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- using System;
- using UnityEngine;
- public abstract class IKCtrlData
- {
- public IKCtrlData(FullBodyIKCtrl ik_ctrl, Transform tgt_bone, bool use_old = false, bool attach_ik = false)
- {
- this.MyIKCtrl = ik_ctrl;
- this.UseOldIK = use_old;
- this.m_TargetBone = tgt_bone;
- this.m_AttachPointIK = attach_ik;
- string text = (!this.MyIKCtrl.TgtChara.boMAN) ? "Bip01" : "ManBip";
- string name = this.m_TargetBone.name;
- Transform transform = this.MyIKCtrl.IKTgtRoot.Find(name);
- if (!transform)
- {
- transform = new GameObject(name).transform;
- transform.transform.SetParent(this.MyIKCtrl.IKTgtRoot, false);
- GameObject gameObject = new GameObject("IKTarget");
- gameObject.transform.SetParent(transform.transform, false);
- this.m_IKTarget = gameObject.transform;
- }
- else
- {
- this.m_IKTarget = transform.Find("IKTarget");
- }
- this.m_BoneTgtPair = new IKCtrlData.BoneTgtPair(this.TargetBone, this.m_IKTarget);
- this.IkCmoInit();
- this.m_PointIKData.IKCtrl = ik_ctrl;
- this.m_RotateIKData.IKCtrl = ik_ctrl;
- }
- public IKCtrlData.IKSettingData PointIK
- {
- get
- {
- return this.m_PointIKData;
- }
- }
- public IKCtrlData.IKSettingData RotateIK
- {
- get
- {
- return this.m_RotateIKData;
- }
- }
- public TBody.IKCMO IKCmo
- {
- get
- {
- return this.m_IKCmo;
- }
- }
- public bool ForceIK
- {
- get
- {
- return this.m_ForceIK;
- }
- set
- {
- this.m_ForceIK = (this.m_ForceIKEnable && value);
- }
- }
- public IKCtrlData.PosRotPair BlendPosRot
- {
- get
- {
- return this.m_BlendPosRot;
- }
- }
- public bool IsIKExec
- {
- get
- {
- return this.m_PointIKData.IsIKExec || this.m_RotateIKData.IsIKExec || this.ForceIK;
- }
- }
- public bool IsIKExecTruth
- {
- get
- {
- return this.GetIKExecTruth(IKCtrlData.IKAttachType.NewPoint) || this.GetIKExecTruth(IKCtrlData.IKAttachType.Rotate);
- }
- }
- public bool IsWeightOver0
- {
- get
- {
- return this.PositionWeight * this.m_PosWeightBase > 0f || this.RotationWeight * this.m_RotWeightBase > 0f;
- }
- }
- public bool OldIkExec
- {
- get
- {
- return this.m_PointIKData.IsIKExec && this.m_PointIKData.IsOldIK;
- }
- }
- public bool AttachPointIK
- {
- get
- {
- return this.m_AttachPointIK;
- }
- }
- public Transform IKTarget
- {
- get
- {
- return this.m_IKTarget;
- }
- }
- public IKCtrlData.Vec3Enable OffsetEnable
- {
- get
- {
- return this.m_OffsetEnable;
- }
- }
- public virtual Transform TargetBone
- {
- get
- {
- return this.m_TargetBone;
- }
- }
- public bool IsSelfIKAttach { get; protected set; }
- public Transform[] ChainBones
- {
- get
- {
- return this.m_ChainBones;
- }
- }
- public float PositionWeight
- {
- get
- {
- return this.PointIK.Weight;
- }
- set
- {
- this.PointIK.Weight = value;
- this.OnPostSetPositionWeight(value);
- }
- }
- public float RotationWeight
- {
- get
- {
- return this.RotateIK.Weight;
- }
- set
- {
- this.RotateIK.Weight = value;
- this.OnPostSetRotationWeight(value);
- }
- }
- public virtual bool NeedFullbodySolverUpdate
- {
- get
- {
- return false;
- }
- }
- public static bool operator true(IKCtrlData data)
- {
- return data != null;
- }
- public static bool operator false(IKCtrlData data)
- {
- return data == null;
- }
- public static bool operator !(IKCtrlData data)
- {
- return data == null;
- }
- private void IkCmoInit()
- {
- if (!this.UseOldIK)
- {
- return;
- }
- this.IKCmo.Init(this.TargetBone.parent.parent, this.TargetBone.parent, this.TargetBone, this.MyIKCtrl.TgtBody);
- }
- public void SetFlagTarget(IKCtrlData.IKAttachType attach_type, string name)
- {
- if (this.MyIKCtrl.TgtChara.boMAN)
- {
- this.GetFlagData(attach_type).Target = this.MyIKCtrl.TgtBody.GetBone(name);
- }
- else
- {
- this.GetFlagData(attach_type).Target = this.MyIKCtrl.GetSTFlagObj(name);
- }
- }
- public void SetIKSetting(IKCtrlData.IKAttachType attachType, IKCtrlData.IKExecTiming timing, Maid tgt_maid, int slot_no, string attach_name, Transform axis_bone, Vector3 f_vecOffset, bool do_animation = false)
- {
- this.SetIKSetting(attachType, timing, tgt_maid, slot_no, attach_name, axis_bone, null, f_vecOffset, do_animation);
- }
- public void SetIKSetting(IKCtrlData.IKAttachType attachType, IKCtrlData.IKExecTiming timing, Maid tgt_maid, Transform target, Vector3 f_vecOffset, bool do_animation = false)
- {
- this.SetIKSetting(attachType, timing, tgt_maid, -1, string.Empty, null, target, f_vecOffset, do_animation);
- }
- public void SetIKSetting(IKCtrlData.IKAttachType attachType, IKCtrlData.IKExecTiming timing, Transform target, Vector3 f_vecOffset, bool do_animation = false)
- {
- this.SetIKSetting(attachType, timing, null, -1, string.Empty, null, target, f_vecOffset, do_animation);
- }
- public void SetIKSetting(IKCtrlData.IKAttachType attachType, IKCtrlData.IKExecTiming timing, Maid tgt_maid, string bone_name, Transform target, Vector3 f_vecOffset, bool do_animation = false)
- {
- this.SetIKSetting(attachType, timing, tgt_maid, -1, bone_name, null, target, f_vecOffset, do_animation);
- }
- public virtual void SetIKSetting(IKCtrlData.IKAttachType attachType, IKCtrlData.IKExecTiming timing, Maid tgt_maid, int slot_no, string attach_name, Transform axis_bone, Transform target, Vector3 f_vecOffset, bool do_animation = false)
- {
- this.GetIKSettingData(attachType).ChangeIKType(attachType);
- if (this.GetIKSettingData(attachType).MyType != attachType)
- {
- return;
- }
- this.MyIKCtrl.IKActive = true;
- this.BlendPosRot.Copy(this.m_lastIKPosRot);
- this.m_AnimPosRotOffset.Reset();
- this.m_FirstPosRotOffset.Reset();
- this.m_FirstTgtPosRot.Reset();
- if (!target && !string.IsNullOrEmpty(attach_name))
- {
- this.IsSelfIKAttach |= (tgt_maid == this.MyIKCtrl.TgtChara);
- }
- this.GetIKSettingData(attachType).SetIKSetting(timing, tgt_maid, slot_no, attach_name, axis_bone, target, f_vecOffset, do_animation);
- this.GetFlagData(attachType).IsFlagChange();
- }
- public virtual void SetPullState(bool pull_on)
- {
- }
- protected virtual void OnPostSetPositionWeight(float val)
- {
- }
- protected virtual void OnPostSetRotationWeight(float val)
- {
- }
- public virtual void TagetTransCpy()
- {
- this.m_BoneTgtPair.Copy();
- float num = 0f;
- this.RotationWeight = num;
- this.PositionWeight = num;
- }
- public virtual void ApplyIKSetting()
- {
- if (this.ForceIK)
- {
- this.GetIKSettingData(IKCtrlData.IKAttachType.NewPoint).ChangeIKType(IKCtrlData.IKAttachType.NewPoint);
- }
- if (!this.MyIKCtrl.IsUpdateEnd)
- {
- this.m_EachOtherIK = false;
- this.ForceIK |= this.MyIKCtrl.AllForceIK;
- }
- this.ApplyIKSetting(this.GetIKSettingData(IKCtrlData.IKAttachType.NewPoint));
- this.ApplyIKSetting(this.GetIKSettingData(IKCtrlData.IKAttachType.Rotate));
- }
- private void ApplyIKSetting(IKCtrlData.IKSettingData data)
- {
- if (this.MyIKCtrl.IsUpdateLate)
- {
- return;
- }
- if (data.curTargetData.TgtChara && data.curTargetData.TgtChara != this.MyIKCtrl.TgtChara)
- {
- IKCtrlData ikdata = data.curTargetData.TgtChara.IKCtrl.GetIKData(data.curTargetData.Tgt_AttachName);
- if (ikdata != null && ikdata.IsIKExec)
- {
- IKCtrlData.IKSettingData iksettingData = ikdata.GetIKSettingData(data.MyType);
- this.m_EachOtherIK = this.IsEachBoneIK(iksettingData);
- }
- if (!data.curTargetData.TgtChara.body0.LateUpdateEnd && !this.MyIKCtrl.TgtBody.LateUpdateEnd)
- {
- this.MyIKCtrl.IsUpdateLate = true;
- if (data.curTargetData.TgtChara.IKCtrl.IsIKExec)
- {
- FullBodyIKCtrl ikctrl = data.curTargetData.TgtChara.IKCtrl;
- ikctrl.PostSolverUpdate = (Action)Delegate.Combine(ikctrl.PostSolverUpdate, new Action(this.MyIKCtrl.LateIKUpdate));
- }
- else
- {
- TBody body = data.curTargetData.TgtChara.body0;
- body.OnLateUpdateEnd = (Action)Delegate.Combine(body.OnLateUpdateEnd, new Action(this.MyIKCtrl.LateIKUpdate));
- }
- return;
- }
- }
- if (data.BlendType != IKCtrlData.IKBlendType.Not_Blend && data.BlendTime <= 0f)
- {
- data.BlendReset(false);
- }
- data.DoSetOffset = false;
- data.IsIKExec = true;
- Vector3 position = this.TargetBone.position;
- Quaternion rotation = this.TargetBone.rotation;
- if (this.GetFlagData(data.MyType).IsEnable)
- {
- if (!this.GetFlagData(data.MyType).BlendCtrlSelf)
- {
- IKCtrlData.IKExecTiming curExecTiming = data.changeFlagData.curExecTiming;
- this.MultiTgtDataToPosRot(data, IKCtrlData.IKExecTiming.Normal, curExecTiming, ref position, ref rotation);
- data.DoSetOffset = true;
- data.IsIKExec = true;
- }
- else
- {
- IKCtrlData.IKExecTiming lastExecTiming = data.changeFlagData.lastExecTiming;
- if (this.GetFlagData(data.MyType).IsFlagChange())
- {
- IKCtrlData.IKTargetData tgtData = data.GetTgtData(lastExecTiming);
- data.BlendReset(true);
- data.curTargetData.SetLastTarget(tgtData.Tgt_AttachName, tgtData.TgtChara, tgtData.Target, tgtData.TgtOffset);
- data.CheckBlendType(true);
- if (data.MyType == IKCtrlData.IKAttachType.Rotate)
- {
- this.BlendPosRot.rot = this.m_lastIKPosRot.rot;
- }
- else
- {
- this.BlendPosRot.pos = this.m_lastIKPosRot.pos;
- }
- this.SetIKPosRot(data, ref position, ref rotation, false, IKCtrlData.IKExecTiming.Normal);
- }
- else
- {
- this.SetIKPosRot(data, ref position, ref rotation, false, IKCtrlData.IKExecTiming.Normal);
- }
- }
- }
- else
- {
- this.SetIKPosRot(data, ref position, ref rotation, false, IKCtrlData.IKExecTiming.Normal);
- }
- if (data.IsIKExec)
- {
- if (data.FirstFrame && !data.BlendNow)
- {
- if (data.IsPointAttach)
- {
- this.m_FirstTgtPosRot.pos = position;
- }
- else
- {
- this.m_FirstTgtPosRot.rot = rotation;
- }
- }
- this.SetTargetTransform(data, position, rotation);
- if (this.m_EachOtherIK && !data.curTargetData.TgtChara.IKCtrl.IsUpdateEnd)
- {
- if (data.IsPointAttach)
- {
- this.PositionWeight *= 0.5f;
- }
- else
- {
- this.RotationWeight *= 0.5f;
- }
- }
- if (data.DoAnimation && !data.BlendNow)
- {
- if (!data.DoSetPosRot)
- {
- Transform targetBone = this.TargetBone;
- if (data.IsPointAttach)
- {
- if (!data.FirstFrame)
- {
- this.IKTarget.position += targetBone.position - this.m_FirstTgtPosRot.pos - this.m_FirstPosRotOffset.pos;
- }
- else
- {
- this.m_FirstPosRotOffset.pos = targetBone.position - this.m_FirstTgtPosRot.pos;
- }
- }
- else if (!data.FirstFrame)
- {
- this.IKTarget.rotation *= targetBone.rotation * Quaternion.Inverse(this.m_FirstTgtPosRot.rot) * Quaternion.Inverse(this.m_FirstPosRotOffset.rot);
- }
- else
- {
- this.m_FirstPosRotOffset.rot = targetBone.rotation * Quaternion.Inverse(this.m_FirstTgtPosRot.rot);
- }
- }
- }
- else
- {
- this.m_AnimPosRotOffset.Reset();
- }
- if (!data.BlendNow)
- {
- data.FirstFrame = false;
- }
- if (data.curTargetData.IsTgtAxis)
- {
- KasaiUtility.DrawAxis(position, rotation, 0.125f);
- }
- if (!data.DoSetPosRot && data.BlendType != IKCtrlData.IKBlendType.Not_Blend)
- {
- data.ElapsedTime += Time.deltaTime;
- if (data.ElapsedTime >= data.BlendTime)
- {
- data.BlendReset(false);
- }
- }
- data.DoSetPosRot = true;
- }
- }
- private void SetIKPosRot(IKCtrlData.IKSettingData setting_data, ref Vector3 pos, ref Quaternion rot, bool include_offset = false, IKCtrlData.IKExecTiming flag_type = IKCtrlData.IKExecTiming.Normal)
- {
- this.SetIKPosRot(setting_data, setting_data.GetTgtData(flag_type), ref pos, ref rot, include_offset);
- }
- private void SetIKPosRot(IKCtrlData.IKSettingData setting_data, IKCtrlData.IKTargetData tgt_data, ref Vector3 pos, ref Quaternion rot, bool include_offset = false)
- {
- if (tgt_data.Target != null)
- {
- pos = tgt_data.Target.position;
- rot = tgt_data.Target.rotation;
- }
- else if (tgt_data.Tgt_AttachName != string.Empty)
- {
- if (this.MyIKCtrl.TgtBody.goSlot[tgt_data.Tgt_AttachSlot].morph != null)
- {
- if (tgt_data.TgtChara != null && tgt_data.TgtChara.body0 != null)
- {
- tgt_data.TgtChara.body0.SkinMeshUpdateOnce();
- Vector3 vector;
- tgt_data.TgtChara.body0.goSlot[tgt_data.Tgt_AttachSlot].morph.GetAttachPoint(tgt_data.Tgt_AttachName, out pos, out rot, out vector, false);
- if (setting_data.MyType == IKCtrlData.IKAttachType.NewPoint && tgt_data.AxisTgt)
- {
- rot = tgt_data.AxisTgt.rotation;
- }
- }
- else
- {
- setting_data.IsIKExec = false;
- tgt_data.Tgt_AttachName = string.Empty;
- }
- }
- }
- else if (this.ForceIK)
- {
- pos = this.m_IKTarget.position;
- rot = this.m_IKTarget.rotation;
- }
- else if (setting_data.BlendType == IKCtrlData.IKBlendType.IK_To_Detach)
- {
- pos = this.BlendPosRot.pos;
- rot = this.BlendPosRot.rot;
- }
- else
- {
- setting_data.IsIKExec = false;
- }
- if (setting_data.IsIKExec && include_offset)
- {
- if (setting_data.IsPointAttach)
- {
- Vector3 start = pos;
- switch (this.posOffsetType)
- {
- case IKCtrlData.PosOffsetType.OffsetTarget:
- pos += rot * tgt_data.TgtOffset;
- break;
- case IKCtrlData.PosOffsetType.OffsetWorld:
- pos += tgt_data.TgtOffset;
- break;
- case IKCtrlData.PosOffsetType.OffsetBone:
- pos -= this.TargetBone.rotation * tgt_data.TgtOffset;
- break;
- }
- Debug.DrawLine(start, pos, Color.white);
- }
- else
- {
- rot *= Quaternion.Euler(tgt_data.TgtOffset);
- }
- }
- }
- protected bool IsEachBoneIK(IKCtrlData.IKSettingData data)
- {
- return data.IsIKExec && data.curTargetData.Target == this.TargetBone;
- }
- private void MultiTgtDataToPosRot(IKCtrlData.IKSettingData data, IKCtrlData.IKExecTiming from, IKCtrlData.IKExecTiming to, ref Vector3 pos, ref Quaternion rot)
- {
- IKCtrlData.IKTargetData tgtData = data.GetTgtData(from);
- IKCtrlData.IKTargetData tgtData2 = data.GetTgtData(to);
- Vector3 a = pos;
- Quaternion a2 = rot;
- this.SetIKPosRot(data, tgtData, ref a, ref a2, true);
- Vector3 b = pos;
- Quaternion b2 = rot;
- this.SetIKPosRot(data, tgtData2, ref b, ref b2, true);
- float blendValue = this.GetFlagData(data.MyType).GetBlendValue(from, to);
- if (data.IsPointAttach)
- {
- if (!tgtData.ExistTgt)
- {
- this.m_PosWeightBase = ((!tgtData2.ExistTgt) ? 0f : blendValue);
- }
- else
- {
- this.m_PosWeightBase = 1f;
- }
- pos = Vector3.Lerp(a, b, blendValue);
- }
- else
- {
- if (!tgtData.ExistTgt)
- {
- this.m_RotWeightBase = ((!tgtData2.ExistTgt) ? 0f : blendValue);
- }
- else
- {
- this.m_RotWeightBase = 1f;
- }
- rot = Quaternion.Lerp(a2, b2, blendValue);
- }
- }
- protected virtual void SetTargetTransform(IKCtrlData.IKSettingData data, Vector3 pos, Quaternion rot)
- {
- IKCtrlData.IKTargetData curTargetData = data.curTargetData;
- switch (data.MyType)
- {
- case IKCtrlData.IKAttachType.Point:
- pos += this.m_AnimPosRotOffset.pos;
- Debug.DrawLine(pos, pos + rot * Vector3.forward * 0.2f, Color.cyan);
- if (!data.DoSetOffset)
- {
- this.IkCmoPorc(pos, data.curTargetData.TgtOffset);
- }
- else
- {
- this.IkCmoPorc(pos, Vector3.zero);
- }
- break;
- case IKCtrlData.IKAttachType.Rotate:
- rot *= this.m_AnimPosRotOffset.rot;
- if (!data.DoSetOffset)
- {
- rot *= Quaternion.Euler(data.curTargetData.TgtOffset);
- }
- rot = Quaternion.Euler(this.GetIKEnable(data.MyType).GetEnable(this.TargetBone.eulerAngles, rot.eulerAngles, false));
- this.m_IKTarget.rotation = rot;
- if (data.BlendType == IKCtrlData.IKBlendType.IK_To_IK)
- {
- this.m_IKTarget.rotation = Quaternion.Lerp(this.BlendPosRot.rot, this.m_IKTarget.rotation, data.BlendWeight);
- this.RotationWeight = this.m_RotWeightBase;
- }
- else if (data.BlendType == IKCtrlData.IKBlendType.IK_To_Detach)
- {
- this.RotationWeight = this.m_RotWeightBase * (1f - data.BlendWeight);
- }
- else
- {
- this.RotationWeight = this.m_RotWeightBase * data.BlendWeight;
- }
- break;
- case IKCtrlData.IKAttachType.NewPoint:
- pos += this.m_AnimPosRotOffset.pos;
- if (!data.DoSetOffset)
- {
- Vector3 start = pos;
- switch (this.posOffsetType)
- {
- case IKCtrlData.PosOffsetType.OffsetTarget:
- pos += rot * curTargetData.TgtOffset;
- break;
- case IKCtrlData.PosOffsetType.OffsetWorld:
- pos += curTargetData.TgtOffset;
- break;
- case IKCtrlData.PosOffsetType.OffsetBone:
- pos -= this.TargetBone.rotation * curTargetData.TgtOffset;
- break;
- }
- Debug.DrawLine(start, pos, Color.white);
- }
- pos = this.GetIKEnable(data.MyType).GetEnable(this.TargetBone.position, pos, false);
- this.m_IKTarget.position = pos;
- if (data.BlendType == IKCtrlData.IKBlendType.IK_To_IK)
- {
- this.m_IKTarget.position = Vector3.Lerp(this.BlendPosRot.pos, this.m_IKTarget.position, data.BlendWeight);
- this.PositionWeight = this.m_PosWeightBase;
- }
- else if (data.BlendType == IKCtrlData.IKBlendType.IK_To_Detach)
- {
- this.PositionWeight = this.m_PosWeightBase * (1f - data.BlendWeight);
- }
- else
- {
- this.PositionWeight = this.m_PosWeightBase * data.BlendWeight;
- }
- break;
- }
- data.DoSetOffset = true;
- }
- private void IkCmoPorc(Vector3 tgt, Vector3 vechand_offset)
- {
- if (!this.UseOldIK)
- {
- return;
- }
- for (int i = 0; i < 3; i++)
- {
- this.IKCmo.Porc(this.TargetBone.parent.parent, this.TargetBone.parent, this.TargetBone, tgt, vechand_offset, this);
- }
- }
- public virtual void Update()
- {
- }
- public virtual void LateUpdate()
- {
- this.SaveLastBonePosRot();
- this.GetIKSettingData(IKCtrlData.IKAttachType.NewPoint).DoSetPosRot = (this.GetIKSettingData(IKCtrlData.IKAttachType.Rotate).DoSetPosRot = false);
- }
- public virtual void SaveLastBonePosRot()
- {
- this.m_lastIKPosRot.Copy(this.m_TargetBone);
- }
- public virtual void Detach(IKCtrlData.IKAttachType attachType)
- {
- this.ForceIK = false;
- this.m_BoneTgtPair.PosOffset = Vector3.zero;
- this.IsSelfIKAttach = false;
- this.BlendPosRot.Copy(this.m_lastIKPosRot);
- this.GetFlagData(attachType).Reset();
- this.GetIKSettingData(attachType).Detach();
- }
- public IKCtrlData.IKSettingData GetIKSettingData(IKCtrlData.IKAttachType attach_type)
- {
- if (attach_type == IKCtrlData.IKAttachType.Rotate)
- {
- return this.m_RotateIKData;
- }
- return this.m_PointIKData;
- }
- public IKCtrlData.ChangeFlagData GetFlagData(IKCtrlData.IKAttachType attach_type)
- {
- return this.GetIKSettingData(attach_type).changeFlagData;
- }
- public IKCtrlData.IKTargetData GetTargetData(IKCtrlData.IKAttachType attach_type)
- {
- return this.GetIKSettingData(attach_type).curTargetData;
- }
- public IKCtrlData.IKTargetData GetTargetData(IKCtrlData.IKAttachType attach_type, IKCtrlData.IKExecTiming exec_timing)
- {
- return this.GetIKSettingData(attach_type).GetTgtData(exec_timing);
- }
- private bool IsIKTargetChara(IKCtrlData.IKAttachType attach_type, Maid chara)
- {
- IKCtrlData.IKSettingData iksettingData = this.GetIKSettingData(attach_type);
- foreach (IKCtrlData.IKExecTiming timing in (IKCtrlData.IKExecTiming[])Enum.GetValues(typeof(IKCtrlData.IKExecTiming)))
- {
- IKCtrlData.IKTargetData tgtData = iksettingData.GetTgtData(timing);
- if (tgtData.TgtChara == chara)
- {
- return true;
- }
- }
- return false;
- }
- public bool IsIKTargetChara(Maid chara)
- {
- return this.IsIKTargetChara(IKCtrlData.IKAttachType.NewPoint, chara) || this.IsIKTargetChara(IKCtrlData.IKAttachType.Rotate, chara);
- }
- public IKCtrlData.Vec3Enable GetIKEnable(IKCtrlData.IKAttachType attach_type)
- {
- return this.GetIKSettingData(attach_type).offsetEnable;
- }
- public bool GetIKExecTruth(IKCtrlData.IKAttachType attach_type)
- {
- IKCtrlData.IKSettingData iksettingData = (attach_type != IKCtrlData.IKAttachType.Rotate) ? this.PointIK : this.RotateIK;
- float num = (attach_type != IKCtrlData.IKAttachType.Rotate) ? this.PositionWeight : this.RotationWeight;
- bool flag = iksettingData.IsIKExec && num > 0f;
- if (iksettingData.changeFlagData.IsEnable)
- {
- flag &= (iksettingData.changeFlagData.GetFlagValue() > 0f);
- }
- return flag;
- }
- [SerializeField]
- [Header("位置IK")]
- private IKCtrlData.IKSettingData m_PointIKData = new IKCtrlData.IKSettingData(IKCtrlData.IKAttachType.NewPoint);
- [SerializeField]
- [Header("回転IK")]
- private IKCtrlData.IKSettingData m_RotateIKData = new IKCtrlData.IKSettingData(IKCtrlData.IKAttachType.Rotate);
- private TBody.IKCMO m_IKCmo = new TBody.IKCMO();
- private IKCtrlData.PosRotPair m_BlendPosRot = new IKCtrlData.PosRotPair();
- [SerializeField]
- [Space]
- private IKCtrlData.PosRotPair m_AnimPosRotOffset = new IKCtrlData.PosRotPair();
- private IKCtrlData.PosRotPair m_FirstPosRotOffset = new IKCtrlData.PosRotPair();
- [SerializeField]
- private bool m_AttachPointIK;
- [SerializeField]
- private Transform m_TargetBone;
- [SerializeField]
- private Transform m_IKTarget;
- [SerializeField]
- private bool m_DrawLine = true;
- private IKCtrlData.BoneTgtPair m_BoneTgtPair;
- protected IKCtrlData.PosRotPair m_FirstTgtPosRot = new IKCtrlData.PosRotPair();
- protected IKCtrlData.PosRotPair m_lastIKPosRot = new IKCtrlData.PosRotPair();
- [SerializeField]
- [Range(0f, 1f)]
- protected float m_PosWeightBase = 1f;
- [SerializeField]
- [Range(0f, 1f)]
- protected float m_RotWeightBase = 1f;
- [SerializeField]
- protected bool m_ForceIK;
- protected bool m_ForceIKEnable;
- protected bool m_EachOtherIK;
- protected IKCtrlData.Vec3Enable m_OffsetEnable = new IKCtrlData.Vec3Enable();
- [Space]
- public IKCtrlData.PosOffsetType posOffsetType;
- public readonly FullBodyIKCtrl MyIKCtrl;
- public readonly bool UseOldIK;
- protected Transform[] m_ChainBones;
- public enum IKAttachType
- {
- Point,
- Rotate,
- NewPoint
- }
- public enum IKBlendType
- {
- Detach_To_IK,
- IK_To_IK,
- IK_To_Detach,
- Not_Blend
- }
- public enum PosOffsetType
- {
- OffsetTarget,
- OffsetWorld,
- OffsetBone
- }
- public enum IKExecTiming
- {
- Normal,
- FlagPositive,
- FlagNegative = -1
- }
- [Serializable]
- public class Vec3Enable
- {
- public bool AnyDisable
- {
- get
- {
- return !this.EnableX || !this.EnableY || !this.EnableZ;
- }
- }
- public Vector3 GetEnable(Vector3 pos, bool inverse = false)
- {
- if (this.EnableX == inverse)
- {
- pos.x = 0f;
- }
- if (this.EnableY == inverse)
- {
- pos.y = 0f;
- }
- if (this.EnableZ == inverse)
- {
- pos.z = 0f;
- }
- return pos;
- }
- public Vector3 GetEnable(Vector3 from, Vector3 to, bool inverse = false)
- {
- if (this.EnableX == inverse)
- {
- to.x = from.x;
- }
- if (this.EnableY == inverse)
- {
- to.y = from.y;
- }
- if (this.EnableZ == inverse)
- {
- to.z = from.z;
- }
- return to;
- }
- public void Recet()
- {
- this.EnableX = (this.EnableY = (this.EnableZ = true));
- }
- public void Copy(IKCtrlData.Vec3Enable cpy)
- {
- this.EnableX = cpy.EnableX;
- this.EnableY = cpy.EnableY;
- this.EnableZ = cpy.EnableZ;
- }
- public string OffEnableToStr()
- {
- if (!this.AnyDisable)
- {
- return string.Empty;
- }
- string text = " disable=";
- if (!this.EnableX)
- {
- text += "x";
- }
- if (!this.EnableY)
- {
- if (!this.EnableX)
- {
- text += ",";
- }
- text += "y";
- }
- if (!this.EnableZ)
- {
- if (!this.EnableX || !this.EnableY)
- {
- text += ",";
- }
- text += "z";
- }
- return text;
- }
- public bool EnableX = true;
- public bool EnableY = true;
- public bool EnableZ = true;
- }
- [Serializable]
- public class PosRotPair
- {
- public void Reset()
- {
- this.pos = Vector3.zero;
- this.rot = new Quaternion(0f, 0f, 0f, 1f);
- }
- public void Copy(IKCtrlData.PosRotPair pair)
- {
- this.pos = pair.pos;
- this.rot = pair.rot;
- }
- public void Copy(Transform transform)
- {
- this.pos = transform.position;
- this.rot = transform.rotation;
- }
- public void DrawAxis()
- {
- KasaiUtility.DrawAxis(this.pos, this.rot, 0.0625f);
- }
- public Vector3 pos = Vector3.zero;
- public Quaternion rot = new Quaternion(0f, 0f, 0f, 1f);
- }
- public class BoneTgtPair
- {
- public BoneTgtPair(Transform bone, Transform target)
- {
- this.Bone = bone;
- this.Target = target;
- }
- public void Copy()
- {
- this.Target.position = this.Bone.position + this.PosOffset;
- this.Target.rotation = this.Bone.rotation;
- }
- public readonly Transform Bone;
- public readonly Transform Target;
- public Vector3 PosOffset = Vector3.zero;
- }
- [Serializable]
- public class ChangeFlagData
- {
- public bool IsEnable
- {
- get
- {
- return this.Target != null;
- }
- }
- public IKCtrlData.IKExecTiming lastExecTiming { get; private set; }
- public IKCtrlData.IKExecTiming curExecTiming
- {
- get
- {
- if (this.GetFlagValue() > 0f)
- {
- return IKCtrlData.IKExecTiming.FlagPositive;
- }
- if (this.GetFlagValue() < 0f)
- {
- return IKCtrlData.IKExecTiming.FlagNegative;
- }
- return IKCtrlData.IKExecTiming.Normal;
- }
- }
- public float GetFlagValue()
- {
- if (!this.Target)
- {
- return 0f;
- }
- return Vector3.Dot(this.Target.localPosition, this.Axis) / this.OnValue;
- }
- public float GetBlendValue(IKCtrlData.IKExecTiming from, IKCtrlData.IKExecTiming to)
- {
- if (from == to)
- {
- return 1f;
- }
- return Mathf.InverseLerp((float)from, (float)to, this.GetFlagValue());
- }
- public bool IsFlagChange()
- {
- if (!this.Target)
- {
- return false;
- }
- IKCtrlData.IKExecTiming lastExecTiming = this.lastExecTiming;
- this.lastExecTiming = this.curExecTiming;
- return lastExecTiming != this.lastExecTiming;
- }
- public void Reset()
- {
- this.Target = null;
- this.lastExecTiming = IKCtrlData.IKExecTiming.Normal;
- this.BlendCtrlSelf = false;
- }
- public Transform Target;
- public Vector3 Axis = Vector3.forward;
- public float OnValue = 0.1f;
- [HideInInspector]
- public bool BlendCtrlSelf;
- }
- [Serializable]
- public class IKTargetData
- {
- public IKTargetData(bool is_for_point)
- {
- this.IsForPointTarget = is_for_point;
- }
- public string lastAttachName
- {
- get
- {
- return this.m_LastAttachName;
- }
- }
- public Transform lastTarget
- {
- get
- {
- return this.m_LastTarget;
- }
- }
- public Maid lastTgtChara
- {
- get
- {
- return this.m_LastTgtChara;
- }
- }
- public Vector3 lastOffset
- {
- get
- {
- return this.m_LastOffset;
- }
- }
- public bool ExistTgt
- {
- get
- {
- return this.Target != null || !string.IsNullOrEmpty(this.Tgt_AttachName);
- }
- }
- public bool IsEachOtherIK(bool check_update = false)
- {
- return this.TgtChara && this.TgtChara.IKCtrl.IsIKExec && this.TgtChara.IKCtrl.IsUpdateEnd == check_update;
- }
- public void SaveLastTarget()
- {
- this.m_LastAttachName = this.Tgt_AttachName;
- this.m_LastTgtChara = this.TgtChara;
- this.m_LastTarget = this.Target;
- this.m_LastOffset = this.TgtOffset;
- }
- public void SetLastTarget(string attach_name, Maid maid, Transform target, Vector3 offset)
- {
- this.m_LastAttachName = attach_name;
- this.m_LastTgtChara = maid;
- this.m_LastTarget = target;
- this.m_LastOffset = offset;
- }
- public void SetIKSetting(Maid tgt_maid, int slot_no, string attach_name, Transform axis_bone, Transform target, Vector3 f_vecOffset)
- {
- this.SetLastTarget(this.Tgt_AttachName, this.TgtChara, this.Target, this.TgtOffset);
- this.TgtChara = tgt_maid;
- this.Tgt_AttachSlot = slot_no;
- this.Tgt_AttachName = attach_name;
- this.Target = target;
- this.AxisTgt = axis_bone;
- if (this.IsForPointTarget)
- {
- this.TgtOffset = f_vecOffset;
- }
- else
- {
- this.TgtOffset = KasaiUtility.AngleRimmit360(f_vecOffset);
- }
- this.IsIKExec = true;
- }
- public void Detach()
- {
- this.SetLastTarget(this.Tgt_AttachName, this.TgtChara, this.Target, this.TgtOffset);
- this.TgtChara = null;
- this.Tgt_AttachSlot = -1;
- this.Tgt_AttachName = string.Empty;
- this.Target = null;
- this.AxisTgt = null;
- this.TgtOffset = Vector3.zero;
- }
- private string m_LastAttachName = string.Empty;
- private Transform m_LastTarget;
- private Maid m_LastTgtChara;
- private Vector3 m_LastOffset = Vector3.zero;
- public Transform Target;
- public Vector3 TgtOffset;
- public int Tgt_AttachSlot = -1;
- public string Tgt_AttachName = string.Empty;
- public Maid TgtChara;
- public bool IsTgtAxis;
- public bool IsIKExec;
- public Transform AxisTgt;
- public readonly bool IsForPointTarget;
- }
- [Serializable]
- public class IKSettingData
- {
- public IKSettingData(IKCtrlData.IKAttachType type)
- {
- this.MyType = type;
- this.BlendType = IKCtrlData.IKBlendType.Not_Blend;
- this.m_NormalTgtData = new IKCtrlData.IKTargetData(this.IsPointAttach);
- this.m_FlagPositiveTgtData = new IKCtrlData.IKTargetData(this.IsPointAttach);
- this.m_FlagNegativeTgtData = new IKCtrlData.IKTargetData(this.IsPointAttach);
- }
- public IKCtrlData.Vec3Enable offsetEnable
- {
- get
- {
- return this.m_OffsetEnable;
- }
- }
- public IKCtrlData.ChangeFlagData changeFlagData
- {
- get
- {
- return this.m_ChangeFlagData;
- }
- }
- public IKCtrlData.IKTargetData curTargetData
- {
- get
- {
- IKCtrlData.IKExecTiming curExecTiming = this.changeFlagData.curExecTiming;
- if (curExecTiming == IKCtrlData.IKExecTiming.FlagPositive)
- {
- return this.m_FlagPositiveTgtData;
- }
- if (curExecTiming != IKCtrlData.IKExecTiming.FlagNegative)
- {
- return this.m_NormalTgtData;
- }
- return this.m_FlagNegativeTgtData;
- }
- }
- public float BlendTime
- {
- get
- {
- return (!this.IKCtrl) ? -1f : this.IKCtrl.BlendTime;
- }
- }
- public IKCtrlData.IKAttachType MyType { get; private set; }
- public IKCtrlData.IKBlendType BlendType { get; private set; }
- public bool DoIKBlend
- {
- get
- {
- return this.m_DoIKBlend && this.BlendTime > 0f;
- }
- }
- public bool IsPointAttach
- {
- get
- {
- return this.MyType != IKCtrlData.IKAttachType.Rotate;
- }
- }
- public bool NeedBlend
- {
- get
- {
- return this.BlendTime > 0f && this.BlendType != IKCtrlData.IKBlendType.Not_Blend;
- }
- }
- public float BlendWeight
- {
- get
- {
- return (!this.NeedBlend || !this.DoIKBlend) ? 1f : Mathf.Clamp01(this.ElapsedTime / this.BlendTime);
- }
- }
- public bool BlendNow
- {
- get
- {
- return this.NeedBlend && this.ElapsedTime < this.BlendTime;
- }
- }
- public bool IsOldIK
- {
- get
- {
- return this.MyType == IKCtrlData.IKAttachType.Point;
- }
- }
- public void ChangeIKType(IKCtrlData.IKAttachType type)
- {
- if (this.MyType == IKCtrlData.IKAttachType.Rotate)
- {
- return;
- }
- this.MyType = type;
- }
- public void CheckBlendType(bool check_time = true)
- {
- this.BlendType = IKCtrlData.IKBlendType.IK_To_IK;
- this.m_DoIKBlend = true;
- float num = Vector3.Distance(this.curTargetData.lastOffset, this.curTargetData.TgtOffset);
- if (this.curTargetData.lastTarget)
- {
- if (!this.curTargetData.Target && string.IsNullOrEmpty(this.curTargetData.Tgt_AttachName))
- {
- this.BlendType = IKCtrlData.IKBlendType.IK_To_Detach;
- }
- else if (this.curTargetData.Target)
- {
- this.m_DoIKBlend = (this.curTargetData.lastTarget != this.curTargetData.Target || num > 0.01f);
- }
- }
- else if (!string.IsNullOrEmpty(this.curTargetData.lastAttachName))
- {
- if (string.IsNullOrEmpty(this.curTargetData.Tgt_AttachName) && !this.curTargetData.Target)
- {
- this.BlendType = IKCtrlData.IKBlendType.IK_To_Detach;
- }
- else if (!this.curTargetData.Target)
- {
- this.m_DoIKBlend = (this.curTargetData.lastAttachName != this.curTargetData.Tgt_AttachName || this.curTargetData.lastTgtChara != this.curTargetData.TgtChara || num > 0.01f);
- }
- }
- else
- {
- this.BlendType = IKCtrlData.IKBlendType.Detach_To_IK;
- if (!this.curTargetData.Target && string.IsNullOrEmpty(this.curTargetData.Tgt_AttachName))
- {
- this.BlendType = IKCtrlData.IKBlendType.Not_Blend;
- this.m_DoIKBlend = false;
- }
- }
- }
- public void BlendReset(bool elpsed_only = false)
- {
- this.ElapsedTime = 0f;
- if (!elpsed_only)
- {
- this.m_DoIKBlend = false;
- this.BlendType = IKCtrlData.IKBlendType.Not_Blend;
- }
- }
- public IKCtrlData.IKTargetData GetTgtData(IKCtrlData.IKExecTiming timing)
- {
- if (timing == IKCtrlData.IKExecTiming.FlagPositive)
- {
- return this.m_FlagPositiveTgtData;
- }
- if (timing != IKCtrlData.IKExecTiming.FlagNegative)
- {
- return this.m_NormalTgtData;
- }
- return this.m_FlagNegativeTgtData;
- }
- public void SetIKSetting(IKCtrlData.IKExecTiming timing, Maid tgt_chara, int slot_no, string attach_name, Transform axis_bone, Transform target, Vector3 f_vecOffset, bool do_animation)
- {
- this.BlendReset(false);
- this.DoAnimation = do_animation;
- this.IsIKExec = true;
- this.FirstFrame = true;
- this.GetTgtData(timing).SetIKSetting(tgt_chara, slot_no, attach_name, axis_bone, target, f_vecOffset);
- this.CheckBlendType(true);
- this.m_ChangeFlagData.IsFlagChange();
- }
- public void Detach()
- {
- this.BlendReset(false);
- this.m_NormalTgtData.Detach();
- this.m_FlagPositiveTgtData.Detach();
- this.m_FlagNegativeTgtData.Detach();
- this.CheckBlendType(true);
- this.m_ChangeFlagData.Reset();
- this.DoSetOffset = false;
- this.DoSetPosRot = false;
- this.DoAnimation = false;
- this.IsIKExec = false;
- this.FirstFrame = false;
- }
- [SerializeField]
- [Header("通常時のターゲットデータ")]
- private IKCtrlData.IKTargetData m_NormalTgtData;
- [SerializeField]
- [Header("フラグ値が0以上のときのターゲットデータ")]
- private IKCtrlData.IKTargetData m_FlagPositiveTgtData;
- [SerializeField]
- [Header("フラグ値が0以下のときのターゲットデータ")]
- private IKCtrlData.IKTargetData m_FlagNegativeTgtData;
- [SerializeField]
- [Space]
- private IKCtrlData.Vec3Enable m_OffsetEnable = new IKCtrlData.Vec3Enable();
- [SerializeField]
- private IKCtrlData.ChangeFlagData m_ChangeFlagData = new IKCtrlData.ChangeFlagData();
- private bool m_DoIKBlend;
- public bool IsIKExec;
- public float ElapsedTime;
- [Range(0f, 1f)]
- public float Weight;
- [HideInInspector]
- public bool FirstFrame;
- public bool DoAnimation;
- [HideInInspector]
- public bool DoSetPosRot;
- [HideInInspector]
- public bool DoSetOffset;
- [HideInInspector]
- public FullBodyIKCtrl IKCtrl;
- }
- }
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