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							- using System;
 
- using UnityEngine;
 
- public class MayuAlphaWindow : BasePhotoWindow
 
- {
 
- 	public override string windowName
 
- 	{
 
- 		get
 
- 		{
 
- 			return "MayuWindow";
 
- 		}
 
- 	}
 
- 	public override void Start()
 
- 	{
 
- 		base.Start();
 
- 		this.SetWindowTitleFromLocalizeTerm("透明度");
 
- 		this.m_goParent = base.transform.Find("Parent").gameObject;
 
- 		this.maid = GameMain.Instance.CharacterMgr.GetMaid(0);
 
- 		this.value = this.slider.value;
 
- 		this.visible = false;
 
- 	}
 
- 	public void OnChangerValue(int value)
 
- 	{
 
- 		this.maid.MayuAlpha = value;
 
- 	}
 
- 	public override void Update()
 
- 	{
 
- 		if (SceneEdit.Instance.isFBFace && SceneEdit.Instance != null && SceneEdit.Instance.maid != null && SceneEdit.Instance.NowMPN == MPN.folder_mayu)
 
- 		{
 
- 			this.visible = true;
 
- 			if (this.slider.value != this.value)
 
- 			{
 
- 				this.OnChangerValue((int)this.slider.value);
 
- 				this.value = this.slider.value;
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			this.visible = false;
 
- 		}
 
- 	}
 
- 	public PhotoSliderAndInput slider;
 
- 	private GameObject m_goParent;
 
- 	private float value;
 
- 	private Maid maid;
 
- }
 
 
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