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- using System;
- using System.IO;
- using UnityEngine;
- namespace SceneEditWindow
- {
- [AddComponentMenu("SceneEditWindow/WindowManager")]
- public class WindowManager : BasePhotoWindowManager
- {
- protected override string save_fullpath_uidata
- {
- get
- {
- string str = Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "SaveData");
- return str + "/EditUI.save";
- }
- }
- protected override string save_header_uidata
- {
- get
- {
- return "CM3D2_EditModeUISetting";
- }
- }
- }
- }
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