<UISprite>();
  2197. component.enabled = false;
  2198. UIButton component2 = buttonEdit.GetComponent<UIButton>();
  2199. component2.defaultColor = buttonEdit.m_colBtnDefault;
  2200. }
  2201. this.m_Panel_Category.VisibleArrow(false);
  2202. }
  2203. public void ProcMenuItem(SceneEdit.SMenuItem f_mi)
  2204. {
  2205. }
  2206. public void PartsTypeWearMode(MPN f_eMpn)
  2207. {
  2208. TBody.MaskMode maskMode;
  2209. if (SceneEditInfo.m_dicPartsTypeWearMode.TryGetValue(f_eMpn, out maskMode))
  2210. {
  2211. Maid maid = this.m_maid;
  2212. maid.body0.SetMaskMode(maskMode);
  2213. }
  2214. }
  2215. public void PartsTypeCamera(MPN f_eMpn)
  2216. {
  2217. SceneEditInfo.CamToBone camToBone;
  2218. if (this.m_viewreset.GetVisibleAutoCam() && SceneEditInfo.m_dicPartsTypeCamera.TryGetValue(f_eMpn, out camToBone))
  2219. {
  2220. Maid maid = this.m_maid;
  2221. if (string.IsNullOrEmpty(camToBone.bone))
  2222. {
  2223. this.CameraMoveTo(this.m_cameraMoveSupport.targetPosition, camToBone.distance, camToBone.angle, 0.5f);
  2224. }
  2225. else
  2226. {
  2227. Transform bone = maid.body0.GetBone(camToBone.bone);
  2228. if (bone != null)
  2229. {
  2230. this.CameraMoveTo(bone.position, camToBone.distance, camToBone.angle, 0.5f);
  2231. }
  2232. }
  2233. }
  2234. }
  2235. public void ClickCallbackFromSetGroup()
  2236. {
  2237. this.m_bOpenSetGroupPanel = true;
  2238. this.ClickCallback();
  2239. this.m_bOpenSetGroupPanel = false;
  2240. }
  2241. public void ClickCallback()
  2242. {
  2243. Maid maid = this.m_maid;
  2244. if (maid.IsBusy)
  2245. {
  2246. return;
  2247. }
  2248. ButtonEdit componentInChildren = UIButton.current.GetComponentInChildren<ButtonEdit>();
  2249. if (componentInChildren.m_MenuItem == null || !componentInChildren.m_MenuItem.m_bColor)
  2250. {
  2251. this.customPartsWindowVisibleButton.windowVisible = false;
  2252. }
  2253. if (componentInChildren.m_Category != null)
  2254. {
  2255. this.customPartsWindowVisibleButton.visible = false;
  2256. this.m_Panel_Category.VisibleArrow(false);
  2257. this.CategoryUnSelect();
  2258. this.colorPaletteMgr.Close();
  2259. UISprite component = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2260. component.enabled = true;
  2261. UIButton component2 = componentInChildren.GetComponent<UIButton>();
  2262. component2.defaultColor = new Color(component2.defaultColor.r, component2.defaultColor.g, component2.defaultColor.b, 1f);
  2263. this.m_maid.OpenMouthLookTooth(false);
  2264. this.m_Panel_PartsType.SetActive(false);
  2265. this.m_Panel_MenuItem.SetActive(false);
  2266. this.m_Panel_SetItem.SetActive(false);
  2267. this.m_Panel_SliderItem.SetActive(false);
  2268. this.m_Panel_ColorSet.SetActive(false);
  2269. this.m_Panel_GroupSet.SetActive(false);
  2270. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2271. if (this.highlightSelector != null)
  2272. {
  2273. this.highlightSelector.visible = false;
  2274. }
  2275. BaseMgr<RandomPresetMgr>.Instance.CloseRandomPresetPanel();
  2276. BaseMgr<PresetMgr>.Instance.ClosePresetPanel();
  2277. BaseMgr<ProfileMgr>.Instance.CloseProfilePanel();
  2278. BaseMgr<CostumePartsEnabledMgr>.Instance.CloseRandomPresetPanel();
  2279. if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.ランダム)
  2280. {
  2281. if (this.m_viewreset.GetVisibleAutoCam())
  2282. {
  2283. this.CameraReset(0.5f);
  2284. }
  2285. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2286. BaseMgr<RandomPresetMgr>.Instance.OpenRandomPresetPanel();
  2287. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2288. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2289. }
  2290. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プリセット)
  2291. {
  2292. if (this.m_viewreset.GetVisibleAutoCam())
  2293. {
  2294. this.CameraReset(0.5f);
  2295. }
  2296. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2297. BaseMgr<PresetMgr>.Instance.OpenPresetPanel();
  2298. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2299. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2300. }
  2301. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  2302. {
  2303. if (this.m_viewreset.GetVisibleAutoCam())
  2304. {
  2305. this.CameraReset(0.5f);
  2306. }
  2307. BaseMgr<ProfileMgr>.Instance.OpenProfilePanel();
  2308. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2309. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2310. }
  2311. else if (componentInChildren.m_Category.m_eCategory == SceneEditInfo.EMenuCategory.着衣設定)
  2312. {
  2313. if (this.m_viewreset.GetVisibleAutoCam())
  2314. {
  2315. this.CameraReset(0.5f);
  2316. }
  2317. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2318. BaseMgr<CostumePartsEnabledMgr>.Instance.OpenRandomPresetPanel();
  2319. this.SetCameraOffset(SceneEdit.CAM_OFFS.RIGHT);
  2320. BaseMgr<BodyStatusMgr>.Instance.ClosePanel();
  2321. }
  2322. else
  2323. {
  2324. this.UpdatePanel_PartsType(componentInChildren.m_Category);
  2325. }
  2326. this.m_Panel_Category.VisibleArrow(true);
  2327. this.m_Panel_Category.MoveArrow(componentInChildren.gameObject);
  2328. this.m_nNowMPN = MPN.null_mpn;
  2329. }
  2330. if (componentInChildren.m_PartsType != null)
  2331. {
  2332. for (int k = 0; k < this.m_listBtnPartsType.Count; k++)
  2333. {
  2334. GameObject gameObject = this.m_listBtnPartsType[k];
  2335. if (!(gameObject == null))
  2336. {
  2337. ButtonEdit componentInChildren2 = gameObject.GetComponentInChildren<ButtonEdit>();
  2338. UISprite component3 = componentInChildren2.m_goFrame.GetComponent<UISprite>();
  2339. component3.enabled = false;
  2340. UIButton component4 = componentInChildren2.GetComponent<UIButton>();
  2341. component4.defaultColor = componentInChildren2.m_colBtnDefault;
  2342. }
  2343. }
  2344. UISprite component5 = componentInChildren.m_goFrame.GetComponent<UISprite>();
  2345. component5.enabled = true;
  2346. UIButton component6 = componentInChildren.GetComponent<UIButton>();
  2347. component6.defaultColor = new Color(component6.defaultColor.r, component6.defaultColor.g, component6.defaultColor.b, 1f);
  2348. this.colorPaletteMgr.Close();
  2349. if (componentInChildren.m_PartsType.m_strPartsTypeName == "コラボ" && componentInChildren.m_PartsType.m_mpn == MPN.set_underwear)
  2350. {
  2351. componentInChildren.m_PartsType.m_mpn = MPN.set_maidwear;
  2352. }
  2353. this.PartsTypeWearMode(componentInChildren.m_PartsType.m_mpn);
  2354. this.PartsTypeCamera(componentInChildren.m_PartsType.m_mpn);
  2355. if (componentInChildren.m_PartsType.m_mpn == MPN.accha)
  2356. {
  2357. this.m_maid.OpenMouthLookTooth(true);
  2358. }
  2359. else
  2360. {
  2361. this.m_maid.OpenMouthLookTooth(false);
  2362. }
  2363. this.UpdatePanel_MenuItem(componentInChildren.m_PartsType);
  2364. this.m_Panel_PartsType.VisibleArrow(true);
  2365. this.m_Panel_PartsType.MoveArrow(componentInChildren.gameObject);
  2366. this.m_EditMod.m_mpn = componentInChildren.m_PartsType.m_mpn;
  2367. this.m_nNowMPN = componentInChildren.m_PartsType.m_mpn;
  2368. }
  2369. if (componentInChildren.m_MenuItem != null && !maid.boAllProcPropBUSY)
  2370. {
  2371. SceneEdit.SMenuItem smenuItem = null;
  2372. MaidProp prop = maid.GetProp(componentInChildren.m_MenuItem.m_mpn);
  2373. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2374. {
  2375. if (prop != null && this.m_menuRidDic.ContainsKey(prop.nTempFileNameRID))
  2376. {
  2377. smenuItem = this.m_menuRidDic[prop.nTempFileNameRID];
  2378. }
  2379. }
  2380. else if (prop != null && this.m_menuRidDic.ContainsKey(prop.nFileNameRID))
  2381. {
  2382. smenuItem = this.m_menuRidDic[prop.nFileNameRID];
  2383. }
  2384. if (!this.m_bOpenSetGroupPanel)
  2385. {
  2386. if (!componentInChildren.m_MenuItem.m_bColor && this.modeType != SceneEdit.ModeType.CostumeEdit)
  2387. {
  2388. this.customPartsWindow.OnExecItemPrev(componentInChildren.m_MenuItem);
  2389. }
  2390. bool flag = false;
  2391. foreach (SceneEdit.SubPropMpnData subPropMpnData in this.subPropDatas)
  2392. {
  2393. if (subPropMpnData.mpn == componentInChildren.m_MenuItem.m_mpn)
  2394. {
  2395. flag = true;
  2396. subPropMpnData.manager.SetItem(componentInChildren.m_MenuItem);
  2397. break;
  2398. }
  2399. }
  2400. if (!flag)
  2401. {
  2402. if (componentInChildren.m_MenuItem.m_mpn == MPN.eye_hi && this.isNewFace)
  2403. {
  2404. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeR || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2405. {
  2406. maid.SetProp(MPN.eye_hi_r, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2407. }
  2408. if (this.highlightSelector.selectItem == HighlightSelector.SelectItem.EyeL || this.highlightSelector.selectItem == HighlightSelector.SelectItem.Eye)
  2409. {
  2410. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2411. }
  2412. }
  2413. else if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2414. {
  2415. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, true, false);
  2416. }
  2417. else
  2418. {
  2419. maid.SetProp(componentInChildren.m_MenuItem.m_strCateName, componentInChildren.m_MenuItem.m_strMenuFileName, componentInChildren.m_MenuItem.m_nMenuFileRID, false, false);
  2420. }
  2421. }
  2422. }
  2423. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.null_mpn)
  2424. {
  2425. if (componentInChildren.m_MenuItem.m_eColorSetMPN == MPN.haircolor)
  2426. {
  2427. MaidProp prop2 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2428. if (string.IsNullOrEmpty(prop2.strFileName))
  2429. {
  2430. List<SceneEdit.SMenuItem> listColorSet = componentInChildren.m_MenuItem.m_listColorSet;
  2431. if (listColorSet.Count != 0)
  2432. {
  2433. SceneEdit.SMenuItem smenuItem2 = listColorSet.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID != MaidParts.PARTS_COLOR.NONE);
  2434. if (smenuItem2 == null)
  2435. {
  2436. smenuItem2 = listColorSet[0];
  2437. }
  2438. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2439. {
  2440. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, true, false);
  2441. }
  2442. else
  2443. {
  2444. maid.SetProp(smenuItem2.m_strCateName, smenuItem2.m_strMenuFileName, smenuItem2.m_nMenuFileRID, false, false);
  2445. }
  2446. }
  2447. }
  2448. }
  2449. else
  2450. {
  2451. bool flag2 = false;
  2452. if (smenuItem != null)
  2453. {
  2454. MaidProp prop3 = maid.GetProp(componentInChildren.m_MenuItem.m_eColorSetMPN);
  2455. int num = 0;
  2456. foreach (SceneEdit.SMenuItem smenuItem3 in smenuItem.m_listColorSet)
  2457. {
  2458. if (smenuItem3.m_nMenuFileRID == prop3.nFileNameRID)
  2459. {
  2460. break;
  2461. }
  2462. num++;
  2463. }
  2464. if (num < componentInChildren.m_MenuItem.m_listColorSet.Count)
  2465. {
  2466. SceneEdit.SMenuItem smenuItem4 = componentInChildren.m_MenuItem.m_listColorSet[num];
  2467. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2468. {
  2469. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, true, false);
  2470. }
  2471. else
  2472. {
  2473. maid.SetProp(smenuItem4.m_strCateName, smenuItem4.m_strMenuFileName, smenuItem4.m_nMenuFileRID, false, false);
  2474. }
  2475. flag2 = true;
  2476. }
  2477. }
  2478. if (!flag2)
  2479. {
  2480. List<SceneEdit.SMenuItem> listColorSet2 = componentInChildren.m_MenuItem.m_listColorSet;
  2481. if (listColorSet2.Count != 0)
  2482. {
  2483. SceneEdit.SMenuItem smenuItem5 = listColorSet2[0];
  2484. if (componentInChildren.m_MenuItem.m_eColorSetMPN != MPN.eye)
  2485. {
  2486. smenuItem5 = listColorSet2.Find((SceneEdit.SMenuItem i) => i.m_pcMultiColorID == MaidParts.PARTS_COLOR.NONE);
  2487. if (smenuItem5 == null)
  2488. {
  2489. smenuItem5 = listColorSet2[0];
  2490. }
  2491. }
  2492. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2493. {
  2494. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, true, false);
  2495. }
  2496. else
  2497. {
  2498. maid.SetProp(smenuItem5.m_strCateName, smenuItem5.m_strMenuFileName, smenuItem5.m_nMenuFileRID, false, false);
  2499. }
  2500. }
  2501. }
  2502. }
  2503. }
  2504. SceneEdit.AllProcPropSeqStart(maid);
  2505. if (componentInChildren.m_MenuItem.m_bColor)
  2506. {
  2507. this.UpdateSelected_ColorSet(componentInChildren.m_MenuItem.m_mpn);
  2508. }
  2509. else if (!this.m_bOpenSetGroupPanel)
  2510. {
  2511. if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_mywear)
  2512. {
  2513. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_mywear;
  2514. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2515. }
  2516. else if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_maidwear)
  2517. {
  2518. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_maidwear;
  2519. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2520. }
  2521. else if (componentInChildren.m_MenuItem.m_ParentPartsType.m_ePartsType == "set_collabo" && componentInChildren.m_MenuItem.m_mpn == MPN.set_underwear)
  2522. {
  2523. componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn = MPN.set_underwear;
  2524. this.PartsTypeWearMode(componentInChildren.m_MenuItem.m_ParentPartsType.m_mpn);
  2525. }
  2526. this.UpdateSelectedMenuItem(componentInChildren.m_MenuItem.m_ParentPartsType);
  2527. }
  2528. else
  2529. {
  2530. this.UpdatePanel_GroupSet(componentInChildren.m_MenuItem);
  2531. }
  2532. }
  2533. }
  2534. public void HoverOverCallback()
  2535. {
  2536. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2537. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2538. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2539. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, 0);
  2540. }
  2541. public void HoverOverCallbackOnGroup()
  2542. {
  2543. ButtonEdit componentInChildren = UIEventTrigger.current.GetComponentInChildren<ButtonEdit>();
  2544. SceneEdit.SMenuItem menuItem = componentInChildren.m_MenuItem;
  2545. Vector3 position = UIEventTrigger.current.transform.parent.position;
  2546. this.m_info.Open(position, menuItem.m_texIconRef, menuItem.menuNameCurrentLanguage, menuItem.infoTextCurrentLanguage, (menuItem.m_listMember == null) ? 0 : menuItem.m_listMember.Count);
  2547. }
  2548. public void HoverOutCallback()
  2549. {
  2550. this.m_info.Close();
  2551. }
  2552. public void OnClickEditItemGroup()
  2553. {
  2554. this.m_bUseGroup = !this.m_bUseGroup;
  2555. this.EditItemGroupSwitch.defaultColor = ((!this.m_bUseGroup) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2556. }
  2557. public void OnClickEditTouchJump()
  2558. {
  2559. this.m_bUseTouchJump = !this.m_bUseTouchJump;
  2560. this.EditTouchJumpSwitch.defaultColor = ((!this.m_bUseTouchJump) ? new Color(0.4f, 0.4f, 0.4f, 0.85f) : Color.white);
  2561. }
  2562. public void SlideCallback()
  2563. {
  2564. Maid maid = this.m_maid;
  2565. ButtonEdit componentInChildren = UIProgressBar.current.GetComponentInChildren<ButtonEdit>();
  2566. MaidProp prop = maid.GetProp(componentInChildren.m_SliderItem.m_strCateName);
  2567. if (componentInChildren.m_SliderItem.m_strCateName == "MuneL")
  2568. {
  2569. int num = prop.min - 30;
  2570. int num2 = (int)System.Math.Round((double)((float)num + (float)(prop.max - num) * UIProgressBar.current.value), MidpointRounding.AwayFromZero);
  2571. if (0 <= num2)
  2572. {
  2573. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, num2, false);
  2574. maid.SetProp(MPN.MuneS, 0, false);
  2575. }
  2576. else
  2577. {
  2578. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, 0, false);
  2579. maid.SetProp(MPN.MuneS, (int)(100f * ((float)num2 / -30f) + 0.5f), false);
  2580. }
  2581. }
  2582. else
  2583. {
  2584. int val = (int)((float)prop.min + (float)(prop.max - prop.min) * UIProgressBar.current.value + 0.5f);
  2585. maid.SetProp(componentInChildren.m_SliderItem.m_strCateName, val, false);
  2586. }
  2587. if (componentInChildren.m_SliderItem.m_mpn == MPN.MuneL)
  2588. {
  2589. MaidProp prop2 = maid.GetProp(MPN.MuneL);
  2590. MaidProp prop3 = maid.GetProp(MPN.MuneTare);
  2591. prop3.max = prop2.value;
  2592. if (prop3.max < 1)
  2593. {
  2594. prop3.max = 1;
  2595. prop3.value = 0;
  2596. }
  2597. maid.SetProp(MPN.MuneTare, prop3.value, false);
  2598. }
  2599. maid.AllProcProp();
  2600. this.UpdateSliders();
  2601. }
  2602. public void OpenColorSet(SceneEdit.SMenuItem f_miSelected)
  2603. {
  2604. if (f_miSelected.m_eColorSetMPN == MPN.null_mpn)
  2605. {
  2606. this.m_Panel_ColorSet.SetActive(false);
  2607. this.m_CheckBoxMayuDrawPriority.gameObject.SetActive(false);
  2608. return;
  2609. }
  2610. }
  2611. private IEnumerator CoPoseToCam(string f_lookBone, float f_cameraMoveTime, float f_waitTime = 0.2f)
  2612. {
  2613. if (f_waitTime != 0f)
  2614. {
  2615. yield return new WaitForSeconds(f_waitTime);
  2616. }
  2617. Maid maid = this.m_maid;
  2618. Transform trBone = maid.body0.GetBone(f_lookBone);
  2619. if (trBone != null)
  2620. {
  2621. this.m_cameraMoveSupport.SaveCameraPosition(trBone.position, 3f, new Vector2(-180f, 11.5528f));
  2622. this.CameraReset(f_cameraMoveTime);
  2623. }
  2624. yield break;
  2625. }
  2626. public void Voice(SceneEdit.PVBInfo f_pvb)
  2627. {
  2628. Maid maid = this.m_maid;
  2629. SceneEdit.VoiceInfo voiceInfo = f_pvb as SceneEdit.VoiceInfo;
  2630. maid.AudioMan.LoadPlay(voiceInfo.strVoiceFileName, 0f, false, false);
  2631. maid.FaceAnime(voiceInfo.strFace, 1f, 0);
  2632. if (string.IsNullOrEmpty(voiceInfo.strFace2))
  2633. {
  2634. maid.FaceBlend("無し");
  2635. }
  2636. else
  2637. {
  2638. maid.FaceBlend(voiceInfo.strFace2);
  2639. }
  2640. }
  2641. public void ToView()
  2642. {
  2643. if (GameMain.Instance.VRMode && !Input.GetKey(KeyCode.LeftShift))
  2644. {
  2645. Debug.Log("VRモードではViewモードになりません。");
  2646. return;
  2647. }
  2648. this.m_eCamOffsBack = this.m_eCamOffsNow;
  2649. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  2650. for (int i = 0; i < this.m_listPanel.Count; i++)
  2651. {
  2652. this.m_listPanel[i].alpha = 0f;
  2653. }
  2654. this.m_uipViewCancel.gameObject.SetActive(true);
  2655. this.m_uipViewCancel.alpha = 1f;
  2656. this.customViewWindow.mgr.gameObject.SetActive(false);
  2657. this.customPartsWindow.ViewMode(true);
  2658. }
  2659. public void FromView()
  2660. {
  2661. for (int i = 0; i < this.m_listPanel.Count; i++)
  2662. {
  2663. this.m_listPanel[i].alpha = 1f;
  2664. }
  2665. this.m_uipViewCancel.alpha = 0f;
  2666. this.m_uipViewCancel.gameObject.SetActive(false);
  2667. this.SetCameraOffset(this.m_eCamOffsBack);
  2668. this.customViewWindow.mgr.gameObject.SetActive(true);
  2669. this.customPartsWindow.ViewMode(false);
  2670. }
  2671. public void ClothesState(SceneEditInfo.ClothesState f_cs)
  2672. {
  2673. Maid maid = this.m_maid;
  2674. if (f_cs == SceneEditInfo.ClothesState.Nude)
  2675. {
  2676. maid.body0.SetMaskMode(TBody.MaskMode.Nude);
  2677. }
  2678. else if (f_cs == SceneEditInfo.ClothesState.Underwear)
  2679. {
  2680. maid.body0.SetMaskMode(TBody.MaskMode.Underwear);
  2681. }
  2682. if (f_cs == SceneEditInfo.ClothesState.Wear)
  2683. {
  2684. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2685. }
  2686. }
  2687. public void SetCameraOffset(SceneEdit.CAM_OFFS f_eCamOffs)
  2688. {
  2689. if (GameMain.Instance.MainCamera == null)
  2690. {
  2691. return;
  2692. }
  2693. if (f_eCamOffs == SceneEdit.CAM_OFFS.CENTER)
  2694. {
  2695. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3(0f, 0f, 0f), true);
  2696. }
  2697. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT)
  2698. {
  2699. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 3f * 2f - (float)Screen.width / 2f, 0f, 0f), true);
  2700. }
  2701. else if (f_eCamOffs == SceneEdit.CAM_OFFS.RIGHT_MORE)
  2702. {
  2703. GameMain.Instance.MainCamera.SetTargetOffset(new Vector3((float)Screen.width / 256f * 183f - (float)Screen.width / 2f, 0f, 0f), true);
  2704. }
  2705. this.m_eCamOffsNow = f_eCamOffs;
  2706. }
  2707. public void CallHowToNameDialog()
  2708. {
  2709. FFNameDialog.OnClick value = delegate()
  2710. {
  2711. this.m_FFNameDlg.Close();
  2712. this.m_maid.status.isNickNameCall = false;
  2713. this.m_maid.status.isFirstNameCall = false;
  2714. this.Conform();
  2715. };
  2716. FFNameDialog.OnClick value2 = delegate()
  2717. {
  2718. this.m_FFNameDlg.Close();
  2719. this.m_maid.status.isNickNameCall = false;
  2720. this.m_maid.status.isFirstNameCall = true;
  2721. this.Conform();
  2722. };
  2723. FFNameDialog.OnClick value3 = delegate()
  2724. {
  2725. this.m_FFNameDlg.Close();
  2726. this.m_maid.status.isNickNameCall = true;
  2727. this.Conform();
  2728. };
  2729. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/苗字で呼ぶ", value);
  2730. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair2 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/名前で呼ぶ", value2);
  2731. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair3 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/ニックネームで呼ぶ", value3);
  2732. if (Product.isEnglish)
  2733. {
  2734. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/呼び方を選択してください", keyValuePair2.Key, keyValuePair2.Value, keyValuePair.Key, keyValuePair.Value, keyValuePair3.Key, keyValuePair3.Value);
  2735. }
  2736. else
  2737. {
  2738. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", keyValuePair.Key, keyValuePair.Value, keyValuePair2.Key, keyValuePair2.Value);
  2739. }
  2740. }
  2741. public void CallSettingNamePanel()
  2742. {
  2743. GameObject childObject = UTY.GetChildObject(this.m_goUIRoot, "NameSettingPanel", false);
  2744. if (childObject != null)
  2745. {
  2746. SceneEditNameSettingPanel component = childObject.GetComponent<SceneEditNameSettingPanel>();
  2747. if (component != null)
  2748. {
  2749. component.gameObject.SetActive(true);
  2750. component.Call();
  2751. }
  2752. }
  2753. }
  2754. public void OnCharaLoadCompleted()
  2755. {
  2756. foreach (SceneEdit.SCategory scategory in this.m_listCategory)
  2757. {
  2758. foreach (SceneEdit.SPartsType spartsType in scategory.m_listPartsType)
  2759. {
  2760. bool flag = 0 < spartsType.m_listMenu.Count;
  2761. bool flag2 = false;
  2762. if (spartsType.m_eType == SceneEditInfo.CCateNameType.EType.Item)
  2763. {
  2764. flag = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestNewFace;
  2765. flag2 = SceneEditInfo.m_dicPartsTypePair[spartsType.m_mpn].m_requestFBFace;
  2766. }
  2767. else
  2768. {
  2769. foreach (SceneEdit.SMenuItem smenuItem in spartsType.m_listMenu)
  2770. {
  2771. if (!smenuItem.m_requestNewFace)
  2772. {
  2773. flag = false;
  2774. break;
  2775. }
  2776. if (!smenuItem.m_requestFBFace)
  2777. {
  2778. flag2 = false;
  2779. break;
  2780. }
  2781. }
  2782. }
  2783. if (flag)
  2784. {
  2785. spartsType.m_isEnabled = this.isNewFace;
  2786. }
  2787. else if (flag2)
  2788. {
  2789. spartsType.m_isEnabled = this.isFBFace;
  2790. }
  2791. if (spartsType.m_mpn == MPN.accmimi)
  2792. {
  2793. spartsType.m_isEnabled = (this.maid.GetProp(MPN.EarNone).value == 0);
  2794. if (!spartsType.m_isEnabled && !this.isNewFace)
  2795. {
  2796. spartsType.m_isEnabled = true;
  2797. }
  2798. }
  2799. }
  2800. }
  2801. foreach (GameObject gameObject in this.m_listBtnPartsType)
  2802. {
  2803. if (!(gameObject == null))
  2804. {
  2805. ButtonEdit buttonEdit = gameObject.GetComponentsInChildren<ButtonEdit>(true)[0];
  2806. SceneEdit.SPartsType partsType = buttonEdit.m_PartsType;
  2807. if ((partsType.m_isFBFace && !this.isFBFace) || (partsType.m_isFBFace && this.isFBFace))
  2808. {
  2809. partsType.m_isEnabled = this.isFBFace;
  2810. }
  2811. UIButton uibutton = gameObject.GetComponentsInChildren<UIButton>(true)[0];
  2812. uibutton.isEnabled = partsType.m_isEnabled;
  2813. if (uibutton.isEnabled && (uibutton.onClick == null || uibutton.onClick.Count == 0))
  2814. {
  2815. EventDelegate.Add(uibutton.onClick, new EventDelegate.Callback(this.ClickCallback));
  2816. }
  2817. }
  2818. }
  2819. if (this.isNewFace && this.maid.GetProp(MPN.EarNone).value != 0)
  2820. {
  2821. MaidProp prop = this.maid.GetProp(MPN.accmimi);
  2822. if (prop != null && prop.strFileName != CM3.dicDelItem[MPN.accmimi])
  2823. {
  2824. string text = CM3.dicDelItem[MPN.accmimi];
  2825. int hashCode = text.ToLower().GetHashCode();
  2826. this.maid.SetProp(MPN.accmimi, text, hashCode, false, false);
  2827. SceneEdit.AllProcPropSeqStart(this.m_maid);
  2828. return;
  2829. }
  2830. }
  2831. this.customViewWindow.UpdateAllItem();
  2832. }
  2833. private void OnEditOk()
  2834. {
  2835. if (GameMain.Instance.SysDlg.IsDecided && !GameMain.Instance.CharacterMgr.IsBusy())
  2836. {
  2837. Maid maid = this.m_maid;
  2838. if (this.customPartsWindowVisibleButton.visible)
  2839. {
  2840. this.customPartsWindowVisibleButton.windowVisible = false;
  2841. }
  2842. maid.body0.SetMaskMode(TBody.MaskMode.None);
  2843. if (this.modeType == SceneEdit.ModeType.OriginalChara || this.modeType == SceneEdit.ModeType.MainChara || this.modeType == SceneEdit.ModeType.ScoutChara)
  2844. {
  2845. FFNameDialog.OnClick value = delegate()
  2846. {
  2847. this.m_FFNameDlg.Close();
  2848. this.m_maid.status.isNickNameCall = false;
  2849. this.m_maid.status.isFirstNameCall = false;
  2850. this.Conform();
  2851. };
  2852. FFNameDialog.OnClick value2 = delegate()
  2853. {
  2854. this.m_FFNameDlg.Close();
  2855. this.m_maid.status.isNickNameCall = false;
  2856. this.m_maid.status.isFirstNameCall = true;
  2857. this.Conform();
  2858. };
  2859. FFNameDialog.OnClick value3 = delegate()
  2860. {
  2861. this.m_FFNameDlg.Close();
  2862. this.m_maid.status.isNickNameCall = true;
  2863. this.Conform();
  2864. };
  2865. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/苗字で呼ぶ", value);
  2866. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair2 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/名前で呼ぶ", value2);
  2867. KeyValuePair<string, FFNameDialog.OnClick> keyValuePair3 = new KeyValuePair<string, FFNameDialog.OnClick>("Dialog/result/ニックネームで呼ぶ", value3);
  2868. if (Product.isEnglish)
  2869. {
  2870. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/呼び方を選択してください", keyValuePair2.Key, keyValuePair2.Value, keyValuePair.Key, keyValuePair.Value, keyValuePair3.Key, keyValuePair3.Value);
  2871. }
  2872. else
  2873. {
  2874. this.m_FFNameDlg.ShowFromLanguageTerm("Dialog/名前と苗字のどちらで呼びますか?", keyValuePair.Key, keyValuePair.Value, keyValuePair2.Key, keyValuePair2.Value);
  2875. }
  2876. }
  2877. else
  2878. {
  2879. this.OnEndDlgOk();
  2880. }
  2881. }
  2882. }
  2883. private void OnFFNameFirst()
  2884. {
  2885. this.m_FFNameDlg.Close();
  2886. this.m_maid.status.isFirstNameCall = true;
  2887. this.Conform();
  2888. }
  2889. private void OnFFNameFamily()
  2890. {
  2891. this.m_FFNameDlg.Close();
  2892. this.m_maid.status.isFirstNameCall = false;
  2893. this.Conform();
  2894. }
  2895. private void Conform()
  2896. {
  2897. this.m_maid.boMabataki = false;
  2898. GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/このメイドにしますか?", null, SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnEndDlgOk), new SystemDialog.OnClick(this.OnEndDlgCancel));
  2899. }
  2900. private void OnEndDlgOk()
  2901. {
  2902. BaseMgr<ProfileMgr>.Instance.UpdateProfileData(true);
  2903. GameMain.Instance.SysDlg.Close();
  2904. UICamera.InputEnable = false;
  2905. this.m_maid.ThumShotCamMove();
  2906. this.m_maid.body0.trsLookTarget = GameMain.Instance.ThumCamera.transform;
  2907. this.m_maid.boMabataki = false;
  2908. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2909. {
  2910. for (int i = 81; i <= 80; i++)
  2911. {
  2912. this.maid.ResetProp((MPN)i, true);
  2913. }
  2914. }
  2915. base.StartCoroutine(this.CoWaitPutCloth());
  2916. }
  2917. private IEnumerator CoWaitPutCloth()
  2918. {
  2919. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  2920. {
  2921. while (GameMain.Instance.CharacterMgr.IsBusy())
  2922. {
  2923. yield return null;
  2924. }
  2925. }
  2926. for (int nF = 0; nF < 90; nF++)
  2927. {
  2928. yield return null;
  2929. }
  2930. GameMain.Instance.SoundMgr.PlaySe("SE022.ogg", false);
  2931. if (this.modeType == SceneEdit.ModeType.CostumeEdit)
  2932. {
  2933. this.m_maid.ThumShotCustom(GameMain.Instance.FacilityMgr.tempSelectFacility.GetFacilityEditCostumeThumbnailName(), true);
  2934. }
  2935. else if (this.modeType == SceneEdit.ModeType.NpcEdit)
  2936. {
  2937. byte[] data = GameMain.Instance.CharacterMgr.PresetSaveNotWriteFile(this.m_maid, CharacterMgr.PresetType.All);
  2938. if (NPCCharaSelect.editTargetNPCData != null)
  2939. {
  2940. SaveData.SetPreset(NPCCharaSelect.editTargetNPCData.id, data);
  2941. }
  2942. }
  2943. else
  2944. {
  2945. this.m_maid.ThumShot();
  2946. }
  2947. this.m_maid.boMabataki = true;
  2948. this.m_maid.body0.trsLookTarget = null;
  2949. this.m_currentScriptFile = GameMain.Instance.ScriptMgr.adv_kag.kag.GetCurrentFileName();
  2950. GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.CreateKasizukiThumShot), true, default(Color));
  2951. yield break;
  2952. }
  2953. private void OnEndDlgCancel()
  2954. {
  2955. GameMain.Instance.SysDlg.Close();
  2956. this.m_maid.boMabataki = true;
  2957. }
  2958. private void OnEditCancel()
  2959. {
  2960. }
  2961. private void CreateKasizukiThumShot()
  2962. {
  2963. GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
  2964. if (this.modeType == SceneEdit.ModeType.CostumeEdit || this.modeType == SceneEdit.ModeType.NpcEdit)
  2965. {
  2966. this.OnEndScene();
  2967. return;
  2968. }
  2969. ScriptManager scriptMgr = GameMain.Instance.ScriptMgr;
  2970. scriptMgr.adv_kag.LoadScriptFile("KasizukiThumShot.ks", string.Empty);
  2971. scriptMgr.adv_kag.Exec();
  2972. base.StartCoroutine(this.CoroutineKasizukiThumShot());
  2973. }
  2974. private IEnumerator CoroutineKasizukiThumShot()
  2975. {
  2976. for (int nF = 0; nF < 30; nF++)
  2977. {
  2978. yield return null;
  2979. }
  2980. Camera thumCamera = GameMain.Instance.ThumCamera;
  2981. CameraMain mainCamera = GameMain.Instance.MainCamera;
  2982. thumCamera.transform.position = mainCamera.transform.position;
  2983. thumCamera.transform.rotation = mainCamera.transform.rotation;
  2984. float backup = thumCamera.fieldOfView;
  2985. thumCamera.fieldOfView = mainCamera.camera.fieldOfView;
  2986. this.m_maid.body0.trsLookTarget = thumCamera.transform;
  2987. for (int nF2 = 0; nF2 < 30; nF2++)
  2988. {
  2989. yield return null;
  2990. }
  2991. this.m_maid.ThumShotCustom(KasizukiManager.CreateMaidTmpThumbName(this.m_maid), false);
  2992. thumCamera.fieldOfView = backup;
  2993. this.OnEndScene();
  2994. yield break;
  2995. }
  2996. private void OnEndScene()
  2997. {
  2998. if (GameMain.Instance.VRMode)
  2999. {
  3000. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3001. }
  3002. UICamera.InputEnable = true;
  3003. if (!string.IsNullOrEmpty(this.m_strScriptArg))
  3004. {
  3005. Debug.Log("OnEndScene JumpTo " + this.m_strScriptArg);
  3006. GameMain.Instance.ScriptMgr.adv_kag.LoadScriptFile(this.m_currentScriptFile, this.m_strScriptArg);
  3007. GameMain.Instance.ScriptMgr.adv_kag.Exec();
  3008. }
  3009. }
  3010. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, bool forceViewOff = false)
  3011. {
  3012. UIButton current = UIButton.current;
  3013. for (int i = 0; i < this.m_listCategory.Count; i++)
  3014. {
  3015. if (this.m_listCategory[i].m_eCategory == category && i < this.m_listBtnCate.Count)
  3016. {
  3017. UIButton componentInChildren = this.m_listBtnCate[i].GetComponentInChildren<UIButton>();
  3018. if (componentInChildren != null)
  3019. {
  3020. UIButton.current = componentInChildren;
  3021. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3022. if (forceViewOff && visibleAutoCam)
  3023. {
  3024. this.m_viewreset.SetVisibleAutoCam(false);
  3025. }
  3026. this.ClickCallback();
  3027. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  3028. {
  3029. this.m_viewreset.SetVisibleAutoCam(false);
  3030. }
  3031. UIButton.current = current;
  3032. return true;
  3033. }
  3034. }
  3035. }
  3036. return false;
  3037. }
  3038. public bool isEnabledButton(MPN mpn)
  3039. {
  3040. switch (mpn)
  3041. {
  3042. case MPN.skin:
  3043. mpn = MPN.folder_skin;
  3044. break;
  3045. default:
  3046. switch (mpn)
  3047. {
  3048. case MPN.eyewhite:
  3049. mpn = MPN.folder_eyewhite;
  3050. break;
  3051. case MPN.matsuge_up:
  3052. mpn = MPN.folder_matsuge_up;
  3053. break;
  3054. case MPN.matsuge_low:
  3055. mpn = MPN.folder_matsuge_low;
  3056. break;
  3057. case MPN.futae:
  3058. mpn = MPN.folder_futae;
  3059. break;
  3060. }
  3061. break;
  3062. case MPN.underhair:
  3063. mpn = MPN.folder_underhair;
  3064. break;
  3065. case MPN.mayu:
  3066. mpn = MPN.folder_mayu;
  3067. break;
  3068. case MPN.eye:
  3069. mpn = MPN.folder_eye;
  3070. break;
  3071. }
  3072. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  3073. {
  3074. return false;
  3075. }
  3076. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  3077. SceneEditInfo.EMenuCategory eMenuCate = ccateNameType.m_eMenuCate;
  3078. string ePartsType = ccateNameType.m_ePartsType;
  3079. SceneEdit.SCategory scategory = null;
  3080. int num = 0;
  3081. while (num < this.m_listCategory.Count && scategory == null)
  3082. {
  3083. if (this.m_listCategory[num].m_eCategory == eMenuCate)
  3084. {
  3085. scategory = this.m_listCategory[num];
  3086. }
  3087. num++;
  3088. }
  3089. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  3090. {
  3091. if (scategory.m_listPartsType[i].m_ePartsType == ePartsType)
  3092. {
  3093. return scategory.m_listPartsType[i].m_isEnabled;
  3094. }
  3095. }
  3096. return false;
  3097. }
  3098. public bool ClickEmulate(MPN mpn, bool forceViewOff = false)
  3099. {
  3100. switch (mpn)
  3101. {
  3102. case MPN.skin:
  3103. mpn = MPN.folder_skin;
  3104. break;
  3105. default:
  3106. switch (mpn)
  3107. {
  3108. case MPN.eyewhite:
  3109. mpn = MPN.folder_eyewhite;
  3110. break;
  3111. case MPN.matsuge_up:
  3112. mpn = MPN.folder_matsuge_up;
  3113. break;
  3114. case MPN.matsuge_low:
  3115. mpn = MPN.folder_matsuge_low;
  3116. break;
  3117. case MPN.futae:
  3118. mpn = MPN.folder_futae;
  3119. break;
  3120. }
  3121. break;
  3122. case MPN.underhair:
  3123. mpn = MPN.folder_underhair;
  3124. break;
  3125. case MPN.mayu:
  3126. mpn = MPN.folder_mayu;
  3127. break;
  3128. case MPN.eye:
  3129. mpn = MPN.folder_eye;
  3130. break;
  3131. }
  3132. if (!SceneEditInfo.m_dicPartsTypePair.ContainsKey(mpn))
  3133. {
  3134. return false;
  3135. }
  3136. SceneEditInfo.CCateNameType ccateNameType = SceneEditInfo.m_dicPartsTypePair[mpn];
  3137. return this.ClickEmulate(ccateNameType.m_eMenuCate, ccateNameType.m_ePartsType, forceViewOff);
  3138. }
  3139. public bool ClickEmulate(SceneEditInfo.EMenuCategory category, string partsType, bool forceViewOff = false)
  3140. {
  3141. if (!this.ClickEmulate(category, false) || category == SceneEditInfo.EMenuCategory.プリセット || category == SceneEditInfo.EMenuCategory.ランダム || category == SceneEditInfo.EMenuCategory.プロフィ\u30FCル)
  3142. {
  3143. return false;
  3144. }
  3145. UIButton current = UIButton.current;
  3146. SceneEdit.SCategory scategory = null;
  3147. int num = 0;
  3148. while (num < this.m_listCategory.Count && scategory == null)
  3149. {
  3150. if (this.m_listCategory[num].m_eCategory == category)
  3151. {
  3152. scategory = this.m_listCategory[num];
  3153. }
  3154. num++;
  3155. }
  3156. for (int i = 0; i < scategory.m_listPartsType.Count; i++)
  3157. {
  3158. if (scategory.m_listPartsType[i].m_ePartsType == partsType && i < this.m_listBtnPartsType.Count)
  3159. {
  3160. this.m_listBtnPartsType[i].name = partsType;
  3161. UIButton componentInChildren = this.m_listBtnPartsType[i].GetComponentInChildren<UIButton>();
  3162. if (componentInChildren != null)
  3163. {
  3164. UIButton.current = componentInChildren;
  3165. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3166. if (forceViewOff && visibleAutoCam)
  3167. {
  3168. this.m_viewreset.SetVisibleAutoCam(false);
  3169. }
  3170. this.ClickCallback();
  3171. if (visibleAutoCam != this.m_viewreset.GetVisibleAutoCam())
  3172. {
  3173. this.m_viewreset.SetVisibleAutoCam(false);
  3174. }
  3175. UIButton.current = current;
  3176. return true;
  3177. }
  3178. }
  3179. }
  3180. return false;
  3181. }
  3182. private void OnClickViewReset()
  3183. {
  3184. this.CameraReset(0.5f);
  3185. }
  3186. private void OnTouchJump(SceneEdit.TouchType type)
  3187. {
  3188. if (GameMain.Instance.VRMode || this.customPartsWindowVisibleButton.windowVisible || this.colorPaletteMgr.gameObject.activeSelf || !UICamera.InputEnable || this.m_uipViewCancel.gameObject.activeSelf)
  3189. {
  3190. return;
  3191. }
  3192. if (UICamera.Raycast(Input.mousePosition))
  3193. {
  3194. return;
  3195. }
  3196. MPN mpn = MPN.HeadX;
  3197. switch (type)
  3198. {
  3199. case SceneEdit.TouchType.Head:
  3200. mpn = MPN.HeadX;
  3201. break;
  3202. case SceneEdit.TouchType.Bust:
  3203. mpn = MPN.MuneL;
  3204. break;
  3205. case SceneEdit.TouchType.UpperBody:
  3206. mpn = MPN.west;
  3207. break;
  3208. case SceneEdit.TouchType.LowerBody:
  3209. mpn = MPN.koshi;
  3210. break;
  3211. case SceneEdit.TouchType.Leg:
  3212. mpn = MPN.DouPer;
  3213. break;
  3214. }
  3215. if (this.isEnabledButton(mpn))
  3216. {
  3217. this.ClickEmulate(mpn, false);
  3218. }
  3219. }
  3220. private void OnClickAutoCam()
  3221. {
  3222. bool flag = !this.m_viewreset.GetVisibleAutoCam();
  3223. this.m_viewreset.SetVisibleAutoCam(flag);
  3224. GameMain.Instance.CMSystem.SConfig.EditAutoCam = flag;
  3225. }
  3226. private void OnClickEyeToCam()
  3227. {
  3228. Maid maid = this.m_maid;
  3229. bool flag = !this.m_viewreset.GetVisibleEyeToCam();
  3230. this.m_viewreset.SetVisibleEyeToCam(flag);
  3231. GameMain.Instance.CMSystem.SConfig.EditEyeToCam = flag;
  3232. if (this.m_viewreset.GetVisibleEyeToCam())
  3233. {
  3234. maid.EyeToCamera(Maid.EyeMoveType.目と顔を向ける, 0.8f);
  3235. }
  3236. else
  3237. {
  3238. maid.EyeToCamera(Maid.EyeMoveType.無視する, 0.8f);
  3239. }
  3240. }
  3241. private void CameraReset(float f_fTime = 0.5f)
  3242. {
  3243. this.m_cameraMoveSupport.moveTime = f_fTime;
  3244. this.m_cameraMoveSupport.ResetCamera();
  3245. }
  3246. private void CameraMoveTo(Vector3 f_vTarget, float f_fDistance, Vector2 f_vAngle, float f_fTime = 0.5f)
  3247. {
  3248. this.m_cameraMoveSupport.moveTime = f_fTime;
  3249. this.m_cameraMoveSupport.StartCameraPosition(f_vTarget, f_fDistance, f_vAngle);
  3250. }
  3251. public void OnDestroy()
  3252. {
  3253. if (GameMain.Instance.isQuitting)
  3254. {
  3255. return;
  3256. }
  3257. iTween.Stop(base.gameObject);
  3258. foreach (KeyValuePair<Personal.Data, List<SceneEdit.PVBInfo>> keyValuePair in this.m_dicVoice)
  3259. {
  3260. foreach (SceneEdit.PVBInfo pvbinfo in keyValuePair.Value)
  3261. {
  3262. UnityEngine.Object.Destroy(pvbinfo.texIcon);
  3263. }
  3264. }
  3265. CharacterMgr.EditModeLookHaveItem = false;
  3266. GameMain.Instance.ScriptMgr.StopMotionScript();
  3267. Maid maid = this.m_maid;
  3268. if (maid != null)
  3269. {
  3270. MaidColliderCollect.RemoveColliderAll(maid);
  3271. maid.body0.SetMaskMode(TBody.MaskMode.None);
  3272. maid.OpenMouthLookTooth(false);
  3273. maid.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, IKCtrlData.IKExecTiming.Normal);
  3274. maid.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, false, IKCtrlData.IKExecTiming.Normal);
  3275. maid.Visible = false;
  3276. }
  3277. this.SetCameraOffset(SceneEdit.CAM_OFFS.CENTER);
  3278. if (!this.m_bVRComMode)
  3279. {
  3280. GameMain.Instance.BgMgr.DeleteBg();
  3281. }
  3282. NUty.GCFree();
  3283. }
  3284. public void UpdateCurrentItemPanel(bool resetScrollBar)
  3285. {
  3286. if (this.m_Panel_PartsType.goMain.activeSelf && (this.m_Panel_MenuItem.goMain.activeSelf || this.m_Panel_SetItem.goMain.activeSelf))
  3287. {
  3288. ButtonEdit[] componentsInChildren = this.m_Panel_PartsType.goGrid.GetComponentsInChildren<ButtonEdit>();
  3289. foreach (ButtonEdit buttonEdit in componentsInChildren)
  3290. {
  3291. if (buttonEdit.m_goFrame.GetComponent<UISprite>().enabled)
  3292. {
  3293. if (buttonEdit.m_PartsType != null)
  3294. {
  3295. UIButton component = buttonEdit.GetComponent<UIButton>();
  3296. UIButton current = UIButton.current;
  3297. UIButton.current = component;
  3298. bool visibleAutoCam = this.m_viewreset.GetVisibleAutoCam();
  3299. this.m_viewreset.SetVisibleAutoCam(false);
  3300. this.ClickCallback();
  3301. this.m_viewreset.SetVisibleAutoCam(visibleAutoCam);
  3302. UIButton.current = current;
  3303. if (resetScrollBar && this.m_Panel_MenuItem.goMain.activeSelf)
  3304. {
  3305. this.m_Panel_MenuItem.gcScrollBar.value = 0f;
  3306. }
  3307. else if (resetScrollBar && this.m_Panel_SetItem.goMain.activeSelf)
  3308. {
  3309. this.m_Panel_SetItem.gcScrollBar.value = 0f;
  3310. }
  3311. break;
  3312. }
  3313. }
  3314. }
  3315. }
  3316. }
  3317. public void Update()
  3318. {
  3319. if (GameMain.Instance.VRMode)
  3320. {
  3321. if (!this.m_bVRComMode)
  3322. {
  3323. if (Input.GetKeyUp(KeyCode.B))
  3324. {
  3325. this.bgIconWindow.NextBG();
  3326. }
  3327. if (Input.GetKeyUp(KeyCode.P))
  3328. {
  3329. this.pauseIconWindow.NextPose();
  3330. }
  3331. if (Input.GetKeyUp(KeyCode.F5) || Input.GetKeyUp(KeyCode.R))
  3332. {
  3333. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  3334. }
  3335. }
  3336. if (Input.GetKey(KeyCode.LeftArrow))
  3337. {
  3338. Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0);
  3339. if (maid != null)
  3340. {
  3341. maid.gameObject.transform.Rotate(new Vector3(0f, 60f, 0f) * Time.deltaTime);
  3342. }
  3343. }
  3344. if (Input.GetKey(KeyCode.RightArrow))
  3345. {
  3346. Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(0);
  3347. if (maid2 != null)
  3348. {
  3349. maid2.gameObject.transform.Rotate(new Vector3(0f, -60f, 0f) * Time.deltaTime);
  3350. }
  3351. }
  3352. }
  3353. if (GameMain.Instance.CharacterMgr.IsBusy() || this.customViewWindow == null || this.customViewWindow.itemList == null)
  3354. {
  3355. this.updateCustomViewFlag = true;
  3356. return;
  3357. }
  3358. if (this.updateCustomViewFlag)
  3359. {
  3360. this.updateCustomViewFlag = false;
  3361. this.OnCharaLoadCompleted();
  3362. }
  3363. }
  3364. private bool updateCustomViewFlag;
  3365. private List<CapsuleCollider> touchJumpColliderList = new List<CapsuleCollider>();
  3366. private List<SceneEdit.SCategory> m_listCategory = new List<SceneEdit.SCategory>();
  3367. private List<GameObject> m_listBtnCate = new List<GameObject>();
  3368. private List<GameObject> m_listBtnPartsType = new List<GameObject>();
  3369. private List<SceneEdit.MenuItemSet> m_listBtnMenuItem = new List<SceneEdit.MenuItemSet>();
  3370. private List<SceneEdit.SliderItemSet> m_listSliderItem = new List<SceneEdit.SliderItemSet>();
  3371. private List<SceneEdit.ColorItemSet> m_listBtnColorSet = new List<SceneEdit.ColorItemSet>();
  3372. private List<SceneEdit.MenuItemSet> m_listBtnGroupMember = new List<SceneEdit.MenuItemSet>();
  3373. public bool m_bOpenSetGroupPanel;
  3374. public UIButton EditItemGroupSwitch;
  3375. public UIButton EditTouchJumpSwitch;
  3376. [SerializeField]
  3377. public ColorPaletteManager colorPaletteMgr;
  3378. [SerializeField]
  3379. private WindowPartsWindowVisible customPartsWindowVisibleButton;
  3380. [SerializeField]
  3381. [Tooltip("ハイライト選択のゲームオブジェクト")]
  3382. private HighlightSelector highlightSelector;
  3383. [SerializeField]
  3384. public SceneEdit.SubPropMpnData[] subPropDatas;
  3385. private SceneEdit.UIPanelSet m_Panel_Category;
  3386. private SceneEdit.UIPanelSet m_Panel_PartsType;
  3387. private SceneEdit.UIPanelSet m_Panel_MenuItem;
  3388. private SceneEdit.UIPanelSet m_Panel_SetItem;
  3389. private SceneEdit.UIPanelSet m_Panel_SliderItem;
  3390. private SceneEdit.UIPanelSet m_Panel_ColorSet;
  3391. private SceneEdit.UIPanelSet m_Panel_GroupSet;
  3392. private WFCheckBox m_CheckBoxMayuDrawPriority;
  3393. public BetterList<UIKeyNavigation2> m_listNg2Cate = new BetterList<UIKeyNavigation2>();
  3394. public BetterList<UIKeyNavigation2> m_listNg2PartsType = new BetterList<UIKeyNavigation2>();
  3395. public BetterList<UIKeyNavigation2> m_listNg2MenuItem = new BetterList<UIKeyNavigation2>();
  3396. public TextMesh m_tmDebugText;
  3397. private SceneEdit.MenuItemSet m_misDelOnly;
  3398. public Dictionary<MPN, List<SceneEdit.SMenuItem>> m_dicColor = new Dictionary<MPN, List<SceneEdit.SMenuItem>>();
  3399. public Dictionary<int, SceneEdit.SMenuItem> m_menuRidDic;
  3400. public Dictionary<Personal.Data, List<SceneEdit.PVBInfo>> m_dicVoice = new Dictionary<Personal.Data, List<SceneEdit.PVBInfo>>();
  3401. public GameObject m_goUIRoot;
  3402. private ItemInfoWnd m_info;
  3403. private EditOkCancel m_okcancel;
  3404. private EditViewReset m_viewreset;
  3405. public List<UIPanel> m_listPanel = new List<UIPanel>();
  3406. private UIPanel m_uipViewCancel;
  3407. private WfCameraMoveSupport m_cameraMoveSupport;
  3408. private Maid m_maid;
  3409. private string m_strScriptArg;
  3410. private string m_currentScriptFile;
  3411. private bool m_bVRComMode;
  3412. private FFNameDialog m_FFNameDlg;
  3413. private EditMod m_EditMod;
  3414. private string last_select_category_name_ = string.Empty;
  3415. private Dictionary<string, float> backup_category_scroll_pos_ = new Dictionary<string, float>();
  3416. private int m_nDemoBgNo;
  3417. private MPN m_nNowMPN;
  3418. private static byte[] m_byItemFileBuffer;
  3419. private SceneEdit.CAM_OFFS m_eCamOffsNow;
  3420. private SceneEdit.CAM_OFFS m_eCamOffsBack;
  3421. public enum ModeType
  3422. {
  3423. OriginalChara,
  3424. MainChara,
  3425. AfterEdit,
  3426. CostumeEdit,
  3427. NpcEdit,
  3428. ScoutChara
  3429. }
  3430. private enum TouchType
  3431. {
  3432. Head,
  3433. Bust,
  3434. UpperBody,
  3435. LowerBody,
  3436. Leg
  3437. }
  3438. public class SMenuItem : IDisposable
  3439. {
  3440. public string menuNameCurrentLanguage
  3441. {
  3442. get
  3443. {
  3444. string text = this.m_strMenuName;
  3445. if (Product.systemLanguage != Product.Language.Japanese)
  3446. {
  3447. string str = this.m_strCateName + "/" + Path.GetFileNameWithoutExtension(this.m_strMenuFileName).ToLower();
  3448. string translation = LocalizationManager.GetTranslation(str + "|name", true, 0, true, false, null, null);
  3449. text = ((!string.IsNullOrEmpty(translation)) ? translation.Replace("《改行》", "\n") : this.m_strMenuName);
  3450. }
  3451. return this.CountryReplace(text);
  3452. }
  3453. }
  3454. public string infoTextCurrentLanguage
  3455. {
  3456. get
  3457. {
  3458. string text = this.m_strInfo;
  3459. if (Product.systemLanguage != Product.Language.Japanese)
  3460. {
  3461. string str = this.m_strCateName + "/" + Path.GetFileNameWithoutExtension(this.m_strMenuFileName).ToLower();
  3462. string translation = LocalizationManager.GetTranslation(str + "|info", true, 0, true, false, null, null);
  3463. text = ((!string.IsNullOrEmpty(translation)) ? translation.Replace("《改行》", "\n") : this.m_strInfo);
  3464. }
  3465. return this.CountryReplace(text);
  3466. }
  3467. }
  3468. public Texture2D m_texIconRef
  3469. {
  3470. get
  3471. {
  3472. return (!(this.m_texIcon != null) && !(SceneEdit.Instance == null)) ? SceneEdit.Instance.editItemTextureCache.GetTexter(this.m_nMenuFileRID) : this.m_texIcon;
  3473. }
  3474. }
  3475. public Texture2D m_texIconRandomColorRef
  3476. {
  3477. get
  3478. {
  3479. return this.m_texIconRef;
  3480. }
  3481. }
  3482. public string CountryReplace(string text)
  3483. {
  3484. if (Product.isJapan)
  3485. {
  3486. return text;
  3487. }
  3488. string[][] array = new string[][]
  3489. {
  3490. new string[]
  3491. {
  3492. "ゴスロリ",
  3493. "ピュアゴス"
  3494. },
  3495. new string[]
  3496. {
  3497. "ロリゴス",
  3498. "プリティゴス"
  3499. },
  3500. new string[]
  3501. {
  3502. "ロリータ",
  3503. "プリティ"
  3504. }
  3505. };
  3506. foreach (string[] array3 in array)
  3507. {
  3508. text = text.Replace(array3[0], array3[1]);
  3509. }
  3510. return text;
  3511. }
  3512. public void Dispose()
  3513. {
  3514. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3515. UnityEngine.Object.DestroyImmediate(this.m_texIcon);
  3516. }
  3517. public void SortColorItem()
  3518. {
  3519. this.m_listColorSet.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3520. {
  3521. if (x.m_fPriority == y.m_fPriority)
  3522. {
  3523. return 0;
  3524. }
  3525. if (x.m_fPriority < y.m_fPriority)
  3526. {
  3527. return -1;
  3528. }
  3529. if (x.m_fPriority > y.m_fPriority)
  3530. {
  3531. return 1;
  3532. }
  3533. return 0;
  3534. });
  3535. }
  3536. public bool Compare(SceneEdit.SMenuItem item)
  3537. {
  3538. bool flag = true;
  3539. flag |= (this.m_strMenuName == item.m_strMenuName);
  3540. flag |= (this.m_strInfo == item.m_strInfo);
  3541. flag |= (this.m_mpn == item.m_mpn);
  3542. flag |= (this.m_strCateName == item.m_strCateName);
  3543. flag |= (this.m_eColorSetMPN == item.m_eColorSetMPN);
  3544. flag |= (this.m_strMenuNameInColorSet == item.m_strMenuNameInColorSet);
  3545. flag |= (this.m_pcMultiColorID == item.m_pcMultiColorID);
  3546. flag |= (this.m_boDelOnly == item.m_boDelOnly);
  3547. flag |= (this.m_fPriority == item.m_fPriority);
  3548. flag |= (this.m_bMan == item.m_bMan);
  3549. flag |= (this.m_bOld == item.m_bOld);
  3550. flag |= (this.m_requestNewFace == item.m_requestNewFace);
  3551. flag |= (this.m_requestFBFace == item.m_requestFBFace);
  3552. return flag | this.m_collabo == item.m_collabo;
  3553. }
  3554. public SceneEdit.SPartsType m_ParentPartsType;
  3555. public string m_strCateName;
  3556. public string m_strMenuName = string.Empty;
  3557. public bool m_requestNewFace;
  3558. public bool m_requestFBFace;
  3559. public MPN m_mpn;
  3560. public bool m_bColor;
  3561. public MPN m_eColorSetMPN;
  3562. public string m_strMenuNameInColorSet;
  3563. public List<SceneEdit.SMenuItem> m_listColorSet = new List<SceneEdit.SMenuItem>();
  3564. public MaidParts.PARTS_COLOR m_pcMultiColorID = MaidParts.PARTS_COLOR.NONE;
  3565. public float m_fPriority;
  3566. public bool m_bMan;
  3567. public bool m_bOld;
  3568. public bool m_boDelOnly;
  3569. public string m_strInfo = string.Empty;
  3570. public bool m_collabo;
  3571. public Texture2D m_texIcon;
  3572. public Texture2D m_texIconRandomColor;
  3573. public string m_strMenuFileName;
  3574. public int m_nMenuFileRID;
  3575. public int m_nSliderValue;
  3576. public GameObject m_goButton;
  3577. public bool m_bMod;
  3578. public bool m_bGroupLeader;
  3579. public List<SceneEdit.SMenuItem> m_listMember;
  3580. public bool m_bMember;
  3581. public SceneEdit.SMenuItem m_leaderMenu;
  3582. }
  3583. public class SPartsType : IDisposable
  3584. {
  3585. public SPartsType(SceneEditInfo.CCateNameType.EType f_eType, MPN f_mpn, string f_strPartsTypeName, string f_ePartsType, bool f_isGP01Face, bool f_isFBFace)
  3586. {
  3587. this.m_nIdx = SceneEditInfo.m_dicPartsTypePair[f_mpn].m_nIdx;
  3588. this.m_eType = f_eType;
  3589. this.m_mpn = f_mpn;
  3590. this.m_strPartsTypeName = f_strPartsTypeName;
  3591. this.m_ePartsType = f_ePartsType;
  3592. this.m_isEnabled = true;
  3593. this.m_isGP01Face = f_isGP01Face;
  3594. this.m_isFBFace = f_isFBFace;
  3595. }
  3596. public void Dispose()
  3597. {
  3598. for (int i = 0; i < this.m_listMenu.Count; i++)
  3599. {
  3600. this.m_listMenu[i].Dispose();
  3601. }
  3602. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3603. UnityEngine.Object.DestroyImmediate(this.m_goPanelMenu);
  3604. }
  3605. public void SortItem()
  3606. {
  3607. this.m_listMenu.Sort(delegate(SceneEdit.SMenuItem x, SceneEdit.SMenuItem y)
  3608. {
  3609. if (x.m_fPriority == y.m_fPriority)
  3610. {
  3611. int num = x.m_strMenuName.CompareTo(y.m_strMenuName);
  3612. if (num == 0)
  3613. {
  3614. return 0;
  3615. }
  3616. if (num > 0)
  3617. {
  3618. return 1;
  3619. }
  3620. if (num < 0)
  3621. {
  3622. return -1;
  3623. }
  3624. return 0;
  3625. }
  3626. else
  3627. {
  3628. if (x.m_fPriority > y.m_fPriority)
  3629. {
  3630. return 1;
  3631. }
  3632. if (x.m_fPriority < y.m_fPriority)
  3633. {
  3634. return -1;
  3635. }
  3636. return 0;
  3637. }
  3638. });
  3639. for (int i = 0; i < this.m_listMenu.Count; i++)
  3640. {
  3641. this.m_listMenu[i].SortColorItem();
  3642. }
  3643. }
  3644. public SceneEditInfo.CCateNameType.EType m_eType;
  3645. public int m_nIdx;
  3646. public string m_strPartsTypeName;
  3647. public MPN m_mpn;
  3648. public string m_ePartsType;
  3649. public bool m_isEnabled;
  3650. public bool m_isGP01Face;
  3651. public bool m_isFBFace;
  3652. public List<SceneEdit.SMenuItem> m_listMenu = new List<SceneEdit.SMenuItem>();
  3653. public GameObject m_goButton;
  3654. public GameObject m_goPanelMenu;
  3655. }
  3656. public class SCategory : IDisposable
  3657. {
  3658. public SCategory(string f_strCateName, SceneEditInfo.EMenuCategory f_eCategory)
  3659. {
  3660. this.m_strCateName = f_strCateName;
  3661. this.m_eCategory = f_eCategory;
  3662. this.m_isEnabled = true;
  3663. }
  3664. public void Dispose()
  3665. {
  3666. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3667. {
  3668. spartsType.Dispose();
  3669. }
  3670. UnityEngine.Object.DestroyImmediate(this.m_goButton);
  3671. UnityEngine.Object.DestroyImmediate(this.m_goPanelPartsType);
  3672. }
  3673. public void SortPartsType()
  3674. {
  3675. this.m_listPartsType.Sort(delegate(SceneEdit.SPartsType x, SceneEdit.SPartsType y)
  3676. {
  3677. if (x.m_nIdx == y.m_nIdx)
  3678. {
  3679. return 0;
  3680. }
  3681. if (x.m_nIdx < y.m_nIdx)
  3682. {
  3683. return -1;
  3684. }
  3685. if (x.m_nIdx > y.m_nIdx)
  3686. {
  3687. return 1;
  3688. }
  3689. return 0;
  3690. });
  3691. }
  3692. public void SortItem()
  3693. {
  3694. foreach (SceneEdit.SPartsType spartsType in this.m_listPartsType)
  3695. {
  3696. spartsType.SortItem();
  3697. }
  3698. }
  3699. public SceneEditInfo.EMenuCategory m_eCategory;
  3700. public string m_strCateName;
  3701. public GameObject m_goButton;
  3702. public GameObject m_goPanelPartsType;
  3703. public bool m_isEnabled;
  3704. public List<SceneEdit.SPartsType> m_listPartsType = new List<SceneEdit.SPartsType>();
  3705. }
  3706. private class UIPanelSet
  3707. {
  3708. public UIPanelSet(GameObject f_goUIRoot, string f_strPath)
  3709. {
  3710. this.goMain = UTY.GetChildObject(f_goUIRoot, f_strPath, false);
  3711. GameObject childObject = UTY.GetChildObject(this.goMain, "Scroll View", false);
  3712. this.gcScrollView = childObject.GetComponent<UIScrollView>();
  3713. this.goGrid = UTY.GetChildObject(childObject, "UIGrid", false);
  3714. this.gcUIGrid = this.goGrid.GetComponentsInChildren<UIGrid>(true)[0];
  3715. this.goScrollBar = UTY.GetChildObject(this.goMain, "Scroll Bar", false);
  3716. this.gcScrollBar = this.goScrollBar.GetComponent<UIScrollBar>();
  3717. this.goDragMat = UTY.GetChildObject(this.goMain, "DragMat", false);
  3718. this.goArrow = UTY.GetChildObject(this.goMain, "Arrow", false);
  3719. this.goArrow.SetActive(false);
  3720. }
  3721. public void SetActive(bool f_bActive)
  3722. {
  3723. this.goMain.SetActive(f_bActive);
  3724. }
  3725. public void ResetScrollPos(float f_fPos = 0.5f)
  3726. {
  3727. this.gcUIGrid.Reposition();
  3728. this.gcScrollView.ResetPosition();
  3729. this.gcScrollBar.value = f_fPos;
  3730. }
  3731. public void VisibleArrow(bool f_bActive)
  3732. {
  3733. this.goArrow.SetActive(f_bActive);
  3734. }
  3735. public void MoveArrow(GameObject f_goCurrentBtn)
  3736. {
  3737. if (this.goArrow == null)
  3738. {
  3739. return;
  3740. }
  3741. Transform parent = f_goCurrentBtn.transform.parent;
  3742. Vector3 position = parent.TransformPoint(new Vector3(0f, 0f, 0f));
  3743. Vector3 localPosition = this.goMain.transform.InverseTransformPoint(position);
  3744. localPosition.x = this.goArrow.transform.localPosition.x;
  3745. localPosition.y += 18f;
  3746. this.goArrow.transform.localPosition = localPosition;
  3747. }
  3748. public GameObject goMain;
  3749. public GameObject goGrid;
  3750. public UIGrid gcUIGrid;
  3751. public GameObject goScrollBar;
  3752. public UIScrollView gcScrollView;
  3753. public UIScrollBar gcScrollBar;
  3754. public GameObject goDragMat;
  3755. private GameObject goArrow;
  3756. }
  3757. private class MenuItemSet
  3758. {
  3759. public MenuItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi, string f_strPrefabName, bool f_bSelectedFrame)
  3760. {
  3761. this.mi = f_mi;
  3762. this.m_bSelectedFrame = f_bSelectedFrame;
  3763. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/" + f_strPrefabName);
  3764. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3765. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3766. this.gcBtnEdit.m_MenuItem = f_mi;
  3767. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3768. this.goFrame.SetActive(false);
  3769. this.goOld = UTY.GetChildObject(this.goItem, "Old", false);
  3770. this.goOld.SetActive(f_mi.m_bOld);
  3771. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3772. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3773. if (f_mi.m_texIconRef != null)
  3774. {
  3775. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  3776. this.gcBtn.normalSprite2D = normalSprite2D;
  3777. }
  3778. }
  3779. public void ToSmall()
  3780. {
  3781. if (this.gcBtnEdit.m_MenuItem.m_texIconRef.width == 138 && this.gcBtnEdit.m_MenuItem.m_texIconRef.height == 200)
  3782. {
  3783. this.gcBtn.GetComponent<UI2DSprite>().SetDimensions(80, 116);
  3784. this.gcBtn.GetComponent<BoxCollider>().size = new Vector3(80f, 116f, 0f);
  3785. this.goOld.GetComponent<UISprite>().ResetAnchors();
  3786. }
  3787. }
  3788. public void Clear()
  3789. {
  3790. if (this.goItem != null)
  3791. {
  3792. UnityEngine.Object.DestroyImmediate(this.goItem);
  3793. }
  3794. }
  3795. public void Selected(bool f_bSelect)
  3796. {
  3797. if (this.m_bSelectedFrame)
  3798. {
  3799. this.goFrame.SetActive(f_bSelect);
  3800. }
  3801. }
  3802. public GameObject goItem;
  3803. public ButtonEdit gcBtnEdit;
  3804. private GameObject goFrame;
  3805. private GameObject goOld;
  3806. public UIButton gcBtn;
  3807. public UIEventTrigger gcEvent;
  3808. public SceneEdit.SMenuItem mi;
  3809. private bool m_bSelectedFrame = true;
  3810. }
  3811. private class ColorItemSet
  3812. {
  3813. public ColorItemSet(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3814. {
  3815. this.mi = f_mi;
  3816. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/ButtonColor");
  3817. this.goItem = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3818. this.goFrame = UTY.GetChildObject(this.goItem, "Frame", false);
  3819. this.gcBtnEdit = this.goItem.GetComponentsInChildren<ButtonEdit>(true)[0];
  3820. this.gcBtnEdit.m_MenuItem = f_mi;
  3821. this.gcBtn = this.goItem.GetComponentsInChildren<UIButton>(true)[0];
  3822. this.gcEvent = this.goItem.GetComponentsInChildren<UIEventTrigger>(true)[0];
  3823. NDebug.Assert(f_mi.m_texIconRef != null, "アイコンテクスチャがありません。" + f_mi.m_strMenuFileName);
  3824. if (f_mi.m_texIconRef != null)
  3825. {
  3826. Sprite normalSprite2D = Sprite.Create(f_mi.m_texIconRef, new Rect(0f, 0f, (float)f_mi.m_texIconRef.width, (float)f_mi.m_texIconRef.height), default(Vector2));
  3827. this.gcBtn.normalSprite2D = normalSprite2D;
  3828. }
  3829. }
  3830. public void Clear()
  3831. {
  3832. if (this.goItem != null)
  3833. {
  3834. UnityEngine.Object.DestroyImmediate(this.goItem);
  3835. }
  3836. }
  3837. public void Selected(bool f_bSelect)
  3838. {
  3839. this.goFrame.SetActive(f_bSelect);
  3840. }
  3841. public GameObject goItem;
  3842. public ButtonEdit gcBtnEdit;
  3843. private GameObject goFrame;
  3844. public UIButton gcBtn;
  3845. public UIEventTrigger gcEvent;
  3846. public SceneEdit.SMenuItem mi;
  3847. }
  3848. private class SliderItemSet
  3849. {
  3850. public virtual bool isEnabled
  3851. {
  3852. set
  3853. {
  3854. this.gcSlider.enabled = value;
  3855. this.gcSlider.GetComponent<UIButton>().isEnabled = value;
  3856. this.gcSlider.thumb.GetComponent<UIButton>().isEnabled = value;
  3857. }
  3858. }
  3859. public virtual void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3860. {
  3861. this.mpn = f_mi.m_mpn;
  3862. UnityEngine.Object @object = Resources.Load("SceneEdit/MainMenu/Prefab/Slider");
  3863. this.goMain = NGUITools.AddChild(f_goParentGrid, @object as GameObject);
  3864. this.gcSlider = this.goMain.GetComponentsInChildren<UISlider>(true)[0];
  3865. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3866. this.gcLabel = childObject.GetComponent<UILabel>();
  3867. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3868. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3869. GameObject childObject2 = UTY.GetChildObject(this.goMain, "CategoryTitle/Number/Value", false);
  3870. this.gcValue = childObject2.GetComponent<UILabel>();
  3871. this.gcValue.text = "000";
  3872. this.goMain.name = this.goMain.name + f_mi.m_strMenuName;
  3873. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3874. this.gcBtnEdit.m_SliderItem = f_mi;
  3875. }
  3876. public virtual void Clear()
  3877. {
  3878. if (this.goMain != null)
  3879. {
  3880. UnityEngine.Object.DestroyImmediate(this.goMain);
  3881. }
  3882. }
  3883. public virtual void SetValue(float f_fValue, string f_strValue = null)
  3884. {
  3885. this.gcSlider.value = f_fValue;
  3886. if (f_strValue == null)
  3887. {
  3888. this.gcValue.text = f_fValue.ToString();
  3889. }
  3890. else
  3891. {
  3892. this.gcValue.text = f_strValue;
  3893. }
  3894. }
  3895. public GameObject goMain;
  3896. public UISlider gcSlider;
  3897. public UILabel gcLabel;
  3898. public UILabel gcValue;
  3899. public ButtonEdit gcBtnEdit;
  3900. protected MPN mpn;
  3901. }
  3902. private class SwitchItemSet : SceneEdit.SliderItemSet
  3903. {
  3904. public override void Create(GameObject f_goParentGrid, SceneEdit.SMenuItem f_mi)
  3905. {
  3906. this.mpn = f_mi.m_mpn;
  3907. this.goMain = Utility.CreatePrefab(f_goParentGrid, "SceneEdit/MainMenu/Prefab/Switch", true);
  3908. this.gcBtnEdit = this.goMain.GetComponentsInChildren<ButtonEdit>(true)[0];
  3909. this.tabPanel = UTY.GetChildObject(this.goMain, "CategoryBtns", false).GetComponent<UIWFTabPanel>();
  3910. this.buttonAri = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonAri/Button", false).GetComponent<UIWFTabButton>();
  3911. this.buttonNasi = UTY.GetChildObject(this.tabPanel.gameObject, "ButtonNasi/Button", false).GetComponent<UIWFTabButton>();
  3912. this.gcBtnEdit.m_SliderItem = f_mi;
  3913. this.tabPanel.UpdateChildren();
  3914. EventDelegate.Add(this.buttonAri.onClick, delegate()
  3915. {
  3916. if (this.onClickEvent != null)
  3917. {
  3918. this.onClickEvent(false, this.gcBtnEdit.m_SliderItem);
  3919. }
  3920. });
  3921. EventDelegate.Add(this.buttonNasi.onClick, delegate()
  3922. {
  3923. if (this.onClickEvent != null)
  3924. {
  3925. this.onClickEvent(true, this.gcBtnEdit.m_SliderItem);
  3926. }
  3927. });
  3928. GameObject childObject = UTY.GetChildObject(this.goMain, "CategoryTitle/Name", false);
  3929. this.gcLabel = childObject.GetComponent<UILabel>();
  3930. Localize localize = this.gcLabel.gameObject.AddComponent<Localize>();
  3931. localize.SetTerm("SceneEdit/カテゴリー/スライダー/" + f_mi.m_strMenuName);
  3932. }
  3933. public override void SetValue(float f_fValue, string f_strValue = null)
  3934. {
  3935. UIWFTabButton uiwftabButton = (f_fValue != 0f) ? this.buttonNasi : this.buttonAri;
  3936. if (!uiwftabButton.isSelected)
  3937. {
  3938. this.tabPanel.Select(uiwftabButton);
  3939. }
  3940. }
  3941. private UIWFTabPanel tabPanel;
  3942. private UIWFTabButton buttonAri;
  3943. private UIWFTabButton buttonNasi;
  3944. public Action<bool, SceneEdit.SMenuItem> onClickEvent;
  3945. }
  3946. [Serializable]
  3947. public struct SubPropMpnData
  3948. {
  3949. public MPN mpn
  3950. {
  3951. get
  3952. {
  3953. return this.manager.targetMpn;
  3954. }
  3955. }
  3956. public SubSlotEditManager manager;
  3957. }
  3958. public class PVBInfo
  3959. {
  3960. public string strIconName;
  3961. public Texture2D texIcon;
  3962. }
  3963. public class VoiceInfo : SceneEdit.PVBInfo
  3964. {
  3965. public string strVoiceFileName;
  3966. public Personal.Data personal;
  3967. public string strFace;
  3968. public string strFace2;
  3969. }
  3970. public enum CAM_OFFS
  3971. {
  3972. CENTER,
  3973. RIGHT,
  3974. RIGHT_MORE
  3975. }
  3976. }