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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using I2.Loc;
- using MaidStatus;
- using Schedule;
- using UnityEngine;
- public class Facility : MonoBehaviour
- {
- public void Init(int facilityTypeID)
- {
- this.m_Param = new Facility.FacilityStatus();
- Facility.FacilityStatus facilityStatus = FacilityDataTable.GetFacilityStatus(facilityTypeID, true);
- this.param.typeID = facilityStatus.typeID;
- this.param.name = facilityStatus.name;
- if (Product.supportMultiLanguage)
- {
- string translation = LocalizationManager.GetTranslation(facilityStatus.termName, true, 0, true, false, null, null);
- if (!string.IsNullOrEmpty(translation))
- {
- this.param.name = translation;
- }
- }
- this.param.parameter = facilityStatus.parameter;
- if (FacilityDataTable.IsExistFacilityPowerUpRecipe(facilityTypeID, true))
- {
- int[] facilityPowerUpRecipeIDArray = FacilityDataTable.GetFacilityPowerUpRecipeIDArray(facilityTypeID, true);
- this.recipe = new Facility.RecipeData[facilityPowerUpRecipeIDArray.Length];
- for (int i = 0; i < this.recipe.Length; i++)
- {
- this.recipe[i] = new Facility.RecipeData(facilityPowerUpRecipeIDArray[i]);
- }
- }
- this.m_EditCostumeArray = new Dictionary<MPN, KeyValuePair<bool, string>>();
- Dictionary<MPN, KeyValuePair<bool, string>> facilityDefaultCostume = FacilityDataTable.GetFacilityDefaultCostume(facilityTypeID, true);
- if (facilityDefaultCostume != null && 0 < facilityDefaultCostume.Count)
- {
- List<MPN> list = new List<MPN>(facilityDefaultCostume.Keys);
- List<KeyValuePair<bool, string>> list2 = new List<KeyValuePair<bool, string>>(facilityDefaultCostume.Values);
- int count = facilityDefaultCostume.Count;
- for (int j = 0; j < count; j++)
- {
- KeyValuePair<bool, string> value = new KeyValuePair<bool, string>(true, list2[j].Value);
- if (Product.isPublic && (list[j] == MPN.panz || list[j] == MPN.bra))
- {
- value = new KeyValuePair<bool, string>(false, list2[j].Value);
- }
- this.m_EditCostumeArray.Add(list[j], value);
- }
- }
- this.m_TypeCostume = Facility.CostumeType.Heroine;
- this.m_AllocationDayTimeMaidGuidList = new List<string>();
- this.m_AllocationNightMaidGuidList = new List<string>();
- this.m_BeforeAllocationDayTimeMaidGuidList = new List<string>();
- this.m_BeforeAllocationNightMaidGuidList = new List<string>();
- this.guid = Guid.NewGuid().ToString();
- }
- public Facility.RecipeData GetRecipeData(int id)
- {
- if (this.m_Recipe == null)
- {
- return null;
- }
- Facility.RecipeData result = null;
- for (int i = 0; i < this.m_Recipe.Length; i++)
- {
- if (this.m_Recipe[i].id == id)
- {
- result = this.m_Recipe[i];
- break;
- }
- }
- return result;
- }
- public bool IsExistRecipeData(int id)
- {
- return this.GetRecipeData(id) != null;
- }
- public void SetRecipeData(Facility.RecipeData recipeData)
- {
- if (this.m_Recipe == null)
- {
- return;
- }
- if (!this.IsExistRecipeData(recipeData.id))
- {
- Debug.LogWarning(string.Concat(new object[]
- {
- "[Facility.cs]施設「",
- this.facilityName,
- "」は強化レシピID:",
- recipeData.id,
- "のレシピに対応していません"
- }));
- return;
- }
- for (int i = 0; i < this.m_Recipe.Length; i++)
- {
- if (this.m_Recipe[i].id == recipeData.id)
- {
- this.m_Recipe[i] = recipeData;
- }
- }
- }
- public Facility.FacilityParameter CalcAllParameter()
- {
- return this.CalcRecipeParameter() + this.m_Param.parameter;
- }
- public Facility.FacilityParameter CalcRecipeParameter()
- {
- Facility.FacilityParameter facilityParameter = new Facility.FacilityParameter();
- if (this.m_Recipe == null)
- {
- return facilityParameter;
- }
- Facility.RecipeData[] recipe = this.m_Recipe;
- for (int i = 0; i < recipe.Length; i++)
- {
- facilityParameter += Facility.RecipeData.CalcFacilityParameter(recipe[i]);
- facilityParameter += FacilityDataTable.GetFacilityPowerUpRecipe(recipe[i].id).parameter;
- }
- return facilityParameter;
- }
- public void SetEditCostume(MPN mpn, string fileName)
- {
- if (!FacilityDataTable.IsEnableFacilityCostumeMPN(mpn))
- {
- Debug.LogWarning(string.Format("[Facility]施設「{0}」:エディットコスチューム「{1}」のキーが存在しない", this.facilityName, mpn));
- return;
- }
- if (fileName.ToLower() == "del")
- {
- if (!CM3.dicDelItem.TryGetValue(mpn, out fileName))
- {
- NDebug.Assert(string.Format("[Facility]MPN「{0}」のdelファイル名の取得に失敗", mpn), false);
- }
- }
- else if (!string.IsNullOrEmpty(fileName))
- {
- if (!Path.HasExtension(fileName))
- {
- fileName += ".menu";
- }
- if (!GameUty.FileSystem.IsExistentFile(fileName))
- {
- Debug.LogWarning(string.Format("[Facility].menuアイテム「{0}」は存在しない", fileName));
- return;
- }
- }
- bool key = false;
- if (this.m_EditCostumeArray.ContainsKey(mpn))
- {
- key = this.m_EditCostumeArray[mpn].Key;
- this.m_EditCostumeArray[mpn] = new KeyValuePair<bool, string>(key, fileName);
- }
- else
- {
- Dictionary<MPN, KeyValuePair<bool, string>> facilityDefaultCostume = FacilityDataTable.GetFacilityDefaultCostume(this.param.typeID, true);
- if (facilityDefaultCostume != null)
- {
- key = facilityDefaultCostume[mpn].Key;
- }
- this.m_EditCostumeArray.Add(mpn, new KeyValuePair<bool, string>(key, fileName));
- }
- }
- public Dictionary<MPN, KeyValuePair<bool, string>> GetEditCostume()
- {
- return new Dictionary<MPN, KeyValuePair<bool, string>>(this.m_EditCostumeArray);
- }
- public string GetEditCostume(MPN mpn)
- {
- if (!this.m_EditCostumeArray.ContainsKey(mpn))
- {
- Debug.LogWarning(string.Format("[Facility]施設「{0}」のエディットコスチューム「{1}」のキーが存在しない", this.facilityName, mpn));
- return string.Empty;
- }
- return this.m_EditCostumeArray[mpn].Value;
- }
- public void DeleteEditCostume(MPN mpn)
- {
- if (!this.m_EditCostumeArray.ContainsKey(mpn))
- {
- Debug.LogWarning(string.Format("[Facility]施設「{0}」のエディットコスチューム「{1}」のキーが存在しない", this.facilityName, mpn));
- return;
- }
- KeyValuePair<bool, string> keyValuePair = this.m_EditCostumeArray[mpn];
- this.m_EditCostumeArray[mpn] = new KeyValuePair<bool, string>(keyValuePair.Key, CM3.dicDelItem[mpn]);
- }
- public void SetCostumeForced(MPN mpn, bool isForced)
- {
- if (!this.m_EditCostumeArray.ContainsKey(mpn))
- {
- Debug.LogWarning(string.Format("[Facility]施設「{0}」のエディットコスチューム「{1}」のキーが存在しない", this.facilityName, mpn));
- return;
- }
- KeyValuePair<bool, string> keyValuePair = this.m_EditCostumeArray[mpn];
- this.m_EditCostumeArray[mpn] = new KeyValuePair<bool, string>(isForced, keyValuePair.Value);
- }
- public bool GetCostumeForced(MPN mpn)
- {
- if (!this.m_EditCostumeArray.ContainsKey(mpn))
- {
- Debug.LogWarning(string.Format("[Facility]施設「{0}」のエディットコスチューム「{1}」のキーが存在しない", this.facilityName, mpn));
- return false;
- }
- return this.m_EditCostumeArray[mpn].Key;
- }
- public void Serialize(BinaryWriter bw)
- {
- bw.Write(this.guid);
- bw.Write(this.m_Param.typeID);
- bw.Write(this.m_Param.name);
- bw.Write(this.m_Param.parameter.income);
- bw.Write(this.m_Param.parameter.valuation);
- bw.Write(this.m_Param.parameter.experienceValue);
- if (this.m_Recipe != null)
- {
- bw.Write(this.m_Recipe.Length);
- for (int i = 0; i < this.m_Recipe.Length; i++)
- {
- bw.Write(this.m_Recipe[i].id);
- bw.Write(this.m_Recipe[i].materialIDArray.Length);
- for (int j = 0; j < this.m_Recipe[i].materialIDArray.Length; j++)
- {
- bw.Write(this.m_Recipe[i].materialIDArray[j]);
- }
- }
- }
- else
- {
- bw.Write(0);
- }
- bw.Write((int)this.m_TypeCostume);
- if (this.m_EditCostumeArray != null)
- {
- MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN();
- bw.Write(facilityCostumeEnableMPN.Length);
- foreach (MPN mpn in facilityCostumeEnableMPN)
- {
- KeyValuePair<bool, string> keyValuePair = default(KeyValuePair<bool, string>);
- if (this.m_EditCostumeArray.ContainsKey(mpn))
- {
- keyValuePair = this.m_EditCostumeArray[mpn];
- }
- bw.Write(Enum.GetName(typeof(MPN), mpn));
- bw.Write(keyValuePair.Key);
- bw.Write((!string.IsNullOrEmpty(keyValuePair.Value)) ? keyValuePair.Value : string.Empty);
- }
- }
- else
- {
- bw.Write(0);
- }
- if (this.m_AllocationDayTimeMaidGuidList != null)
- {
- bw.Write(this.m_AllocationDayTimeMaidGuidList.Count);
- for (int l = 0; l < this.m_AllocationDayTimeMaidGuidList.Count; l++)
- {
- bw.Write(this.m_AllocationDayTimeMaidGuidList[l]);
- }
- }
- else
- {
- bw.Write(0);
- }
- if (this.m_AllocationNightMaidGuidList != null)
- {
- bw.Write(this.m_AllocationNightMaidGuidList.Count);
- for (int m = 0; m < this.m_AllocationNightMaidGuidList.Count; m++)
- {
- bw.Write(this.m_AllocationNightMaidGuidList[m]);
- }
- }
- else
- {
- bw.Write(0);
- }
- if (this.m_BeforeAllocationDayTimeMaidGuidList != null)
- {
- bw.Write(this.m_BeforeAllocationDayTimeMaidGuidList.Count);
- for (int n = 0; n < this.m_BeforeAllocationDayTimeMaidGuidList.Count; n++)
- {
- bw.Write(this.m_BeforeAllocationDayTimeMaidGuidList[n]);
- }
- }
- else
- {
- bw.Write(0);
- }
- if (this.m_BeforeAllocationNightMaidGuidList != null)
- {
- bw.Write(this.m_BeforeAllocationNightMaidGuidList.Count);
- for (int num = 0; num < this.m_BeforeAllocationNightMaidGuidList.Count; num++)
- {
- bw.Write(this.m_BeforeAllocationNightMaidGuidList[num]);
- }
- }
- else
- {
- bw.Write(0);
- }
- this.FixEditCostumeThumbnail();
- }
- public bool Deserialize(BinaryReader br, int version)
- {
- this.guid = br.ReadString();
- this.m_Param.typeID = br.ReadInt32();
- this.m_Param.name = br.ReadString();
- this.m_Param.parameter.income = br.ReadInt32();
- this.m_Param.parameter.valuation = br.ReadInt32();
- this.m_Param.parameter.experienceValue = br.ReadInt32();
- bool flag = FacilityDataTable.IsExistFacilityData(this.m_Param.typeID, true);
- if (!flag)
- {
- string message = string.Format("施設の種類ID[{0}]の情報は存在しないので、この施設情報は失われます", this.m_Param.typeID);
- NDebug.Warning(message);
- Debug.LogWarning(message);
- }
- if (version < 5)
- {
- int num = br.ReadInt32();
- this.m_Recipe = new Facility.RecipeData[num];
- for (int i = 0; i < num; i++)
- {
- int id_ = br.ReadInt32();
- this.m_Recipe[i] = new Facility.RecipeData(id_);
- for (int j = 0; j < this.m_Recipe[i].materialIDArray.Length; j++)
- {
- this.m_Recipe[i].materialIDArray[j] = br.ReadInt32();
- }
- }
- }
- else
- {
- if (FacilityDataTable.IsExistFacilityPowerUpRecipe(this.param.typeID, flag))
- {
- int[] facilityPowerUpRecipeIDArray = FacilityDataTable.GetFacilityPowerUpRecipeIDArray(this.param.typeID, flag);
- this.m_Recipe = new Facility.RecipeData[facilityPowerUpRecipeIDArray.Length];
- for (int k = 0; k < this.m_Recipe.Length; k++)
- {
- this.m_Recipe[k] = new Facility.RecipeData(facilityPowerUpRecipeIDArray[k]);
- }
- }
- else
- {
- this.m_Recipe = null;
- }
- int num2 = br.ReadInt32();
- Facility.RecipeData[] array = new Facility.RecipeData[num2];
- for (int l = 0; l < num2; l++)
- {
- int id_2 = br.ReadInt32();
- array[l] = new Facility.RecipeData(id_2);
- int num3 = br.ReadInt32();
- bool flag2 = array[l].materialIDArray.Length == num3;
- for (int m = 0; m < num3; m++)
- {
- if (flag2)
- {
- array[l].materialIDArray[m] = br.ReadInt32();
- }
- else
- {
- br.ReadInt32();
- }
- }
- }
- foreach (Facility.RecipeData recipeData in array)
- {
- for (int num4 = 0; num4 < this.m_Recipe.Length; num4++)
- {
- if (this.m_Recipe[num4].id == recipeData.id && this.m_Recipe[num4].materialIDArray.Length == recipeData.materialIDArray.Length)
- {
- this.m_Recipe[num4] = recipeData;
- }
- }
- }
- }
- int num5 = br.ReadInt32();
- this.m_TypeCostume = (Facility.CostumeType)Enum.Parse(typeof(Facility.CostumeType), num5.ToString());
- int num6 = br.ReadInt32();
- this.m_EditCostumeArray = new Dictionary<MPN, KeyValuePair<bool, string>>();
- if (version >= 3)
- {
- for (int num7 = 0; num7 < num6; num7++)
- {
- string value = br.ReadString();
- MPN mpn = MPN.null_mpn;
- try
- {
- mpn = (MPN)Enum.Parse(typeof(MPN), value);
- }
- catch (Exception e)
- {
- NDebug.AssertParseError("MPN", e);
- }
- bool key = br.ReadBoolean();
- string value2 = br.ReadString();
- if (FacilityDataTable.IsEnableFacilityCostumeMPN(mpn))
- {
- this.m_EditCostumeArray.Add(mpn, new KeyValuePair<bool, string>(key, value2));
- }
- }
- }
- else
- {
- for (int num8 = 0; num8 < num6; num8++)
- {
- int num9 = br.ReadInt32();
- bool key2 = br.ReadBoolean();
- string text = br.ReadString();
- MPN mpn2 = MPN.null_mpn;
- if (!string.IsNullOrEmpty(text))
- {
- string[] array2 = text.Split(new char[]
- {
- '_'
- });
- foreach (string value3 in array2)
- {
- try
- {
- mpn2 = (MPN)Enum.Parse(typeof(MPN), value3, true);
- break;
- }
- catch
- {
- }
- }
- if (FacilityDataTable.IsEnableFacilityCostumeMPN(mpn2))
- {
- this.m_EditCostumeArray.Add(mpn2, new KeyValuePair<bool, string>(key2, text));
- }
- }
- }
- }
- int num11 = br.ReadInt32();
- this.m_AllocationDayTimeMaidGuidList = new List<string>();
- for (int num12 = 0; num12 < num11; num12++)
- {
- string item = br.ReadString();
- this.m_AllocationDayTimeMaidGuidList.Add(item);
- }
- num11 = br.ReadInt32();
- this.m_AllocationNightMaidGuidList = new List<string>();
- for (int num13 = 0; num13 < num11; num13++)
- {
- string item2 = br.ReadString();
- this.m_AllocationNightMaidGuidList.Add(item2);
- }
- if (version > 0)
- {
- num11 = br.ReadInt32();
- this.m_BeforeAllocationDayTimeMaidGuidList = new List<string>();
- for (int num14 = 0; num14 < num11; num14++)
- {
- string item3 = br.ReadString();
- this.m_BeforeAllocationDayTimeMaidGuidList.Add(item3);
- }
- num11 = br.ReadInt32();
- this.m_BeforeAllocationNightMaidGuidList = new List<string>();
- for (int num15 = 0; num15 < num11; num15++)
- {
- string item4 = br.ReadString();
- this.m_BeforeAllocationNightMaidGuidList.Add(item4);
- }
- }
- return flag;
- }
- public void UpdateMaidCostumeToDefaultCostume(Maid maid)
- {
- Dictionary<MPN, KeyValuePair<bool, string>> facilityDefaultCostume = FacilityDataTable.GetFacilityDefaultCostume(this.param.typeID, true);
- if (facilityDefaultCostume == null)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のデフォルトコスチュームの取得に失敗しました\n施設の種類ID:{1}", this.facilityName, this.param.typeID));
- return;
- }
- if (facilityDefaultCostume.Count <= 0)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のデフォルトコスチュームの数が0以下でした\n施設の種類ID:{1}\u3000\u3000データ数:{2}", this.facilityName, this.param.typeID, facilityDefaultCostume.Count));
- return;
- }
- if (maid == null)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のコスチュームにするメイドにnullが指定されました", this.facilityName));
- return;
- }
- int count = facilityDefaultCostume.Count;
- List<MPN> list = new List<MPN>(facilityDefaultCostume.Keys);
- List<KeyValuePair<bool, string>> list2 = new List<KeyValuePair<bool, string>>(facilityDefaultCostume.Values);
- for (int i = 0; i < count; i++)
- {
- MaidProp prop = maid.GetProp(list[i]);
- prop.strTempFileName = string.Empty;
- prop.nTempFileNameRID = 0;
- if (!list2[i].Key)
- {
- maid.ResetProp(list[i], false);
- }
- else if (list2[i].Value == "del")
- {
- maid.DelProp(list[i], true);
- }
- else
- {
- maid.SetProp(list[i], list2[i].Value, 0, true, false);
- }
- }
- }
- public void UpdateMaidCostumeToEditCostume(Maid maid, bool absoluteChange = false)
- {
- Dictionary<MPN, KeyValuePair<bool, string>> editCostumeArray = this.m_EditCostumeArray;
- if (editCostumeArray == null)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のエディットコスチュームの取得に失敗しました\n施設の種類ID:{1}", this.facilityName, this.param.typeID));
- return;
- }
- if (editCostumeArray.Count <= 0)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のエディットコスチュームの数が0以下でした\n施設の種類ID:{1}\u3000\u3000データ数:{2}", this.facilityName, this.param.typeID, editCostumeArray.Count));
- return;
- }
- if (maid == null)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のコスチュームにするメイドにnullが指定されました", this.facilityName));
- return;
- }
- int count = editCostumeArray.Count;
- List<MPN> list = new List<MPN>(editCostumeArray.Keys);
- List<KeyValuePair<bool, string>> list2 = new List<KeyValuePair<bool, string>>(editCostumeArray.Values);
- for (int i = 0; i < count; i++)
- {
- MaidProp prop = maid.GetProp(list[i]);
- prop.strTempFileName = string.Empty;
- prop.nTempFileNameRID = 0;
- if (!absoluteChange && !list2[i].Key)
- {
- maid.ResetProp(list[i], false);
- }
- else if (list2[i].Value == "del")
- {
- maid.DelProp(list[i], true);
- }
- else
- {
- maid.SetProp(list[i], list2[i].Value, 0, true, false);
- }
- }
- }
- public void UpdateEditCostumeToMaidCostume(Maid maid)
- {
- if (maid == null)
- {
- Debug.LogWarning(string.Format("[Facility]施設『{0}』のコスチューム設定メイドにnullが指定されました", this.facilityName));
- return;
- }
- StringBuilder stringBuilder = new StringBuilder();
- stringBuilder.AppendFormat("[Facility]施設『{0}』のコスチューム\n", this.facilityName);
- foreach (MPN mpn in FacilityDataTable.GetFacilityCostumeEnableMPN())
- {
- MaidProp prop = maid.GetProp(mpn);
- string strTempFileName = prop.strTempFileName;
- this.SetEditCostume(mpn, strTempFileName);
- stringBuilder.AppendFormat("<{0}\t{1}>\n", mpn, strTempFileName);
- }
- }
- public static string GetFacilityEditCostumeThumbnailPath()
- {
- return Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "Thumb") + "\\";
- }
- public string GetFacilityEditCostumeThumbnailName()
- {
- return "f_cos_tmp_" + this.guid + ".png";
- }
- public string GetFacilityEditCostumeThumbnailTrueName()
- {
- return "f_cos_" + this.guid + ".png";
- }
- public Texture2D GetEditCostumeThumbnail()
- {
- Texture2D result = null;
- string facilityEditCostumeThumbnailPath = Facility.GetFacilityEditCostumeThumbnailPath();
- if (!Directory.Exists(facilityEditCostumeThumbnailPath))
- {
- Directory.CreateDirectory(facilityEditCostumeThumbnailPath);
- }
- string text = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailName();
- if (File.Exists(text))
- {
- result = UTY.LoadTexture(text);
- }
- else
- {
- text = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailTrueName();
- if (File.Exists(text))
- {
- result = UTY.LoadTexture(text);
- }
- }
- return result;
- }
- public bool IsExistEditCostumeThumbnail()
- {
- string facilityEditCostumeThumbnailPath = Facility.GetFacilityEditCostumeThumbnailPath();
- if (!Directory.Exists(facilityEditCostumeThumbnailPath))
- {
- return false;
- }
- string path = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailName();
- if (File.Exists(path))
- {
- return true;
- }
- path = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailTrueName();
- return File.Exists(path);
- }
- public Texture2D GetDefaultCostumeThumbnail()
- {
- if (!string.IsNullOrEmpty(this.defaultCostumeThumbnailName))
- {
- string f_strFileName = this.defaultCostumeThumbnailName + ".tex";
- if (GameUty.FileSystem.IsExistentFile(f_strFileName))
- {
- return ImportCM.CreateTexture(f_strFileName);
- }
- Debug.LogWarningFormat("施設デフォルト衣装サムネイル「{0}」がない", new object[]
- {
- this.defaultCostumeThumbnailName
- });
- }
- else
- {
- Debug.LogWarningFormat("施設「{0}」のデフォルト衣装サムネイル名が空文字だった", new object[]
- {
- this.defaultName
- });
- }
- return null;
- }
- private void FixEditCostumeThumbnail()
- {
- string facilityEditCostumeThumbnailPath = Facility.GetFacilityEditCostumeThumbnailPath();
- if (!Directory.Exists(facilityEditCostumeThumbnailPath))
- {
- return;
- }
- string text = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailName();
- if (!File.Exists(text))
- {
- return;
- }
- string text2 = facilityEditCostumeThumbnailPath + this.GetFacilityEditCostumeThumbnailTrueName();
- try
- {
- if (File.Exists(text2))
- {
- File.Delete(text2);
- }
- File.Move(text, text2);
- }
- catch
- {
- }
- }
- public static void DeleteTmpEditCostumeThumnails()
- {
- string facilityEditCostumeThumbnailPath = Facility.GetFacilityEditCostumeThumbnailPath();
- if (!Directory.Exists(facilityEditCostumeThumbnailPath))
- {
- return;
- }
- string[] files = Directory.GetFiles(facilityEditCostumeThumbnailPath, "*", SearchOption.TopDirectoryOnly);
- for (int i = 0; i < files.Length; i++)
- {
- string text = string.Empty;
- try
- {
- text = files[i].Substring(facilityEditCostumeThumbnailPath.Length, files[i].Length - facilityEditCostumeThumbnailPath.Length);
- }
- catch
- {
- }
- if (string.IsNullOrEmpty(text))
- {
- files[i] = string.Empty;
- }
- else if (0 > text.IndexOf(".png") || 0 > text.IndexOf("f_cos_tmp_"))
- {
- files[i] = string.Empty;
- }
- }
- for (int j = 0; j < files.Length; j++)
- {
- if (!string.IsNullOrEmpty(files[j]))
- {
- try
- {
- File.Delete(files[j]);
- }
- catch
- {
- }
- }
- }
- }
- public void LoadFacilityBG()
- {
- FacilityDataTable.FacilityDefaultData facilityDefaultData = FacilityDataTable.GetFacilityDefaultData(this.param.typeID, true);
- if (facilityDefaultData == null)
- {
- return;
- }
- string fileName = facilityDefaultData.fileName;
- if (string.IsNullOrEmpty(fileName))
- {
- Debug.LogWarningFormat("[Facility]施設「{0}」の背景プレハブ名が空でした", new object[]
- {
- this.facilityName
- });
- return;
- }
- GameMain.Instance.BgMgr.ChangeBg(fileName);
- }
- public Facility.FacilityStatus param
- {
- get
- {
- return this.m_Param;
- }
- }
- public Facility.RecipeData[] recipe
- {
- get
- {
- return this.m_Recipe;
- }
- set
- {
- this.m_Recipe = value;
- }
- }
- public string facilityName
- {
- get
- {
- return this.m_Param.name;
- }
- set
- {
- this.m_Param.name = value;
- }
- }
- public int facilityIncome
- {
- get
- {
- return this.m_Param.parameter.income;
- }
- set
- {
- this.m_Param.parameter.income = value;
- }
- }
- public int facilityValuation
- {
- get
- {
- return this.m_Param.parameter.valuation;
- }
- set
- {
- this.m_Param.parameter.valuation = value;
- }
- }
- public int facilityExperienceValue
- {
- get
- {
- return this.m_Param.parameter.experienceValue;
- }
- set
- {
- this.m_Param.parameter.experienceValue = value;
- }
- }
- public int facilityLevel
- {
- get
- {
- FacilityManager facilityMgr = GameMain.Instance.FacilityMgr;
- if (!facilityMgr)
- {
- NDebug.Assert("[Facility]施設マネージャクラスが見つかりません", false);
- return -1;
- }
- return facilityMgr.GetFacilityLevel(this.param.typeID);
- }
- }
- public SimpleExperienceSystem expSystem
- {
- get
- {
- FacilityManager facilityMgr = GameMain.Instance.FacilityMgr;
- if (!facilityMgr)
- {
- NDebug.Assert("[Facility]施設マネージャクラスが見つかりません", false);
- return null;
- }
- return facilityMgr.GetFacilityExpSystem(this.param.typeID);
- }
- }
- public int staffRankDayTime
- {
- get
- {
- int[] staffRankArray = this.defaultData.staffRankArray;
- int num = 0;
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- Maid[] allocationMaidArray = this.GetAllocationMaidArray(ScheduleMgr.ScheduleTime.DayTime);
- foreach (Maid maid in allocationMaidArray)
- {
- num += this.CalcStaffRank(maid);
- }
- int j;
- for (j = 0; j < staffRankArray.Length; j++)
- {
- if (num <= staffRankArray[j])
- {
- break;
- }
- }
- return j + 1;
- }
- }
- public int staffRankNight
- {
- get
- {
- int[] staffRankArray = this.defaultData.staffRankArray;
- int num = 0;
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- Maid[] allocationMaidArray = this.GetAllocationMaidArray(ScheduleMgr.ScheduleTime.Night);
- foreach (Maid maid in allocationMaidArray)
- {
- num += this.CalcStaffRank(maid);
- }
- int j;
- for (j = 0; j < staffRankArray.Length; j++)
- {
- if (num <= staffRankArray[j])
- {
- break;
- }
- }
- return j + 1;
- }
- }
- public int GetStaffRank(ScheduleMgr.ScheduleTime scheduleTime)
- {
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- return this.staffRankDayTime;
- }
- if (scheduleTime == ScheduleMgr.ScheduleTime.Night)
- {
- return this.staffRankNight;
- }
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return -1;
- }
- private int CalcStaffRank(Maid maid)
- {
- return Facility.CalcStaffRank(maid, this.defaultData.businessType);
- }
- private static int CalcStaffRank(Maid maid, FacilityDataTable.BusinessType type)
- {
- Status status = maid.status;
- double num = 0.0;
- if (type != FacilityDataTable.BusinessType.接待系)
- {
- if (type != FacilityDataTable.BusinessType.営業系)
- {
- if (type != FacilityDataTable.BusinessType.アイドル系)
- {
- if (type == FacilityDataTable.BusinessType.無し)
- {
- num += Facility.ConvertRevisionStatus((double)status.lovely);
- num += Facility.ConvertRevisionStatus((double)status.elegance);
- num += Facility.ConvertRevisionStatus((double)status.charm);
- num += Facility.ConvertRevisionStatus((double)status.care);
- num += Facility.ConvertRevisionStatus((double)status.reception);
- num += Facility.ConvertRevisionStatus((double)status.cooking);
- num += Facility.ConvertRevisionStatus((double)status.vocal);
- num += Facility.ConvertRevisionStatus((double)status.dance);
- num += Facility.ConvertRevisionStatus((double)status.inyoku);
- num += Facility.ConvertRevisionStatus((double)status.mvalue);
- num += Facility.ConvertRevisionStatus((double)status.hentai);
- num += Facility.ConvertRevisionStatus((double)status.housi);
- num /= 6.0;
- }
- }
- else
- {
- num += Facility.ConvertRevisionStatus((double)status.lovely);
- num += Facility.ConvertRevisionStatus((double)status.elegance);
- num += Facility.ConvertRevisionStatus((double)status.charm);
- num += Facility.ConvertRevisionStatus((double)status.vocal);
- num += Facility.ConvertRevisionStatus((double)status.dance);
- num /= 3.0;
- }
- }
- else
- {
- num += Facility.ConvertRevisionStatus((double)status.lovely);
- num += Facility.ConvertRevisionStatus((double)status.elegance);
- num += Facility.ConvertRevisionStatus((double)status.charm);
- num += Facility.ConvertRevisionStatus((double)status.reception);
- num += Facility.ConvertRevisionStatus((double)status.inyoku);
- num += Facility.ConvertRevisionStatus((double)status.mvalue);
- num += Facility.ConvertRevisionStatus((double)status.hentai);
- num += Facility.ConvertRevisionStatus((double)status.housi);
- num /= 4.0;
- }
- }
- else
- {
- num += Facility.ConvertRevisionStatus((double)status.lovely);
- num += Facility.ConvertRevisionStatus((double)status.elegance);
- num += Facility.ConvertRevisionStatus((double)status.charm);
- num += Facility.ConvertRevisionStatus((double)status.care);
- num += Facility.ConvertRevisionStatus((double)status.cooking);
- num /= 3.0;
- }
- return (int)num;
- }
- private static double ConvertRevisionStatus(double value)
- {
- double num = (double)Mathf.Clamp((float)value, 0f, 9999f);
- return Math.Ceiling(value / 500.0);
- }
- public bool isOperationDayTime
- {
- get
- {
- return this.nowDayTimeMaidCount >= this.minMaidCount;
- }
- }
- public bool isOperationNight
- {
- get
- {
- return this.nowNightMaidCount >= this.minMaidCount;
- }
- }
- public bool IsOperation(ScheduleMgr.ScheduleTime scheduleTime)
- {
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- return this.isOperationDayTime;
- }
- if (scheduleTime == ScheduleMgr.ScheduleTime.Night)
- {
- return this.isOperationNight;
- }
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return false;
- }
- public int minMaidCount
- {
- get
- {
- int result = 0;
- if (FacilityDataTable.IsExistFacilityData(this.param.typeID, true))
- {
- FacilityDataTable.FacilityDefaultData facilityDefaultData = FacilityDataTable.GetFacilityDefaultData(this.param.typeID, true);
- result = facilityDefaultData.minMaidCount;
- }
- else
- {
- Debug.LogErrorFormat("[Facility]施設の種類ID[{0}]の情報は存在しない", new object[]
- {
- this.param.typeID
- });
- }
- return result;
- }
- }
- public int maxMaidCount
- {
- get
- {
- int result = 0;
- if (FacilityDataTable.IsExistFacilityData(this.param.typeID, true))
- {
- FacilityDataTable.FacilityDefaultData facilityDefaultData = FacilityDataTable.GetFacilityDefaultData(this.param.typeID, true);
- result = facilityDefaultData.maxMaidCount;
- }
- else
- {
- Debug.LogErrorFormat("[Facility]施設の種類ID[{0}]の情報は存在しない", new object[]
- {
- this.param.typeID
- });
- }
- return result;
- }
- }
- public int nowDayTimeMaidCount
- {
- get
- {
- return this.m_AllocationDayTimeMaidGuidList.Count;
- }
- }
- public int nowNightMaidCount
- {
- get
- {
- return this.m_AllocationNightMaidGuidList.Count;
- }
- }
- public int NowMaidCount(ScheduleMgr.ScheduleTime scheduleTime)
- {
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- return this.nowDayTimeMaidCount;
- }
- if (scheduleTime == ScheduleMgr.ScheduleTime.Night)
- {
- return this.nowNightMaidCount;
- }
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return 0;
- }
- public bool AllocationMaid(Maid maid, ScheduleMgr.ScheduleTime scheduleTime)
- {
- string guid = maid.status.guid;
- Facility maidAssignedFacility = GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(maid, scheduleTime);
- if (maidAssignedFacility && maidAssignedFacility != this)
- {
- maidAssignedFacility.RemoveAllocationMaid(maid, scheduleTime);
- }
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- if (this.m_AllocationDayTimeMaidGuidList.Contains(guid))
- {
- Debug.LogWarningFormat("メイド「{0}」は既に割り当てられています", new object[]
- {
- maid.name
- });
- return false;
- }
- if (this.m_BeforeAllocationDayTimeMaidGuidList.Contains(guid))
- {
- this.m_BeforeAllocationDayTimeMaidGuidList.Remove(guid);
- }
- this.m_AllocationDayTimeMaidGuidList.Add(guid);
- }
- else
- {
- if (scheduleTime != ScheduleMgr.ScheduleTime.Night)
- {
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return false;
- }
- if (this.m_AllocationNightMaidGuidList.Contains(guid))
- {
- Debug.LogWarningFormat("メイド「{0}」は既に割り当てられています", new object[]
- {
- maid.name
- });
- return false;
- }
- if (this.m_BeforeAllocationNightMaidGuidList.Contains(guid))
- {
- this.m_BeforeAllocationNightMaidGuidList.Remove(guid);
- }
- this.m_AllocationNightMaidGuidList.Add(guid);
- }
- return true;
- }
- public bool RemoveAllocationMaid(Maid maid, ScheduleMgr.ScheduleTime scheduleTime)
- {
- string guid = maid.status.guid;
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- if (!this.m_AllocationDayTimeMaidGuidList.Contains(guid))
- {
- Debug.LogWarningFormat("メイド「{0}」は割り当てられていません", new object[]
- {
- maid.name
- });
- return false;
- }
- this.m_AllocationDayTimeMaidGuidList.Remove(guid);
- }
- else
- {
- if (scheduleTime != ScheduleMgr.ScheduleTime.Night)
- {
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return false;
- }
- if (!this.m_AllocationNightMaidGuidList.Contains(guid))
- {
- Debug.LogWarningFormat("メイド「{0}」は割り当てられていません", new object[]
- {
- maid.name
- });
- return false;
- }
- this.m_AllocationNightMaidGuidList.Remove(guid);
- }
- return true;
- }
- public void UpdateAllocationMaidList()
- {
- this.UpdateAllocationDayTimeMaidList();
- this.UpdateAllocationNightMaidList();
- }
- public void UpdateAllocationDayTimeMaidList()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- List<string> list = new List<string>();
- List<string> list2 = new List<string>();
- List<string> list3 = new List<string>();
- Maid[] allocationMaidArray = this.GetAllocationMaidArray(ScheduleMgr.ScheduleTime.DayTime, ref list2);
- for (int i = 0; i < allocationMaidArray.Length; i++)
- {
- list.Add(allocationMaidArray[i].status.guid);
- }
- foreach (string text in this.m_BeforeAllocationDayTimeMaidGuidList)
- {
- if (!string.IsNullOrEmpty(text))
- {
- Maid stockMaid = characterMgr.GetStockMaid(text);
- if (stockMaid)
- {
- if (!GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(stockMaid, ScheduleMgr.ScheduleTime.DayTime))
- {
- if (ScheduleAPI.FacilitySlotActive(text, this, ScheduleMgr.ScheduleTime.DayTime))
- {
- list.Add(text);
- }
- else
- {
- list3.Add(text);
- }
- }
- }
- }
- }
- foreach (string item in list2)
- {
- if (!list3.Contains(item))
- {
- list3.Add(item);
- }
- }
- this.m_AllocationDayTimeMaidGuidList = list;
- this.m_BeforeAllocationDayTimeMaidGuidList = list3;
- }
- public void UpdateAllocationNightMaidList()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- List<string> list = new List<string>();
- List<string> list2 = new List<string>();
- List<string> list3 = new List<string>();
- Maid[] allocationMaidArray = this.GetAllocationMaidArray(ScheduleMgr.ScheduleTime.Night, ref list2);
- for (int i = 0; i < allocationMaidArray.Length; i++)
- {
- list.Add(allocationMaidArray[i].status.guid);
- }
- foreach (string text in this.m_BeforeAllocationNightMaidGuidList)
- {
- if (!string.IsNullOrEmpty(text))
- {
- Maid stockMaid = characterMgr.GetStockMaid(text);
- if (stockMaid)
- {
- if (!GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(stockMaid, ScheduleMgr.ScheduleTime.Night))
- {
- if (ScheduleAPI.FacilitySlotActive(text, this, ScheduleMgr.ScheduleTime.Night))
- {
- list.Add(text);
- }
- else
- {
- list3.Add(text);
- }
- }
- }
- }
- }
- foreach (string item in list2)
- {
- if (!list3.Contains(item))
- {
- list3.Add(item);
- }
- }
- this.m_AllocationNightMaidGuidList = list;
- this.m_BeforeAllocationNightMaidGuidList = list3;
- }
- public Maid[] GetAllocationMaidArray(ScheduleMgr.ScheduleTime scheduleTime)
- {
- List<string> list = new List<string>();
- return this.GetAllocationMaidArray(scheduleTime, ref list);
- }
- public Maid[] GetAllocationMaidArray(ScheduleMgr.ScheduleTime scheduleTime, ref List<string> excludeMaidList)
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- List<Maid> list = new List<Maid>();
- List<string> list2 = new List<string>();
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- list2 = this.m_AllocationDayTimeMaidGuidList;
- }
- else
- {
- if (scheduleTime != ScheduleMgr.ScheduleTime.Night)
- {
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return null;
- }
- list2 = this.m_AllocationNightMaidGuidList;
- }
- int count = list2.Count;
- for (int i = 0; i < count; i++)
- {
- string text = list2[i];
- Maid maid = characterMgr.GetMaid(text);
- if (maid == null)
- {
- maid = characterMgr.GetStockMaid(text);
- }
- if (maid != null)
- {
- if (ScheduleAPI.FacilitySlotActive(text, this, scheduleTime))
- {
- list.Add(maid);
- }
- else if (excludeMaidList != null)
- {
- excludeMaidList.Add(text);
- }
- }
- else
- {
- Debug.LogFormat("GUID「{0}」のメイドがいなくなりました。", new object[]
- {
- text
- });
- }
- }
- return list.ToArray();
- }
- public bool IsAllocationMaid(Maid maid, ScheduleMgr.ScheduleTime scheduleTime)
- {
- bool result;
- if (scheduleTime == ScheduleMgr.ScheduleTime.DayTime)
- {
- result = this.m_AllocationDayTimeMaidGuidList.Contains(maid.status.guid);
- }
- else
- {
- if (scheduleTime != ScheduleMgr.ScheduleTime.Night)
- {
- NDebug.Assert(string.Format("スケジュール時間帯に不正な値が入りました\n時間帯:{0}", scheduleTime), false);
- return false;
- }
- result = this.m_AllocationNightMaidGuidList.Contains(maid.status.guid);
- }
- return result;
- }
- public Facility.CostumeType typeCostume
- {
- get
- {
- return this.m_TypeCostume;
- }
- set
- {
- this.m_TypeCostume = value;
- }
- }
- public string defaultName
- {
- get
- {
- return FacilityDataTable.GetFacilityStatus(this.param.typeID, true).name;
- }
- }
- public string defaultTermName
- {
- get
- {
- return FacilityDataTable.GetFacilityStatus(this.param.typeID, true).termName;
- }
- }
- public FacilityDataTable.FacilityDefaultData defaultData
- {
- get
- {
- return FacilityDataTable.GetFacilityDefaultData(this.param.typeID, true);
- }
- }
- public string defaultCostumeThumbnailName
- {
- get
- {
- return FacilityDataTable.GetFacilityDefaultCostumeThumbnailName(this.param.typeID, true);
- }
- }
- public string guid { get; private set; }
- [SerializeField]
- private Facility.FacilityStatus m_Param;
- [SerializeField]
- private Facility.RecipeData[] m_Recipe;
- [SerializeField]
- private Facility.CostumeType m_TypeCostume;
- private Dictionary<MPN, KeyValuePair<bool, string>> m_EditCostumeArray;
- private List<string> m_AllocationDayTimeMaidGuidList;
- private List<string> m_AllocationNightMaidGuidList;
- private List<string> m_BeforeAllocationDayTimeMaidGuidList;
- private List<string> m_BeforeAllocationNightMaidGuidList;
- public enum CostumeType
- {
- Default,
- Edit,
- Heroine
- }
- [Serializable]
- public class FacilityStatus
- {
- public int typeID;
- public string name = string.Empty;
- public string termName = string.Empty;
- public Facility.FacilityParameter parameter = new Facility.FacilityParameter();
- }
- [Serializable]
- public class FacilityParameter
- {
- public FacilityParameter()
- {
- this.dataArray[0] = 0;
- this.dataArray[1] = 0;
- this.dataArray[2] = 0;
- }
- public FacilityParameter(int income_, int valuation_, int experienceValue_)
- {
- this.dataArray[0] = income_;
- this.dataArray[1] = valuation_;
- this.dataArray[2] = experienceValue_;
- }
- public int income
- {
- get
- {
- return this.dataArray[0];
- }
- set
- {
- this.dataArray[0] = value;
- }
- }
- public int valuation
- {
- get
- {
- return this.dataArray[1];
- }
- set
- {
- this.dataArray[1] = value;
- }
- }
- public int experienceValue
- {
- get
- {
- return this.dataArray[2];
- }
- set
- {
- this.dataArray[2] = value;
- }
- }
- public int Length
- {
- get
- {
- return this.dataArray.Length;
- }
- }
- public int this[int i]
- {
- get
- {
- switch (i)
- {
- case 0:
- return this.income;
- case 1:
- return this.valuation;
- case 2:
- return this.experienceValue;
- default:
- Debug.LogError("[FacilityParameter]施設パラメータのインデクサーの添え字が範囲外です");
- return 0;
- }
- }
- set
- {
- switch (i)
- {
- case 0:
- this.income = value;
- break;
- case 1:
- this.valuation = value;
- break;
- case 2:
- this.experienceValue = value;
- break;
- default:
- Debug.LogError("[FacilityParameter]施設パラメータのインデクサーの添え字が範囲外です");
- break;
- }
- }
- }
- public string GetParameterName(int parameterIndex)
- {
- return FacilityDataTable.GetFacilityParameterName(parameterIndex + 1);
- }
- public static Facility.FacilityParameter operator +(Facility.FacilityParameter a, Facility.FacilityParameter b)
- {
- return new Facility.FacilityParameter(a[0] + b[0], a[1] + b[1], a[2] + b[2]);
- }
- public static Facility.FacilityParameter operator -(Facility.FacilityParameter a, Facility.FacilityParameter b)
- {
- return new Facility.FacilityParameter(a[0] - b[0], a[1] - b[1], a[2] - b[2]);
- }
- [SerializeField]
- private int[] dataArray = new int[3];
- }
- public class PowerUpMaterial
- {
- public int id;
- public string name = string.Empty;
- public int categoryID;
- public Facility.FacilityParameter parameter = new Facility.FacilityParameter();
- }
- public class PowerUpRecipe
- {
- public int id;
- public string name = string.Empty;
- public int[] materialCategoryIDArray;
- public Facility.FacilityParameter parameter = new Facility.FacilityParameter();
- }
- [Serializable]
- public class RecipeData
- {
- public RecipeData(int id_)
- {
- this.id = id_;
- Facility.PowerUpRecipe facilityPowerUpRecipe = FacilityDataTable.GetFacilityPowerUpRecipe(id_);
- this.materialIDArray = new int[facilityPowerUpRecipe.materialCategoryIDArray.Length];
- }
- public Facility.FacilityParameter defaultParameter
- {
- get
- {
- return FacilityDataTable.GetFacilityPowerUpRecipe(this.id).parameter;
- }
- }
- public Facility.FacilityParameter additionalParameter
- {
- get
- {
- return Facility.RecipeData.CalcFacilityParameter(this.materialIDArray);
- }
- }
- public Facility.FacilityParameter parameter
- {
- get
- {
- return this.defaultParameter + this.additionalParameter;
- }
- }
- public string name
- {
- get
- {
- return FacilityDataTable.GetFacilityRecipeData(this.id).name;
- }
- }
- public static Facility.FacilityParameter CalcFacilityParameter(Facility.RecipeData recipeData)
- {
- return Facility.RecipeData.CalcFacilityParameter(recipeData.materialIDArray);
- }
- public static Facility.FacilityParameter CalcFacilityParameter(int[] materialIDArray)
- {
- Facility.FacilityParameter facilityParameter = new Facility.FacilityParameter();
- if (materialIDArray != null)
- {
- for (int i = 0; i < materialIDArray.Length; i++)
- {
- if (FacilityDataTable.IsExistPowerUpMaterial(materialIDArray[i]))
- {
- facilityParameter += FacilityDataTable.GetFacilityPowerUpMaterial(materialIDArray[i]).parameter;
- }
- }
- }
- return facilityParameter;
- }
- public static Facility.FacilityParameter CalcFacilityDefaultParameter(int facilityTypeID)
- {
- Facility.FacilityParameter facilityParameter = new Facility.FacilityParameter();
- if (FacilityDataTable.IsExistFacilityData(facilityTypeID, true) && FacilityDataTable.IsExistFacilityPowerUpRecipe(facilityTypeID, true))
- {
- int[] facilityPowerUpRecipeIDArray = FacilityDataTable.GetFacilityPowerUpRecipeIDArray(facilityTypeID, true);
- for (int i = 0; i < facilityPowerUpRecipeIDArray.Length; i++)
- {
- facilityParameter += FacilityDataTable.GetFacilityPowerUpRecipe(facilityPowerUpRecipeIDArray[i]).parameter;
- }
- }
- return facilityParameter;
- }
- public int id;
- public int[] materialIDArray;
- }
- }
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