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							- using System;
 
- using System.IO;
 
- public class DealerMaid
 
- {
 
- 	public Maid Maid
 
- 	{
 
- 		get
 
- 		{
 
- 			return this.m_DealerMaid;
 
- 		}
 
- 	}
 
- 	private void Init(bool is_active)
 
- 	{
 
- 		if (this.m_DealerMaid)
 
- 		{
 
- 			return;
 
- 		}
 
- 		int num = (!is_active) ? GameMain.Instance.CharacterMgr.GetStockMaidCount() : GameMain.Instance.CharacterMgr.GetMaidCount();
 
- 		for (int i = 0; i < num; i++)
 
- 		{
 
- 			Maid maid;
 
- 			if (is_active)
 
- 			{
 
- 				maid = GameMain.Instance.CharacterMgr.GetMaid(i);
 
- 			}
 
- 			else
 
- 			{
 
- 				maid = GameMain.Instance.CharacterMgr.GetStockMaid(i);
 
- 			}
 
- 			if (maid)
 
- 			{
 
- 				bool flag = maid.status.personal.uniqueName == "Muku" && maid.status.mainChara;
 
- 				if (flag)
 
- 				{
 
- 					this.m_DealerMaid = maid;
 
- 					if (is_active)
 
- 					{
 
- 						this.m_ActiveNo = maid.ActiveSlotNo;
 
- 						this.m_StockNo = -1;
 
- 					}
 
- 					else
 
- 					{
 
- 						this.m_ActiveNo = -1;
 
- 						this.m_StockNo = i;
 
- 					}
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	public void Init()
 
- 	{
 
- 		if (this.m_DealerMaid)
 
- 		{
 
- 			this.SetDealerMaid(this.m_DealerMaid);
 
- 		}
 
- 		else
 
- 		{
 
- 			this.Init(true);
 
- 			this.Init(false);
 
- 		}
 
- 	}
 
- 	public void SetDealerMaid(Maid maid)
 
- 	{
 
- 		this.m_DealerMaid = maid;
 
- 		this.m_ActiveNo = maid.ActiveSlotNo;
 
- 		if (this.m_ActiveNo >= 0)
 
- 		{
 
- 			this.m_StockNo = -1;
 
- 		}
 
- 		else
 
- 		{
 
- 			for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++)
 
- 			{
 
- 				if (maid == GameMain.Instance.CharacterMgr.GetStockMaid(i))
 
- 				{
 
- 					this.m_StockNo = i;
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	public void Serialize(BinaryWriter bw)
 
- 	{
 
- 		this.Init();
 
- 		bw.Write(this.m_ActiveNo);
 
- 		bw.Write(this.m_StockNo);
 
- 	}
 
- 	public void Deserialize(BinaryReader br)
 
- 	{
 
- 		this.m_ActiveNo = br.ReadInt32();
 
- 		this.m_StockNo = br.ReadInt32();
 
- 		this.m_DealerMaid = null;
 
- 		if (this.m_ActiveNo >= 0)
 
- 		{
 
- 			this.m_DealerMaid = GameMain.Instance.CharacterMgr.GetMaid(this.m_ActiveNo);
 
- 		}
 
- 		else if (this.m_StockNo >= 0)
 
- 		{
 
- 			this.m_DealerMaid = GameMain.Instance.CharacterMgr.GetStockMaid(this.m_StockNo);
 
- 		}
 
- 		this.Init();
 
- 	}
 
- 	private int m_ActiveNo = -1;
 
- 	private int m_StockNo = -1;
 
- 	private Maid m_DealerMaid;
 
- }
 
 
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