| 12345678910111213141516171819202122232425262728293031323334 | using System;namespace UnityEngine.PostProcessing{	[Serializable]	public abstract class PostProcessingModel	{		public bool enabled		{			get			{				return this.m_Enabled;			}			set			{				this.m_Enabled = value;				if (value)				{					this.OnValidate();				}			}		}		public abstract void Reset();		public virtual void OnValidate()		{		}		[SerializeField]		[GetSet("enabled")]		private bool m_Enabled;	}}
 |