WindowManager.cs 519 B

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  1. using System;
  2. using System.IO;
  3. using UnityEngine;
  4. namespace SceneEditWindow
  5. {
  6. [AddComponentMenu("SceneEditWindow/WindowManager")]
  7. public class WindowManager : BasePhotoWindowManager
  8. {
  9. protected override string save_fullpath_uidata
  10. {
  11. get
  12. {
  13. string str = Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "SaveData");
  14. return str + "/EditUI.save";
  15. }
  16. }
  17. protected override string save_header_uidata
  18. {
  19. get
  20. {
  21. return "CM3D2_EditModeUISetting";
  22. }
  23. }
  24. }
  25. }