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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace wf
- {
- public class CsvCommonIdManager
- {
- public CsvCommonIdManager(string csvTopCommonName, string typeName, CsvCommonIdManager.Type type, Func<int, bool> customCheckFunction = null)
- {
- this.idMap = new SortedDictionary<int, KeyValuePair<string, string>>();
- this.nameMap = new Dictionary<string, int>();
- this.type = type;
- AFileSystemBase fileSystem = GameUty.FileSystem;
- List<string> pathList = GameUty.PathList;
- string fileName = csvTopCommonName + "_enabled_list";
- string str = csvTopCommonName + "_list";
- this.enabledIdList = new HashSet<int>();
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, pathList, fileName, ref this.enabledIdList);
- using (AFileBase afileBase = fileSystem.FileOpen(str + ".nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, str + ".nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- int num = 0;
- int cellAsInteger = csvParser.GetCellAsInteger(num++, i);
- if (type == CsvCommonIdManager.Type.IdAndUniqueName)
- {
- string cellAsString = csvParser.GetCellAsString(num++, i);
- string cellAsString2 = csvParser.GetCellAsString(num++, i);
- if (this.idMap.ContainsKey(cellAsInteger) || this.nameMap.ContainsKey(cellAsString) || string.IsNullOrEmpty(cellAsString))
- {
- if (this.idMap.ContainsKey(cellAsInteger))
- {
- Debug.LogError(string.Concat(new object[]
- {
- typeName,
- "のID[",
- cellAsInteger,
- "]が重複しています"
- }));
- }
- else if (this.nameMap.ContainsKey(cellAsString))
- {
- Debug.LogError(typeName + "の名前[" + cellAsString + "]が重複しています");
- }
- else
- {
- Debug.LogError(string.Concat(new object[]
- {
- typeName,
- "の名前が空です\n",
- i + 1,
- "行目"
- }));
- }
- }
- else if (customCheckFunction == null || customCheckFunction(cellAsInteger))
- {
- this.idMap.Add(cellAsInteger, new KeyValuePair<string, string>(cellAsString, cellAsString2));
- this.nameMap.Add(cellAsString, cellAsInteger);
- }
- }
- else
- {
- string cellAsString3 = csvParser.GetCellAsString(num++, i);
- if (this.idMap.ContainsKey(cellAsInteger))
- {
- if (this.idMap.ContainsKey(cellAsInteger))
- {
- Debug.LogError(string.Concat(new object[]
- {
- typeName,
- "のID[",
- cellAsInteger,
- "]が重複しています"
- }));
- }
- }
- else if (customCheckFunction == null || customCheckFunction(cellAsInteger))
- {
- this.idMap.Add(cellAsInteger, new KeyValuePair<string, string>(string.Empty, cellAsString3));
- }
- }
- }
- }
- }
- }
- }
- public CsvCommonIdManager(Dictionary<int, KeyValuePair<string, string>> idMap, Dictionary<string, int> nameMap, HashSet<int> enabledIdList, CsvCommonIdManager.Type type)
- {
- this.idMap = new SortedDictionary<int, KeyValuePair<string, string>>(idMap);
- this.nameMap = new Dictionary<string, int>(nameMap);
- this.enabledIdList = new HashSet<int>(enabledIdList);
- this.type = type;
- }
- public static void ReadEnabledIdList(CsvCommonIdManager.FileSystemType fileSystemType, bool readPathList, string fileName, ref HashSet<int> destList)
- {
- AFileSystemBase fileSystem = null;
- List<string> pathList = null;
- if (fileSystemType == CsvCommonIdManager.FileSystemType.Normal)
- {
- fileSystem = GameUty.FileSystem;
- if (readPathList)
- {
- pathList = GameUty.PathList;
- }
- }
- else if (fileSystemType == CsvCommonIdManager.FileSystemType.Old)
- {
- fileSystem = GameUty.FileSystemOld;
- if (readPathList)
- {
- pathList = GameUty.PathListOld;
- }
- }
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, pathList, fileName, ref destList);
- }
- public static void ReadEnabledIdList(AFileSystemBase fileSystem, List<string> pathList, string fileName, ref HashSet<int> destList)
- {
- if (destList == null)
- {
- destList = new HashSet<int>();
- }
- string str = fileName;
- fileName += ".nei";
- if (!fileSystem.IsExistentFile(fileName))
- {
- if (pathList != null)
- {
- foreach (string str2 in pathList)
- {
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, null, str + "_" + str2, ref destList);
- }
- }
- return;
- }
- using (AFileBase afileBase = fileSystem.FileOpen(fileName))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, fileName + "\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- int cellAsInteger = csvParser.GetCellAsInteger(0, i);
- if (!destList.Contains(cellAsInteger))
- {
- destList.Add(cellAsInteger);
- }
- }
- }
- }
- }
- if (pathList != null)
- {
- foreach (string str3 in pathList)
- {
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, null, str + "_" + str3, ref destList);
- }
- }
- }
- public static void ReadEnabledIdList(AFileSystemBase fileSystem, List<string> pathList, string fileName, ref HashSet<string> destList)
- {
- if (destList == null)
- {
- destList = new HashSet<string>();
- }
- string str = fileName;
- fileName += ".nei";
- if (!fileSystem.IsExistentFile(fileName))
- {
- if (pathList != null)
- {
- foreach (string str2 in pathList)
- {
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, null, str + "_" + str2, ref destList);
- }
- }
- return;
- }
- using (AFileBase afileBase = fileSystem.FileOpen(fileName))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, fileName + "\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- string cellAsString = csvParser.GetCellAsString(0, i);
- if (!destList.Contains(cellAsString))
- {
- destList.Add(cellAsString);
- }
- }
- }
- }
- }
- if (pathList != null)
- {
- foreach (string str3 in pathList)
- {
- CsvCommonIdManager.ReadEnabledIdList(fileSystem, null, str + "_" + str3, ref destList);
- }
- }
- }
- public readonly SortedDictionary<int, KeyValuePair<string, string>> idMap;
- public readonly Dictionary<string, int> nameMap;
- public readonly HashSet<int> enabledIdList;
- public readonly CsvCommonIdManager.Type type;
- public enum Type
- {
- IdAndUniqueName,
- IdOnly
- }
- public enum FileSystemType
- {
- Normal,
- Old
- }
- }
- }
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