OnaholeChuBlipDevice.cs 578 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class OnaholeChuBlipDevice : MonoBehaviour
  5. {
  6. private Dictionary<string, float> data_dic_ = new Dictionary<string, float>();
  7. private float insertDepth;
  8. private float pistonSpeed;
  9. private float pistonSpeedUpdateTime;
  10. private float calcPistonSpeed;
  11. private float beforeInsertDepth;
  12. private float beforeInsertDir;
  13. private float updateStroke;
  14. private float stroke;
  15. private float pistonSmooth = 0.75f;
  16. private int dir;
  17. private float decisionInsertDepth;
  18. private float testDepth;
  19. }