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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public class DeskCustomizeWindowManager : BasePhotoWindowManager
- {
- public override void Awake()
- {
- base.Awake();
- }
- public override void Start()
- {
- base.Start();
- }
- public void Save()
- {
- List<DeskManager.InstansData> item_inst_data = DeskManager.item_inst_data;
- for (int i = 0; i < item_inst_data.Count; i++)
- {
- if (!(item_inst_data[i].item_object == null))
- {
- Transform transform = item_inst_data[i].item_object.transform;
- item_inst_data[i].position = transform.position;
- item_inst_data[i].rotation = transform.rotation.eulerAngles;
- item_inst_data[i].scale = transform.localScale;
- }
- }
- }
- protected override string save_fullpath_uidata
- {
- get
- {
- string str = Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "SaveData");
- return str + "/CustomizeUISetting.save";
- }
- }
- protected override string save_header_uidata
- {
- get
- {
- return "CM3D2_CustomizeUISetting";
- }
- }
- }
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