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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- namespace SceneEditWindow
- {
- public abstract class BaseIconWindow : BasePhotoWindow
- {
- public override void Awake()
- {
- base.Awake();
- this.tabPanel = this.itemGrit.GetComponent<UIWFTabPanel>();
- NDebug.AssertNull(this.tabPanel);
- List<int> list = this.CreateItemIdList();
- for (int i = 0; i < list.Count; i++)
- {
- UIWFTabButton uiwftabButton = this.CreateItemObject(this.itemGrit.gameObject, list[i]);
- uiwftabButton.name = list[i].ToString();
- this.tabButtonDic.Add(list[i], uiwftabButton);
- EventDelegate.Add(uiwftabButton.onSelect, delegate
- {
- if (!UIWFSelectButton.selected)
- {
- return;
- }
- this.OnSelectItem(int.Parse(UIWFSelectButton.current.name));
- });
- }
- Utility.ResetNGUI(this.itemGrit);
- UIScrollBar componentInChildren = base.GetComponentInChildren<UIScrollBar>();
- Utility.ResetNGUI(componentInChildren);
- this.UpdateChildren();
- }
- protected abstract void OnSelectItem(int selectItemId);
- protected abstract UIWFTabButton CreateItemObject(GameObject parent, int createItemId);
- protected abstract List<int> CreateItemIdList();
- [SerializeField]
- public SceneEdit sceneEdit;
- [SerializeField]
- private UIGrid itemGrit;
- protected UIWFTabPanel tabPanel;
- protected Dictionary<int, UIWFTabButton> tabButtonDic = new Dictionary<int, UIWFTabButton>();
- }
- }
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