Skill.cs 68 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using MaidStatus;
  4. using MaidStatus.Old;
  5. using UnityEngine;
  6. using wf;
  7. namespace Yotogis
  8. {
  9. public static class Skill
  10. {
  11. public static void CreateData()
  12. {
  13. if (Skill.skill_data_id_list_ != null)
  14. {
  15. return;
  16. }
  17. Skill.enabledSkillIds = new HashSet<int>();
  18. CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "yotogi_skill_enabled_list", ref Skill.enabledSkillIds);
  19. Dictionary<int, int[]> dictionary = new Dictionary<int, int[]>();
  20. using (AFileBase afileBase = GameUty.FileSystem.FileOpen("yotogi_skill_command_data.nei"))
  21. {
  22. using (CsvParser csvParser = new CsvParser())
  23. {
  24. bool condition = csvParser.Open(afileBase);
  25. NDebug.Assert(condition, "yotogi_skill_command_data.nei\nopen failed.");
  26. for (int i = 0; i < csvParser.max_cell_y; i++)
  27. {
  28. if (csvParser.IsCellToExistData(0, i))
  29. {
  30. NDebug.Assert(csvParser.IsCellToExistData(0, i + 1), "[2.1]yotogi_skill_command_data.nei\n" + csvParser.GetCellAsString(0, i) + "のスキルID設定がありません");
  31. int cellAsInteger = csvParser.GetCellAsInteger(0, i + 1);
  32. if (Skill.enabledSkillIds.Contains(cellAsInteger))
  33. {
  34. NDebug.Assert(!dictionary.ContainsKey(cellAsInteger), "コマンド設定\n" + cellAsInteger + "のスキルID設定が重複しています");
  35. Dictionary<int, int[]> dictionary2 = dictionary;
  36. int key = cellAsInteger;
  37. int[] array = new int[2];
  38. array[0] = i;
  39. dictionary2.Add(key, array);
  40. }
  41. i++;
  42. }
  43. }
  44. }
  45. }
  46. using (AFileBase afileBase2 = GameUty.FileSystem.FileOpen("yotogi_skill_command_status.nei"))
  47. {
  48. using (CsvParser csvParser2 = new CsvParser())
  49. {
  50. bool condition2 = csvParser2.Open(afileBase2);
  51. NDebug.Assert(condition2, "yotogi_skill_command_status.nei\nopen failed.");
  52. string str = string.Empty;
  53. for (int j = 0; j < csvParser2.max_cell_y; j++)
  54. {
  55. if (csvParser2.IsCellToExistData(0, j))
  56. {
  57. NDebug.Assert(csvParser2.IsCellToExistData(0, j + 1), "[2.1]yotogi_skill_command_status.nei\n" + csvParser2.GetCellAsString(0, j) + "のスキルID設定がありません");
  58. if (Skill.enabledSkillIds.Contains(csvParser2.GetCellAsInteger(0, j + 1)))
  59. {
  60. int cellAsInteger2 = csvParser2.GetCellAsInteger(0, j + 1);
  61. str = csvParser2.GetCellAsString(0, j);
  62. NDebug.Assert(dictionary.ContainsKey(cellAsInteger2), str + "の情報は見つかりませんでした");
  63. dictionary[cellAsInteger2][1] = j;
  64. }
  65. j++;
  66. }
  67. }
  68. }
  69. }
  70. Skill.skill_data_id_list_ = new SortedDictionary<int, Skill.Data>[8];
  71. for (int k = 0; k < Skill.skill_data_id_list_.Length; k++)
  72. {
  73. Skill.skill_data_id_list_[k] = new SortedDictionary<int, Skill.Data>();
  74. }
  75. HashSet<int> hashSet = new HashSet<int>();
  76. using (AFileBase afileBase3 = GameUty.FileSystem.FileOpen("yotogi_skill_acquisition.nei"))
  77. {
  78. using (CsvParser csvParser3 = new CsvParser())
  79. {
  80. bool condition3 = csvParser3.Open(afileBase3);
  81. NDebug.Assert(condition3, "yotogi_skill_acquisition.nei\nopen failed.");
  82. using (AFileBase afileBase4 = GameUty.FileSystem.FileOpen("yotogi_skill_list.nei"))
  83. {
  84. using (CsvParser csvParser4 = new CsvParser())
  85. {
  86. condition3 = csvParser4.Open(afileBase4);
  87. NDebug.Assert(condition3, "yotogi_skill_list.nei\nopen failed.");
  88. for (int l = 1; l < csvParser4.max_cell_y; l++)
  89. {
  90. if (Skill.enabledSkillIds.Contains(csvParser4.GetCellAsInteger(0, l)))
  91. {
  92. Skill.Data data = new Skill.Data(csvParser4, csvParser3, l, dictionary);
  93. if (!hashSet.Add(data.id))
  94. {
  95. NDebug.Assert("夜伽スキルID[" + data.id.ToString() + "]はすでに登録されています", false);
  96. }
  97. else
  98. {
  99. Skill.skill_data_id_list_[(int)data.category].Add(data.id, data);
  100. }
  101. }
  102. }
  103. }
  104. }
  105. }
  106. }
  107. Skill.Old.CreateData();
  108. foreach (SortedDictionary<int, Skill.Data> sortedDictionary in Skill.skill_data_id_list_)
  109. {
  110. foreach (KeyValuePair<int, Skill.Data> keyValuePair in sortedDictionary)
  111. {
  112. Skill.Data value = keyValuePair.Value;
  113. Skill.Old.Data data2 = Skill.Old.Get(value.id);
  114. if (data2 != null)
  115. {
  116. value.SetOldSkillData(data2);
  117. data2.SetNewSkillData(value);
  118. }
  119. if (0 <= value.connect_faint_skill_id)
  120. {
  121. value.SetConnectFaintSkill(Skill.Get(value.connect_faint_skill_id));
  122. }
  123. }
  124. }
  125. }
  126. public static bool Contains(int id)
  127. {
  128. foreach (SortedDictionary<int, Skill.Data> sortedDictionary in Skill.skill_data_id_list_)
  129. {
  130. if (sortedDictionary.ContainsKey(id))
  131. {
  132. return true;
  133. }
  134. }
  135. return false;
  136. }
  137. public static Skill.Data Get(int id)
  138. {
  139. foreach (SortedDictionary<int, Skill.Data> sortedDictionary in Skill.skill_data_id_list_)
  140. {
  141. if (sortedDictionary.ContainsKey(id))
  142. {
  143. return sortedDictionary[id];
  144. }
  145. }
  146. return null;
  147. }
  148. public static List<Skill.Data> GetLearnPossibleSkills(MaidStatus.Status status)
  149. {
  150. List<Skill.Data> list = new List<Skill.Data>();
  151. ReadOnlySortedDictionary<int, YotogiSkillData> datas = status.yotogiSkill.datas;
  152. for (int i = 0; i < Skill.skill_data_id_list_.Length; i++)
  153. {
  154. foreach (KeyValuePair<int, Skill.Data> keyValuePair in Skill.skill_data_id_list_[i])
  155. {
  156. if (!datas.ContainsKey(keyValuePair.Key) && keyValuePair.Value.IsCheckGetSkill(status, false))
  157. {
  158. list.Add(keyValuePair.Value);
  159. }
  160. }
  161. }
  162. return list;
  163. }
  164. public static SortedDictionary<int, Skill.Data> GetCategorySkillDataList(Yotogi.Category category)
  165. {
  166. return Skill.skill_data_id_list_[(int)category];
  167. }
  168. public static SortedDictionary<int, Skill.Data>[] skill_data_list
  169. {
  170. get
  171. {
  172. return Skill.skill_data_id_list_;
  173. }
  174. }
  175. private static HashSet<int> enabledSkillIds;
  176. private static SortedDictionary<int, Skill.Data>[] skill_data_id_list_;
  177. public static class Old
  178. {
  179. public static void CreateData()
  180. {
  181. if (Skill.Old.skill_data_id_list_ != null)
  182. {
  183. return;
  184. }
  185. AFileSystemBase fileSystem = GameUty.FileSystemOld;
  186. List<string> pathListOld = GameUty.PathListOld;
  187. if (!GameUty.IsEnabledCompatibilityMode)
  188. {
  189. Skill.Old.skill_data_id_list_ = new SortedDictionary<int, Skill.Old.Data>[0];
  190. return;
  191. }
  192. HashSet<int> enabled_id_list = new HashSet<int>();
  193. Action<string> action = delegate(string file_name)
  194. {
  195. file_name += ".nei";
  196. if (!fileSystem.IsExistentFile(file_name))
  197. {
  198. return;
  199. }
  200. using (AFileBase afileBase5 = fileSystem.FileOpen(file_name))
  201. {
  202. using (CsvParser csvParser5 = new CsvParser())
  203. {
  204. bool condition4 = csvParser5.Open(afileBase5);
  205. NDebug.Assert(condition4, file_name + "\nopen failed.");
  206. for (int num = 1; num < csvParser5.max_cell_y; num++)
  207. {
  208. if (csvParser5.IsCellToExistData(0, num))
  209. {
  210. int cellAsInteger3 = csvParser5.GetCellAsInteger(0, num);
  211. if (!enabled_id_list.Contains(cellAsInteger3))
  212. {
  213. enabled_id_list.Add(cellAsInteger3);
  214. }
  215. }
  216. }
  217. }
  218. }
  219. };
  220. action("yotogi_skil_list");
  221. for (int i = 0; i < pathListOld.Count; i++)
  222. {
  223. action("yotogi_skil_list_" + pathListOld[i]);
  224. }
  225. Dictionary<int, int[]> dictionary = new Dictionary<int, int[]>();
  226. using (AFileBase afileBase = fileSystem.FileOpen("yotogi_skil_command_data.nei"))
  227. {
  228. using (CsvParser csvParser = new CsvParser())
  229. {
  230. bool condition = csvParser.Open(afileBase);
  231. NDebug.Assert(condition, "yotogi_skil_command_data.nei\nopen failed.");
  232. for (int j = 0; j < csvParser.max_cell_y; j++)
  233. {
  234. if (csvParser.IsCellToExistData(0, j))
  235. {
  236. NDebug.Assert(csvParser.IsCellToExistData(0, j + 1), "[2.0]yotogi_skil_command_data.nei\n" + csvParser.GetCellAsString(0, j) + "のスキルID設定がありません");
  237. int cellAsInteger = csvParser.GetCellAsInteger(0, j + 1);
  238. if (enabled_id_list.Contains(cellAsInteger))
  239. {
  240. NDebug.Assert(!dictionary.ContainsKey(cellAsInteger), "コマンド設定\n" + cellAsInteger + "のスキルID設定が重複しています");
  241. Dictionary<int, int[]> dictionary2 = dictionary;
  242. int key = cellAsInteger;
  243. int[] array = new int[2];
  244. array[0] = j;
  245. dictionary2.Add(key, array);
  246. }
  247. j++;
  248. }
  249. }
  250. }
  251. }
  252. using (AFileBase afileBase2 = fileSystem.FileOpen("yotogi_skil_command_status.nei"))
  253. {
  254. using (CsvParser csvParser2 = new CsvParser())
  255. {
  256. bool condition2 = csvParser2.Open(afileBase2);
  257. NDebug.Assert(condition2, "yotogi_skil_command_status.nei\nopen failed.");
  258. string str = string.Empty;
  259. for (int k = 0; k < csvParser2.max_cell_y; k++)
  260. {
  261. if (csvParser2.IsCellToExistData(0, k))
  262. {
  263. NDebug.Assert(csvParser2.IsCellToExistData(0, k + 1), "[2.0]yotogi_skil_command_status.nei\n" + csvParser2.GetCellAsString(0, k) + "のスキルID設定がありません");
  264. if (enabled_id_list.Contains(csvParser2.GetCellAsInteger(0, k + 1)))
  265. {
  266. int cellAsInteger2 = csvParser2.GetCellAsInteger(0, k + 1);
  267. str = csvParser2.GetCellAsString(0, k);
  268. NDebug.Assert(dictionary.ContainsKey(cellAsInteger2), str + "の情報は見つかりませんでした");
  269. dictionary[cellAsInteger2][1] = k;
  270. }
  271. k++;
  272. }
  273. }
  274. }
  275. }
  276. Skill.Old.skill_data_id_list_ = new SortedDictionary<int, Skill.Old.Data>[9];
  277. for (int l = 0; l < Skill.Old.skill_data_id_list_.Length; l++)
  278. {
  279. Skill.Old.skill_data_id_list_[l] = new SortedDictionary<int, Skill.Old.Data>();
  280. }
  281. HashSet<int> hashSet = new HashSet<int>();
  282. using (AFileBase afileBase3 = fileSystem.FileOpen("yotogi_skil_acquisition.nei"))
  283. {
  284. using (CsvParser csvParser3 = new CsvParser())
  285. {
  286. bool condition3 = csvParser3.Open(afileBase3);
  287. NDebug.Assert(condition3, "yotogi_skil_acquisition.nei\nopen failed.");
  288. using (AFileBase afileBase4 = fileSystem.FileOpen("yotogi_skil_detail.nei"))
  289. {
  290. using (CsvParser csvParser4 = new CsvParser())
  291. {
  292. condition3 = csvParser4.Open(afileBase4);
  293. NDebug.Assert(condition3, "yotogi_skil_detail.nei\nopen failed.");
  294. for (int m = 1; m < csvParser4.max_cell_y; m++)
  295. {
  296. if (enabled_id_list.Contains(csvParser4.GetCellAsInteger(0, m)))
  297. {
  298. Skill.Old.Data data = new Skill.Old.Data(csvParser4, csvParser3, m, dictionary);
  299. if (!hashSet.Add(data.id))
  300. {
  301. NDebug.Assert("夜伽スキルID[" + data.id.ToString() + "]はすでに登録されています", false);
  302. }
  303. else
  304. {
  305. Skill.Old.skill_data_id_list_[(int)data.category].Add(data.id, data);
  306. }
  307. }
  308. }
  309. }
  310. }
  311. }
  312. }
  313. Dictionary<YotogiOld.Stage, string> enabled_stage_dic = new Dictionary<YotogiOld.Stage, string>();
  314. Action<string> action2 = delegate(string file_name)
  315. {
  316. file_name += ".nei";
  317. if (!fileSystem.IsExistentFile(file_name))
  318. {
  319. return;
  320. }
  321. using (AFileBase afileBase5 = fileSystem.FileOpen(file_name))
  322. {
  323. using (CsvParser csvParser5 = new CsvParser())
  324. {
  325. bool condition4 = csvParser5.Open(afileBase5);
  326. NDebug.Assert(condition4, file_name + "\nopen failed.");
  327. for (int num = 1; num < csvParser5.max_cell_y; num++)
  328. {
  329. if (csvParser5.IsCellToExistData(0, num))
  330. {
  331. string cellAsString = csvParser5.GetCellAsString(0, num);
  332. string cellAsString2 = csvParser5.GetCellAsString(1, num);
  333. YotogiOld.Stage stage = YotogiOld.Stage.MAX;
  334. try
  335. {
  336. stage = (YotogiOld.Stage)Enum.Parse(typeof(YotogiOld.Stage), cellAsString);
  337. }
  338. catch
  339. {
  340. NDebug.Assert(cellAsString + " enum error", false);
  341. }
  342. if (stage != YotogiOld.Stage.MAX && !enabled_stage_dic.ContainsKey(stage))
  343. {
  344. enabled_stage_dic.Add(stage, cellAsString2);
  345. }
  346. }
  347. }
  348. }
  349. }
  350. };
  351. action2("yotogi_stage_list");
  352. for (int n = 0; n < pathListOld.Count; n++)
  353. {
  354. action2("yotogi_stage_list_" + pathListOld[n]);
  355. }
  356. }
  357. public static bool Contains(int id)
  358. {
  359. foreach (SortedDictionary<int, Skill.Old.Data> sortedDictionary in Skill.Old.skill_data_id_list_)
  360. {
  361. if (sortedDictionary.ContainsKey(id))
  362. {
  363. return true;
  364. }
  365. }
  366. return false;
  367. }
  368. public static Skill.Old.Data Get(int id)
  369. {
  370. foreach (SortedDictionary<int, Skill.Old.Data> sortedDictionary in Skill.Old.skill_data_id_list_)
  371. {
  372. if (sortedDictionary.ContainsKey(id))
  373. {
  374. return sortedDictionary[id];
  375. }
  376. }
  377. return null;
  378. }
  379. public static List<Skill.Old.Data> GetLearnPossibleSkills(MaidStatus.Status status)
  380. {
  381. List<Skill.Old.Data> list = new List<Skill.Old.Data>();
  382. ReadOnlySortedDictionary<int, YotogiSkillData> oldDatas = status.yotogiSkill.oldDatas;
  383. for (int i = 0; i < Skill.Old.skill_data_id_list_.Length; i++)
  384. {
  385. foreach (KeyValuePair<int, Skill.Old.Data> keyValuePair in Skill.Old.skill_data_id_list_[i])
  386. {
  387. if (!oldDatas.ContainsKey(keyValuePair.Key) && keyValuePair.Value.IsCheckGetSkill(status, false))
  388. {
  389. list.Add(keyValuePair.Value);
  390. }
  391. }
  392. }
  393. return list;
  394. }
  395. public static SortedDictionary<int, Skill.Old.Data> GetCategorySkillDataList(YotogiOld.Category category)
  396. {
  397. return Skill.Old.skill_data_id_list_[(int)category];
  398. }
  399. public static SortedDictionary<int, Skill.Old.Data>[] skill_data_list
  400. {
  401. get
  402. {
  403. return Skill.Old.skill_data_id_list_;
  404. }
  405. }
  406. private static SortedDictionary<int, Skill.Old.Data>[] skill_data_id_list_;
  407. public class Data
  408. {
  409. public Data(CsvParser csv, CsvParser csv_acq, int y, Dictionary<int, int[]> command_data_cell_dic)
  410. {
  411. int num = 0;
  412. this.id = csv.GetCellAsInteger(num++, y);
  413. num++;
  414. string cellAsString = csv.GetCellAsString(num++, y);
  415. try
  416. {
  417. this.category = (YotogiOld.Category)Enum.Parse(typeof(YotogiOld.Category), cellAsString);
  418. }
  419. catch (ArgumentException)
  420. {
  421. NDebug.Assert("Yotogi.Category\nenum parse error.[" + cellAsString + "]", false);
  422. }
  423. this.name = csv.GetCellAsString(num++, y);
  424. this.icon_file_name = csv.GetCellAsString(num++, y);
  425. this.start_call_file = csv.GetCellAsString(num++, y);
  426. if (!string.IsNullOrEmpty(this.start_call_file))
  427. {
  428. this.start_call_file += ".ks";
  429. }
  430. this.start_call_file2 = csv.GetCellAsString(num++, y);
  431. if (!string.IsNullOrEmpty(this.start_call_file2))
  432. {
  433. this.start_call_file2 += ".ks";
  434. }
  435. this.exec_need_hp = csv.GetCellAsInteger(num++, y);
  436. this.add_yotogi_class_exp = csv.GetCellAsInteger(num++, y);
  437. int cellAsInteger = csv.GetCellAsInteger(num++, y);
  438. int cellAsInteger2 = csv.GetCellAsInteger(num++, y);
  439. this.skill_exp_table = new int[3];
  440. this.skill_exp_table[1] = cellAsInteger;
  441. this.skill_exp_table[2] = cellAsInteger2;
  442. cellAsString = csv.GetCellAsString(num++, y);
  443. if (string.IsNullOrEmpty(cellAsString) || cellAsString == "×")
  444. {
  445. this.ban_id_array = null;
  446. }
  447. else if (cellAsString == "○")
  448. {
  449. this.ban_id_array = new int[1];
  450. this.ban_id_array[0] = this.id;
  451. }
  452. else
  453. {
  454. string[] array = cellAsString.Split(new char[]
  455. {
  456. ','
  457. });
  458. this.ban_id_array = new int[array.Length];
  459. for (int i = 0; i < this.ban_id_array.Length; i++)
  460. {
  461. this.ban_id_array[i] = int.Parse(array[i]);
  462. }
  463. }
  464. this.player_num = csv.GetCellAsInteger(num++, y);
  465. if (this.player_num <= 0)
  466. {
  467. this.player_num = 1;
  468. }
  469. this.exec_seikeiken = new Dictionary<Seikeiken, bool>();
  470. Seikeiken[] array2 = new Seikeiken[]
  471. {
  472. Seikeiken.No_No,
  473. Seikeiken.Yes_No,
  474. Seikeiken.No_Yes,
  475. Seikeiken.Yes_Yes
  476. };
  477. for (int j = 0; j < array2.Length; j++)
  478. {
  479. if (csv.GetCellAsString(num++, y) == "○")
  480. {
  481. this.exec_seikeiken.Add(array2[j], true);
  482. }
  483. }
  484. for (int k = 0; k < 5; k++)
  485. {
  486. num++;
  487. }
  488. this.drunk_skill = (csv.GetCellAsString(num++, y) == "○");
  489. this.osioki_skill = (csv.GetCellAsString(num++, y) == "○");
  490. this.propensity_type = null;
  491. string cellAsString2 = csv.GetCellAsString(num++, y);
  492. if (!string.IsNullOrEmpty(cellAsString2))
  493. {
  494. this.propensity_type = Propensity.GetData(cellAsString2);
  495. }
  496. this.exec_stage = new Dictionary<YotogiOld.Stage, bool>();
  497. while (csv.max_cell_x > num)
  498. {
  499. string cellAsString3 = csv.GetCellAsString(num, 0);
  500. string cellAsString4 = csv.GetCellAsString(num++, y);
  501. if (string.IsNullOrEmpty(cellAsString3))
  502. {
  503. IL_3BA:
  504. NDebug.Assert(command_data_cell_dic.ContainsKey(this.id), this.name + "の情報は見つかりませんでした");
  505. int[] array3 = command_data_cell_dic[this.id];
  506. this.command_basic_cell_y = array3[0];
  507. this.command_status_cell_y = array3[1];
  508. num = 0;
  509. int cellAsInteger3 = csv_acq.GetCellAsInteger(num++, y);
  510. num++;
  511. NDebug.Assert(cellAsInteger3 == this.id, "スキル取得条件とスキル詳細のIDラインが一致していません");
  512. this.getcondition_data = new Skill.Old.Data.GetConditionData();
  513. this.getcondition_data.seikeiken = new bool[4];
  514. for (int l = 0; l < this.getcondition_data.seikeiken.Length; l++)
  515. {
  516. this.getcondition_data.seikeiken[l] = (csv_acq.GetCellAsString(num++, y) == "○");
  517. }
  518. this.getcondition_data.inyoku = csv_acq.GetCellAsInteger(num++, y);
  519. this.getcondition_data.m_value = csv_acq.GetCellAsInteger(num++, y);
  520. this.getcondition_data.hentai = csv_acq.GetCellAsInteger(num++, y);
  521. this.getcondition_data.housi = csv_acq.GetCellAsInteger(num++, y);
  522. this.getcondition_data.lovely = csv_acq.GetCellAsInteger(num++, y);
  523. this.getcondition_data.elegance = csv_acq.GetCellAsInteger(num++, y);
  524. this.getcondition_data.charm = csv_acq.GetCellAsInteger(num++, y);
  525. num += 2;
  526. if (csv_acq.IsCellToExistData(num, y) && csv_acq.IsCellToExistData(1, y))
  527. {
  528. this.getcondition_data.yotogi_class = YotogiClass.GetData(csv_acq.GetCellAsString(num++, y));
  529. this.getcondition_data.yotogi_class_level = csv_acq.GetCellAsInteger(num++, y);
  530. }
  531. else
  532. {
  533. num += 2;
  534. }
  535. this.getcondition_data.marriage = (csv_acq.GetCellAsString(num++, y) == "○");
  536. this.getcondition_data.requestPersonals = new MaidStatus.Old.Personal[0];
  537. string cellAsString5 = csv_acq.GetCellAsString(num++, y);
  538. if (!string.IsNullOrEmpty(cellAsString5))
  539. {
  540. string[] array4 = cellAsString5.Split(new char[]
  541. {
  542. ','
  543. });
  544. List<MaidStatus.Old.Personal> list = new List<MaidStatus.Old.Personal>();
  545. foreach (string text in array4)
  546. {
  547. try
  548. {
  549. MaidStatus.Old.Personal item = (MaidStatus.Old.Personal)Enum.Parse(typeof(MaidStatus.Old.Personal), text);
  550. list.Add(item);
  551. }
  552. catch (Exception)
  553. {
  554. Debug.LogWarning("Yotogi.SkillData::token_textのenum変換に失敗しました:" + text);
  555. }
  556. }
  557. if (0 < list.Count)
  558. {
  559. this.getcondition_data.requestPersonals = list.ToArray();
  560. }
  561. }
  562. return;
  563. }
  564. if (cellAsString4 == "○")
  565. {
  566. YotogiOld.Stage key = YotogiOld.Stage.サロン;
  567. try
  568. {
  569. key = (YotogiOld.Stage)Enum.Parse(typeof(YotogiOld.Stage), cellAsString3);
  570. }
  571. catch
  572. {
  573. NDebug.Assert("Yotogi.Stage - enum parse error.[" + cellAsString3 + "]", false);
  574. }
  575. this.exec_stage.Add(key, true);
  576. }
  577. }
  578. goto IL_3BA;
  579. }
  580. public void SetNewSkillData(Skill.Data data)
  581. {
  582. this.newData = data;
  583. }
  584. public bool IsExecMaid(MaidStatus.Status maid_status)
  585. {
  586. if (!this.IsExecRelation(maid_status.relation) || !this.IsExecSeikeiken(maid_status.seikeiken))
  587. {
  588. return false;
  589. }
  590. if (this.drunk_skill)
  591. {
  592. if (maid_status.OldStatus.condition != Condition.Drunk)
  593. {
  594. return false;
  595. }
  596. }
  597. else if (this.osioki_skill)
  598. {
  599. if (maid_status.OldStatus.condition != Condition.Osioki)
  600. {
  601. return false;
  602. }
  603. }
  604. else
  605. {
  606. if (maid_status.OldStatus.condition != Condition.Null)
  607. {
  608. return false;
  609. }
  610. if (0 < this.getcondition_data.yotogi_class_level && !YotogiClass.IsEnabled(this.getcondition_data.yotogi_class.id))
  611. {
  612. return false;
  613. }
  614. }
  615. return true;
  616. }
  617. public bool IsExecMaidForFreeMode(MaidStatus.Status maid_status)
  618. {
  619. return this.IsExecRelation(maid_status.relation) && this.IsExecSeikeiken(maid_status.seikeiken) && (0 >= this.getcondition_data.yotogi_class_level || YotogiClass.IsEnabled(this.getcondition_data.yotogi_class.id));
  620. }
  621. public bool IsExecRelation(MaidStatus.Relation check_condition)
  622. {
  623. return true;
  624. }
  625. public bool IsExecSeikeiken(Seikeiken check_seikeiken)
  626. {
  627. return this.exec_seikeiken.ContainsKey(check_seikeiken);
  628. }
  629. public bool IsExecPersonal(MaidStatus.Old.Personal personal)
  630. {
  631. if (this.getcondition_data.requestPersonals.Length == 0)
  632. {
  633. return true;
  634. }
  635. foreach (MaidStatus.Old.Personal personal2 in this.getcondition_data.requestPersonals)
  636. {
  637. if (personal2 == personal)
  638. {
  639. return true;
  640. }
  641. }
  642. return false;
  643. }
  644. public bool IsCheckGetSkill(MaidStatus.Status status, bool is_seikeiken_check)
  645. {
  646. if (is_seikeiken_check && !this.getcondition_data.seikeiken[(int)status.seikeiken])
  647. {
  648. return false;
  649. }
  650. if (this.getcondition_data.marriage && (status.OldStatus == null || !status.OldStatus.isMarriage))
  651. {
  652. return false;
  653. }
  654. if (status.inyoku < this.getcondition_data.inyoku)
  655. {
  656. return false;
  657. }
  658. if (status.mvalue < this.getcondition_data.m_value)
  659. {
  660. return false;
  661. }
  662. if (status.hentai < this.getcondition_data.hentai)
  663. {
  664. return false;
  665. }
  666. if (status.housi < this.getcondition_data.housi)
  667. {
  668. return false;
  669. }
  670. if (status.lovely < this.getcondition_data.lovely)
  671. {
  672. return false;
  673. }
  674. if (status.elegance < this.getcondition_data.elegance)
  675. {
  676. return false;
  677. }
  678. if (status.charm < this.getcondition_data.charm)
  679. {
  680. return false;
  681. }
  682. if (this.getcondition_data.requestPersonals.Length != 0)
  683. {
  684. bool flag = false;
  685. foreach (MaidStatus.Old.Personal personal in this.getcondition_data.requestPersonals)
  686. {
  687. flag |= (personal.ToString() == status.personal.uniqueName);
  688. }
  689. if (!flag)
  690. {
  691. return false;
  692. }
  693. }
  694. if (0 < this.getcondition_data.yotogi_class_level)
  695. {
  696. if (!status.yotogiClass.Contains(this.getcondition_data.yotogi_class.id))
  697. {
  698. return false;
  699. }
  700. ClassData<YotogiClass.Data> classData = status.yotogiClass.Get(this.getcondition_data.yotogi_class.id);
  701. if (classData.level < this.getcondition_data.yotogi_class_level)
  702. {
  703. return false;
  704. }
  705. }
  706. return true;
  707. }
  708. public bool IsExecStage(YotogiOld.Stage check_stage)
  709. {
  710. return this.exec_stage.ContainsKey(check_stage);
  711. }
  712. public Skill.Old.Data.Command command
  713. {
  714. get
  715. {
  716. if (this.command_ != null)
  717. {
  718. return this.command_;
  719. }
  720. using (AFileBase afileBase = GameUty.FileSystemOld.FileOpen("yotogi_skil_command_data.nei"))
  721. {
  722. using (CsvParser csvParser = new CsvParser())
  723. {
  724. csvParser.Open(afileBase);
  725. using (AFileBase afileBase2 = GameUty.FileSystemOld.FileOpen("yotogi_skil_command_status.nei"))
  726. {
  727. using (CsvParser csvParser2 = new CsvParser())
  728. {
  729. csvParser2.Open(afileBase2);
  730. this.command_ = new Skill.Old.Data.Command(this, csvParser, csvParser2);
  731. }
  732. }
  733. }
  734. }
  735. return this.command_;
  736. }
  737. }
  738. public Skill.Data newData { get; private set; }
  739. public bool isShareSkill
  740. {
  741. get
  742. {
  743. return this.newData != null;
  744. }
  745. }
  746. public readonly YotogiOld.Category category;
  747. public readonly int id;
  748. public readonly string name;
  749. public readonly string icon_file_name;
  750. public readonly string start_call_file;
  751. public readonly string start_call_file2;
  752. public readonly int exec_need_hp;
  753. public readonly int add_yotogi_class_exp;
  754. public readonly Propensity.Data propensity_type;
  755. public readonly int[] skill_exp_table;
  756. public readonly int[] ban_id_array;
  757. public readonly Dictionary<Seikeiken, bool> exec_seikeiken;
  758. public readonly Dictionary<YotogiOld.Stage, bool> exec_stage;
  759. public readonly bool drunk_skill;
  760. public readonly bool osioki_skill;
  761. public readonly int player_num;
  762. public readonly int command_basic_cell_x;
  763. public readonly int command_basic_cell_y;
  764. public readonly int command_status_cell_x;
  765. public readonly int command_status_cell_y;
  766. public readonly Skill.Old.Data.GetConditionData getcondition_data;
  767. private Skill.Old.Data.Command command_;
  768. public class Command
  769. {
  770. public Command(Skill.Old.Data parent_skill, CsvParser setting_csv, CsvParser status_csv)
  771. {
  772. this.skill = parent_skill;
  773. int num = this.skill.command_basic_cell_x + 1;
  774. int num2 = this.skill.command_basic_cell_y + 1;
  775. int num3 = 0;
  776. while (setting_csv.IsCellToExistData(num + 1, num2 + num3))
  777. {
  778. num3++;
  779. }
  780. NDebug.Assert(0 < num3, setting_csv.GetCellAsString(num - 1, num2 - 1) + "のコマンド設定は不正です");
  781. this.data = new Skill.Old.Data.Command.Data[num3];
  782. for (int i = 0; i < this.data.Length; i++)
  783. {
  784. this.data[i] = new Skill.Old.Data.Command.Data(this.skill, setting_csv, status_csv, i + 1);
  785. }
  786. }
  787. public readonly Skill.Old.Data skill;
  788. public readonly Skill.Old.Data.Command.Data[] data;
  789. public class Data
  790. {
  791. public Data(Skill.Old.Data parent_skill, CsvParser setting_csv, CsvParser status_csv, int no)
  792. {
  793. this.basic = new Skill.Old.Data.Command.Data.Basic(parent_skill, setting_csv, parent_skill.command_basic_cell_x + 1, parent_skill.command_basic_cell_y + no);
  794. this.status = new Skill.Old.Data.Command.Data.Status(this.basic, status_csv, parent_skill.command_status_cell_x + 1, parent_skill.command_status_cell_y + no);
  795. }
  796. public bool EvalExpression()
  797. {
  798. if (string.IsNullOrEmpty(this.basic.expression))
  799. {
  800. return true;
  801. }
  802. bool result = false;
  803. using (TJSVariant tjsvariant = new TJSVariant())
  804. {
  805. GameMain.Instance.ScriptMgr.EvalScript(this.basic.expression, tjsvariant);
  806. result = tjsvariant.AsBool();
  807. }
  808. return result;
  809. }
  810. public readonly Skill.Old.Data.Command.Data.Basic basic;
  811. public readonly Skill.Old.Data.Command.Data.Status status;
  812. public class Basic
  813. {
  814. public Basic(Skill.Old.Data parent_skill, CsvParser setting_csv, int cell_x, int cell_y)
  815. {
  816. this.skill_id = parent_skill.id;
  817. this.id = cell_y;
  818. if (setting_csv.IsCellToExistData(cell_x, cell_y))
  819. {
  820. this.group_name = setting_csv.GetCellAsString(cell_x++, cell_y);
  821. }
  822. else
  823. {
  824. int num = cell_y;
  825. for (;;)
  826. {
  827. num--;
  828. if (num < 0)
  829. {
  830. break;
  831. }
  832. if (setting_csv.IsCellToExistData(cell_x, num))
  833. {
  834. goto Block_3;
  835. }
  836. }
  837. goto IL_7E;
  838. Block_3:
  839. this.group_name = setting_csv.GetCellAsString(cell_x++, num);
  840. IL_7E:
  841. NDebug.Assert(this.group_name != string.Empty, "表示グループの特定に失敗しました");
  842. }
  843. this.name = setting_csv.GetCellAsString(cell_x++, cell_y);
  844. string cellAsString = setting_csv.GetCellAsString(cell_x++, cell_y);
  845. this.command_type = (YotogiOld.SkillCommandType)Enum.Parse(typeof(YotogiOld.SkillCommandType), cellAsString);
  846. this.request_skill_lv = setting_csv.GetCellAsInteger(cell_x++, cell_y);
  847. this.normal_file = setting_csv.GetCellAsString(cell_x++, cell_y) + ".ks";
  848. this.insert_file = setting_csv.GetCellAsString(cell_x++, cell_y) + ".ks";
  849. this.rc_file = setting_csv.GetCellAsString(cell_x++, cell_y) + ".ks";
  850. this.rrc_file = setting_csv.GetCellAsString(cell_x++, cell_y) + ".ks";
  851. this.rr_file = setting_csv.GetCellAsString(cell_x++, cell_y) + ".ks";
  852. if (this.command_type == YotogiOld.SkillCommandType.挿入)
  853. {
  854. NDebug.Assert(this.insert_file != string.Empty && this.rc_file != string.Empty && this.rr_file != string.Empty, this.name + "\n挿入系のファイル指定が不正です");
  855. }
  856. else
  857. {
  858. NDebug.Assert(this.normal_file != string.Empty, this.name + "\n通常ファイル指定が不正です");
  859. }
  860. this.ref_maid_no = setting_csv.GetCellAsInteger(cell_x++, cell_y);
  861. string cellAsString2 = setting_csv.GetCellAsString(cell_x++, cell_y);
  862. this.sexual_type = YotogiOld.SexualType.Null;
  863. if (cellAsString2 != string.Empty)
  864. {
  865. try
  866. {
  867. this.sexual_type = (YotogiOld.SexualType)Enum.Parse(typeof(YotogiOld.SexualType), cellAsString2);
  868. }
  869. catch (ArgumentException)
  870. {
  871. NDebug.Assert("enum parse error.[" + cellAsString2 + "]", false);
  872. }
  873. }
  874. this.seikan_arousal_file = setting_csv.GetCellAsString(cell_x++, cell_y);
  875. if (this.sexual_type != YotogiOld.SexualType.Null)
  876. {
  877. NDebug.Assert(this.seikan_arousal_file != string.Empty, this.name + "\n性感帯ファイル指定が不正です");
  878. }
  879. this.propensity_sabun = null;
  880. cellAsString = setting_csv.GetCellAsString(cell_x++, cell_y);
  881. if (cellAsString != string.Empty)
  882. {
  883. this.propensity_sabun = Propensity.GetData(cellAsString);
  884. this.propensity_arousal_file = setting_csv.GetCellAsString(cell_x++, cell_y);
  885. NDebug.Assert(this.propensity_arousal_file != string.Empty, this.name + "\n性癖ファイル指定が不正です");
  886. }
  887. else
  888. {
  889. cell_x++;
  890. }
  891. this.insert_release = !(setting_csv.GetCellAsString(cell_x++, cell_y) == "○");
  892. this.request_insert = (setting_csv.GetCellAsString(cell_x++, cell_y) == "○");
  893. if (this.command_type != YotogiOld.SkillCommandType.単発 && this.command_type != YotogiOld.SkillCommandType.単発_挿入)
  894. {
  895. this.request_insert = true;
  896. }
  897. if (setting_csv.IsCellToExistData(cell_x++, cell_y))
  898. {
  899. this.expression = setting_csv.GetCellAsString(cell_x - 1, cell_y);
  900. }
  901. else
  902. {
  903. this.expression = string.Empty;
  904. }
  905. this.active_command = !string.IsNullOrEmpty(this.expression);
  906. }
  907. public readonly int skill_id;
  908. public readonly int id;
  909. public readonly string name;
  910. public readonly string group_name;
  911. public readonly YotogiOld.SkillCommandType command_type;
  912. public readonly int request_skill_lv;
  913. public readonly string normal_file;
  914. public readonly string insert_file;
  915. public readonly string rc_file;
  916. public readonly string rrc_file;
  917. public readonly string rr_file;
  918. public readonly int ref_maid_no;
  919. public readonly YotogiOld.SexualType sexual_type;
  920. public readonly string seikan_arousal_file;
  921. public readonly Propensity.Data propensity_sabun;
  922. public readonly string propensity_arousal_file;
  923. public readonly bool insert_release;
  924. public readonly bool request_insert;
  925. public readonly bool active_command;
  926. public readonly string expression;
  927. }
  928. public class Status
  929. {
  930. public Status(Skill.Old.Data.Command.Data.Basic basic_data, CsvParser stats_csv, int cell_x, int cell_y)
  931. {
  932. cell_x++;
  933. string cellAsString = stats_csv.GetCellAsString(cell_x++, cell_y);
  934. NDebug.Assert(cellAsString == basic_data.name, cellAsString + ":" + basic_data.name + "コマンドの名前が不一致です");
  935. this.excitement = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  936. this.mind = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  937. this.reason = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  938. this.skill_exp = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  939. this.inyoku = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  940. this.m_value = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  941. this.hentai = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  942. this.housi = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  943. this.frustration = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  944. this.lovely = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  945. this.elegance = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  946. this.charm = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  947. this.reception = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  948. this.teach_rate = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  949. this.sexual_mouth = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  950. this.sexual_throat = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  951. this.sexual_nipple = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  952. this.sexual_front = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  953. this.sexual_back = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  954. this.sexual_curi = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  955. }
  956. public readonly int excitement;
  957. public readonly int mind;
  958. public readonly int reason;
  959. public readonly int skill_exp;
  960. public readonly int inyoku;
  961. public readonly int m_value;
  962. public readonly int hentai;
  963. public readonly int housi;
  964. public readonly int frustration;
  965. public readonly int lovely;
  966. public readonly int elegance;
  967. public readonly int charm;
  968. public readonly int reception;
  969. public readonly int teach_rate;
  970. public readonly int sexual_mouth;
  971. public readonly int sexual_throat;
  972. public readonly int sexual_nipple;
  973. public readonly int sexual_front;
  974. public readonly int sexual_back;
  975. public readonly int sexual_curi;
  976. }
  977. }
  978. }
  979. public class GetConditionData : SkillAcquisitionCondition
  980. {
  981. public override List<KeyValuePair<string[], bool>> CreateConditionTextAndStaturResults(MaidStatus.Status status)
  982. {
  983. List<KeyValuePair<string[], bool>> list = base.CreateConditionTextAndStaturResults(status);
  984. if (this.marriage)
  985. {
  986. bool value = false;
  987. if (status != null && status.OldStatus != null && status.OldStatus.isMarriage)
  988. {
  989. value = true;
  990. }
  991. list.Add(new KeyValuePair<string[], bool>(new string[]
  992. {
  993. "結婚済み"
  994. }, value));
  995. }
  996. return list;
  997. }
  998. public bool marriage;
  999. public MaidStatus.Old.Personal[] requestPersonals;
  1000. }
  1001. }
  1002. }
  1003. public class Data
  1004. {
  1005. public Data(CsvParser csv, CsvParser csv_acq, int y, Dictionary<int, int[]> command_data_cell_dic)
  1006. {
  1007. int num = 0;
  1008. this.id = csv.GetCellAsInteger(num++, y);
  1009. num++;
  1010. this.sortId = csv.GetCellAsInteger(num++, y);
  1011. string cellAsString = csv.GetCellAsString(num++, y);
  1012. try
  1013. {
  1014. this.category = (Yotogi.Category)Enum.Parse(typeof(Yotogi.Category), cellAsString);
  1015. }
  1016. catch (ArgumentException)
  1017. {
  1018. NDebug.Assert("Yotogi.Category\nenum parse error.[" + cellAsString + "]", false);
  1019. }
  1020. this.name = csv.GetCellAsString(num++, y);
  1021. this.icon_file_name = csv.GetCellAsString(num++, y);
  1022. num++;
  1023. this.start_call_file = csv.GetCellAsString(num++, y);
  1024. if (!string.IsNullOrEmpty(this.start_call_file))
  1025. {
  1026. this.start_call_file += ".ks";
  1027. }
  1028. this.start_call_file2 = csv.GetCellAsString(num++, y);
  1029. if (!string.IsNullOrEmpty(this.start_call_file2))
  1030. {
  1031. this.start_call_file2 += ".ks";
  1032. }
  1033. this.exec_need_hp = csv.GetCellAsInteger(num++, y);
  1034. this.add_yotogi_class_exp = csv.GetCellAsInteger(num++, y);
  1035. int cellAsInteger = csv.GetCellAsInteger(num++, y);
  1036. int cellAsInteger2 = csv.GetCellAsInteger(num++, y);
  1037. this.skill_exp_table = new int[3];
  1038. this.skill_exp_table[1] = cellAsInteger;
  1039. this.skill_exp_table[2] = cellAsInteger2;
  1040. cellAsString = csv.GetCellAsString(num++, y);
  1041. if (string.IsNullOrEmpty(cellAsString) || cellAsString == "×")
  1042. {
  1043. this.ban_id_array = null;
  1044. }
  1045. else if (cellAsString == "〇")
  1046. {
  1047. this.ban_id_array = new int[1];
  1048. this.ban_id_array[0] = this.id;
  1049. }
  1050. else
  1051. {
  1052. string[] array = cellAsString.Split(new char[]
  1053. {
  1054. ','
  1055. });
  1056. this.ban_id_array = new int[array.Length];
  1057. for (int i = 0; i < this.ban_id_array.Length; i++)
  1058. {
  1059. this.ban_id_array[i] = int.Parse(array[i]);
  1060. }
  1061. }
  1062. this.player_num = csv.GetCellAsInteger(num++, y);
  1063. if (this.player_num <= 0)
  1064. {
  1065. this.player_num = 1;
  1066. }
  1067. CharacterMgr.CreateNpcData();
  1068. this.npcmaid_setting = new CharacterMgr.NpcData[0];
  1069. if (csv.IsCellToExistData(num, y))
  1070. {
  1071. cellAsString = csv.GetCellAsString(num++, y);
  1072. string[] array2 = cellAsString.Split(new char[]
  1073. {
  1074. ','
  1075. });
  1076. List<CharacterMgr.NpcData> list = new List<CharacterMgr.NpcData>();
  1077. for (int j = 0; j < array2.Length; j++)
  1078. {
  1079. if (CharacterMgr.npcDatas.ContainsKey(array2[j].Trim()))
  1080. {
  1081. list.Add(CharacterMgr.npcDatas[array2[j].Trim()]);
  1082. }
  1083. }
  1084. this.npcmaid_setting = list.ToArray();
  1085. }
  1086. else
  1087. {
  1088. num++;
  1089. }
  1090. cellAsString = csv.GetCellAsString(num++, y);
  1091. string[] array3 = cellAsString.Split(new char[]
  1092. {
  1093. ','
  1094. });
  1095. this.man_setting = new KeyValuePair<int, string>[array3.Length];
  1096. for (int k = 0; k < array3.Length; k++)
  1097. {
  1098. string text = array3[k];
  1099. int key = 0;
  1100. string value = string.Empty;
  1101. if (0 <= text.IndexOf("="))
  1102. {
  1103. string[] array4 = text.Split(new char[]
  1104. {
  1105. '='
  1106. });
  1107. key = 1;
  1108. try
  1109. {
  1110. key = int.Parse(array4[0]);
  1111. }
  1112. catch (Exception)
  1113. {
  1114. }
  1115. value = array4[1];
  1116. }
  1117. else
  1118. {
  1119. try
  1120. {
  1121. key = int.Parse(text);
  1122. }
  1123. catch (Exception)
  1124. {
  1125. }
  1126. }
  1127. this.man_setting[k] = new KeyValuePair<int, string>(key, value);
  1128. }
  1129. this.recollectionHaremLockPersonalIds = new HashSet<int>();
  1130. if (csv.IsCellToExistData(num, y))
  1131. {
  1132. cellAsString = csv.GetCellAsString(num++, y);
  1133. string[] array5 = cellAsString.Split(new char[]
  1134. {
  1135. ','
  1136. });
  1137. for (int l = 0; l < array5.Length; l++)
  1138. {
  1139. if (MaidStatus.Personal.Contains(array5[l].Trim()))
  1140. {
  1141. MaidStatus.Personal.Data data = MaidStatus.Personal.GetData(array5[l].Trim());
  1142. if (!this.recollectionHaremLockPersonalIds.Contains(data.id))
  1143. {
  1144. this.recollectionHaremLockPersonalIds.Add(data.id);
  1145. }
  1146. }
  1147. }
  1148. }
  1149. else
  1150. {
  1151. num++;
  1152. }
  1153. this.exec_seikeiken = new Dictionary<Seikeiken, bool>();
  1154. Seikeiken[] array6 = new Seikeiken[]
  1155. {
  1156. Seikeiken.No_No,
  1157. Seikeiken.Yes_No,
  1158. Seikeiken.No_Yes,
  1159. Seikeiken.Yes_Yes
  1160. };
  1161. for (int m = 0; m < array6.Length; m++)
  1162. {
  1163. if (csv.GetCellAsString(num++, y) == "〇")
  1164. {
  1165. this.exec_seikeiken.Add(array6[m], true);
  1166. }
  1167. }
  1168. this.exec_relation = new Dictionary<MaidStatus.Relation, bool>();
  1169. MaidStatus.Relation[] array7 = new MaidStatus.Relation[]
  1170. {
  1171. MaidStatus.Relation.Contact,
  1172. MaidStatus.Relation.Trust,
  1173. MaidStatus.Relation.Lover
  1174. };
  1175. for (int n = 0; n < array7.Length; n++)
  1176. {
  1177. if (csv.GetCellAsString(num++, y) == "〇")
  1178. {
  1179. this.exec_relation.Add(array7[n], true);
  1180. }
  1181. }
  1182. this.exec_contract = new Dictionary<Contract, bool>();
  1183. cellAsString = csv.GetCellAsString(num++, y);
  1184. if (string.IsNullOrEmpty(cellAsString))
  1185. {
  1186. Contract[] array8 = new Contract[]
  1187. {
  1188. Contract.Trainee,
  1189. Contract.Free,
  1190. Contract.Exclusive
  1191. };
  1192. for (int num2 = 0; num2 < array8.Length; num2++)
  1193. {
  1194. this.exec_contract.Add(array8[num2], true);
  1195. }
  1196. }
  1197. else
  1198. {
  1199. Contract contract = (Contract)Enum.Parse(typeof(Contract), cellAsString);
  1200. Contract[] array9 = new Contract[]
  1201. {
  1202. Contract.Trainee,
  1203. Contract.Free,
  1204. Contract.Exclusive
  1205. };
  1206. for (int num3 = 0; num3 < array9.Length; num3++)
  1207. {
  1208. this.exec_contract.Add(array9[num3], array9[num3] == contract);
  1209. }
  1210. }
  1211. cellAsString = csv.GetCellAsString(num++, y);
  1212. if (string.IsNullOrEmpty(cellAsString))
  1213. {
  1214. this.specialConditionType = Skill.Data.SpecialConditionType.Null;
  1215. }
  1216. else
  1217. {
  1218. int num4 = 0;
  1219. bool condition = int.TryParse(cellAsString, out num4);
  1220. NDebug.Assert(condition, string.Concat(new object[]
  1221. {
  1222. "夜伽スキルID[",
  1223. this.id,
  1224. "] 名前[",
  1225. this.name,
  1226. "]の特殊状態指定が正しくありません。数字指定のみ受け付けます"
  1227. }));
  1228. this.specialConditionType = (Skill.Data.SpecialConditionType)num4;
  1229. }
  1230. if (csv.IsCellToExistData(num++, y))
  1231. {
  1232. this.connect_faint_skill_id = csv.GetCellAsInteger(num - 1, y);
  1233. }
  1234. else
  1235. {
  1236. this.connect_faint_skill_id = -1;
  1237. }
  1238. this.playable_stageid_list = new HashSet<int>();
  1239. while (csv.max_cell_x > num)
  1240. {
  1241. string cellAsString2 = csv.GetCellAsString(num, 0);
  1242. string cellAsString3 = csv.GetCellAsString(num++, y);
  1243. if (string.IsNullOrEmpty(cellAsString2))
  1244. {
  1245. IL_6FD:
  1246. NDebug.Assert(command_data_cell_dic.ContainsKey(this.id), this.name + "の情報は見つかりませんでした");
  1247. int[] array10 = command_data_cell_dic[this.id];
  1248. this.command_basic_cell_y = array10[0];
  1249. this.command_status_cell_y = array10[1];
  1250. num = 0;
  1251. int cellAsInteger3 = csv_acq.GetCellAsInteger(num++, y);
  1252. num++;
  1253. NDebug.Assert(cellAsInteger3 == this.id, "スキル取得条件とスキル詳細のIDラインが一致していません");
  1254. this.getcondition_data = new Skill.Data.GetConditionData();
  1255. this.getcondition_data.seikeiken = new bool[4];
  1256. for (int num5 = 0; num5 < this.getcondition_data.seikeiken.Length; num5++)
  1257. {
  1258. this.getcondition_data.seikeiken[num5] = (csv_acq.GetCellAsString(num++, y) == "〇");
  1259. }
  1260. this.getcondition_data.inyoku = csv_acq.GetCellAsInteger(num++, y);
  1261. this.getcondition_data.m_value = csv_acq.GetCellAsInteger(num++, y);
  1262. this.getcondition_data.hentai = csv_acq.GetCellAsInteger(num++, y);
  1263. this.getcondition_data.housi = csv_acq.GetCellAsInteger(num++, y);
  1264. this.getcondition_data.lovely = csv_acq.GetCellAsInteger(num++, y);
  1265. this.getcondition_data.elegance = csv_acq.GetCellAsInteger(num++, y);
  1266. this.getcondition_data.charm = csv_acq.GetCellAsInteger(num++, y);
  1267. this.getcondition_data.requestPersonals = new MaidStatus.Personal.Data[0];
  1268. string cellAsString4 = csv_acq.GetCellAsString(num++, y);
  1269. if (!string.IsNullOrEmpty(cellAsString4))
  1270. {
  1271. string[] array11 = cellAsString4.Split(new char[]
  1272. {
  1273. ','
  1274. });
  1275. this.getcondition_data.requestPersonals = new MaidStatus.Personal.Data[array11.Length];
  1276. for (int num6 = 0; num6 < array11.Length; num6++)
  1277. {
  1278. this.getcondition_data.requestPersonals[num6] = MaidStatus.Personal.GetData(array11[num6].Trim());
  1279. }
  1280. }
  1281. if (csv_acq.IsCellToExistData(num, y) && csv_acq.IsCellToExistData(1, y))
  1282. {
  1283. string cellAsString5 = csv_acq.GetCellAsString(num++, y);
  1284. this.getcondition_data.maid_class = JobClass.GetData(cellAsString5);
  1285. this.getcondition_data.maid_class_level = csv_acq.GetCellAsInteger(num++, y);
  1286. }
  1287. else
  1288. {
  1289. num += 2;
  1290. }
  1291. if (csv_acq.IsCellToExistData(num, y) && csv_acq.IsCellToExistData(1, y))
  1292. {
  1293. string cellAsString6 = csv_acq.GetCellAsString(num++, y);
  1294. this.getcondition_data.yotogi_class = YotogiClass.GetData(cellAsString6);
  1295. this.getcondition_data.yotogi_class_level = csv_acq.GetCellAsInteger(num++, y);
  1296. }
  1297. else
  1298. {
  1299. num += 2;
  1300. }
  1301. return;
  1302. }
  1303. if (cellAsString3 == "〇")
  1304. {
  1305. this.playable_stageid_list.Add(YotogiStage.uniqueNameToId(cellAsString2));
  1306. }
  1307. }
  1308. goto IL_6FD;
  1309. }
  1310. public void SetOldSkillData(Skill.Old.Data data)
  1311. {
  1312. this.oldData = data;
  1313. }
  1314. public void SetConnectFaintSkill(Skill.Data data)
  1315. {
  1316. this.connect_faint_skill = data;
  1317. }
  1318. public bool IsExecMaid(MaidStatus.Status maid_status)
  1319. {
  1320. return this.IsExecRelation(maid_status.relation) && this.IsExecSeikeiken(maid_status.seikeiken) && this.IsExecContract(maid_status.contract) && (this.getcondition_data.maid_class == null || JobClass.IsEnabled(this.getcondition_data.maid_class.id)) && (this.getcondition_data.yotogi_class == null || YotogiClass.IsEnabled(this.getcondition_data.yotogi_class.id));
  1321. }
  1322. public bool IsExecRelation(MaidStatus.Relation check_condition)
  1323. {
  1324. return this.exec_relation.ContainsKey(check_condition);
  1325. }
  1326. public bool IsExecSeikeiken(Seikeiken check_seikeiken)
  1327. {
  1328. return this.exec_seikeiken.ContainsKey(check_seikeiken);
  1329. }
  1330. public bool IsExecContract(Contract check_contract)
  1331. {
  1332. return this.exec_contract.ContainsKey(check_contract);
  1333. }
  1334. public bool IsExecPersonal(MaidStatus.Personal.Data personal_data)
  1335. {
  1336. if (this.getcondition_data.requestPersonals.Length == 0)
  1337. {
  1338. return true;
  1339. }
  1340. if (personal_data != null)
  1341. {
  1342. foreach (MaidStatus.Personal.Data data in this.getcondition_data.requestPersonals)
  1343. {
  1344. if (data.id == personal_data.id)
  1345. {
  1346. return true;
  1347. }
  1348. }
  1349. }
  1350. return false;
  1351. }
  1352. public bool IsCheckGetSkill(MaidStatus.Status status, bool is_seikeiken_check)
  1353. {
  1354. if (is_seikeiken_check && !this.getcondition_data.seikeiken[(int)status.seikeiken])
  1355. {
  1356. return false;
  1357. }
  1358. if (status.inyoku < this.getcondition_data.inyoku)
  1359. {
  1360. return false;
  1361. }
  1362. if (status.mvalue < this.getcondition_data.m_value)
  1363. {
  1364. return false;
  1365. }
  1366. if (status.hentai < this.getcondition_data.hentai)
  1367. {
  1368. return false;
  1369. }
  1370. if (status.housi < this.getcondition_data.housi)
  1371. {
  1372. return false;
  1373. }
  1374. if (status.lovely < this.getcondition_data.lovely)
  1375. {
  1376. return false;
  1377. }
  1378. if (status.elegance < this.getcondition_data.elegance)
  1379. {
  1380. return false;
  1381. }
  1382. if (status.charm < this.getcondition_data.charm)
  1383. {
  1384. return false;
  1385. }
  1386. if (this.getcondition_data.requestPersonals.Length != 0)
  1387. {
  1388. bool flag = false;
  1389. foreach (MaidStatus.Personal.Data data in this.getcondition_data.requestPersonals)
  1390. {
  1391. flag |= (data.id == status.personal.id);
  1392. }
  1393. if (!flag)
  1394. {
  1395. return false;
  1396. }
  1397. }
  1398. if (this.getcondition_data.maid_class != null)
  1399. {
  1400. if (!status.jobClass.Contains(this.getcondition_data.maid_class.id))
  1401. {
  1402. return false;
  1403. }
  1404. ClassData<JobClass.Data> classData = status.jobClass.Get(this.getcondition_data.maid_class.id);
  1405. if (classData.level < this.getcondition_data.maid_class_level)
  1406. {
  1407. return false;
  1408. }
  1409. }
  1410. else if (this.getcondition_data.yotogi_class != null)
  1411. {
  1412. if (!status.yotogiClass.Contains(this.getcondition_data.yotogi_class.id))
  1413. {
  1414. return false;
  1415. }
  1416. ClassData<YotogiClass.Data> classData2 = status.yotogiClass.Get(this.getcondition_data.yotogi_class.id);
  1417. if (classData2.level < this.getcondition_data.yotogi_class_level || !classData2.data.learnConditions.CheckSpecialConditions(status))
  1418. {
  1419. return false;
  1420. }
  1421. }
  1422. return true;
  1423. }
  1424. public bool IsExecStage(YotogiStage.Data stageData)
  1425. {
  1426. return this.playable_stageid_list.Contains(stageData.id);
  1427. }
  1428. public bool IsResultDisplay(bool lockNTRPlay)
  1429. {
  1430. Skill.Data.SpecialConditionType specialConditionType = this.specialConditionType;
  1431. return specialConditionType != Skill.Data.SpecialConditionType.Faint && specialConditionType != Skill.Data.SpecialConditionType.NewType && specialConditionType != Skill.Data.SpecialConditionType.GP01Recollect && (!lockNTRPlay || (this.category != Yotogi.Category.交換 && this.category != Yotogi.Category.乱交));
  1432. }
  1433. public bool IsSkillListDisplay(bool lockNTRPlay)
  1434. {
  1435. return this.specialConditionType != Skill.Data.SpecialConditionType.Faint && this.specialConditionType != Skill.Data.SpecialConditionType.NewType && this.specialConditionType != Skill.Data.SpecialConditionType.GP01Recollect && (!lockNTRPlay || (this.category != Yotogi.Category.交換 && this.category != Yotogi.Category.乱交));
  1436. }
  1437. public Skill.Data.Command command
  1438. {
  1439. get
  1440. {
  1441. if (this.command_ != null)
  1442. {
  1443. return this.command_;
  1444. }
  1445. using (AFileBase afileBase = GameUty.FileSystem.FileOpen("yotogi_skill_command_data.nei"))
  1446. {
  1447. using (CsvParser csvParser = new CsvParser())
  1448. {
  1449. csvParser.Open(afileBase);
  1450. using (AFileBase afileBase2 = GameUty.FileSystem.FileOpen("yotogi_skill_command_status.nei"))
  1451. {
  1452. using (CsvParser csvParser2 = new CsvParser())
  1453. {
  1454. csvParser2.Open(afileBase2);
  1455. this.command_ = new Skill.Data.Command(this, csvParser, csvParser2);
  1456. }
  1457. }
  1458. }
  1459. }
  1460. return this.command_;
  1461. }
  1462. }
  1463. public int user_player_num
  1464. {
  1465. get
  1466. {
  1467. return (this.npcmaid_setting != null && this.npcmaid_setting.Length != 0) ? (this.player_num - this.npcmaid_setting.Length) : this.player_num;
  1468. }
  1469. }
  1470. public Skill.Old.Data oldData { get; private set; }
  1471. public bool isShareSkill
  1472. {
  1473. get
  1474. {
  1475. return this.oldData != null;
  1476. }
  1477. }
  1478. public Skill.Data connect_faint_skill { get; private set; }
  1479. public string termName
  1480. {
  1481. get
  1482. {
  1483. return "YotogiSkillName/" + this.name;
  1484. }
  1485. }
  1486. public readonly Yotogi.Category category;
  1487. public readonly int id;
  1488. public readonly int sortId;
  1489. public readonly Skill.Data.SpecialConditionType specialConditionType;
  1490. public readonly string name;
  1491. public readonly string icon_file_name;
  1492. public readonly string start_call_file;
  1493. public readonly string start_call_file2;
  1494. public readonly int exec_need_hp;
  1495. public readonly int add_yotogi_class_exp;
  1496. public readonly int[] skill_exp_table;
  1497. public readonly int[] ban_id_array;
  1498. public readonly Dictionary<Seikeiken, bool> exec_seikeiken;
  1499. public readonly Dictionary<MaidStatus.Relation, bool> exec_relation;
  1500. public readonly Dictionary<Contract, bool> exec_contract;
  1501. public readonly HashSet<int> playable_stageid_list;
  1502. public readonly int player_num;
  1503. public readonly CharacterMgr.NpcData[] npcmaid_setting;
  1504. public readonly HashSet<int> recollectionHaremLockPersonalIds;
  1505. public readonly KeyValuePair<int, string>[] man_setting;
  1506. public readonly int command_basic_cell_x;
  1507. public readonly int command_basic_cell_y;
  1508. public readonly int command_status_cell_x;
  1509. public readonly int command_status_cell_y;
  1510. public readonly Skill.Data.GetConditionData getcondition_data;
  1511. public readonly int connect_faint_skill_id;
  1512. private Skill.Data.Command command_;
  1513. public class Command
  1514. {
  1515. public Command(Skill.Data parent_skill, CsvParser setting_csv, CsvParser status_csv)
  1516. {
  1517. this.skill = parent_skill;
  1518. int num = this.skill.command_basic_cell_x + 1;
  1519. int num2 = this.skill.command_basic_cell_y + 1;
  1520. int num3 = 0;
  1521. while (setting_csv.IsCellToExistData(num + 1, num2 + num3))
  1522. {
  1523. num3++;
  1524. }
  1525. NDebug.Assert(0 < num3, setting_csv.GetCellAsString(num - 1, num2 - 1) + "のコマンド設定は不正です");
  1526. this.data = new Skill.Data.Command.Data[num3];
  1527. for (int i = 0; i < this.data.Length; i++)
  1528. {
  1529. this.data[i] = new Skill.Data.Command.Data(this.skill, setting_csv, status_csv, i + 1);
  1530. }
  1531. this.commandCoundId = -1;
  1532. for (int j = 0; j < this.data.Length; j++)
  1533. {
  1534. if (!string.IsNullOrEmpty(this.data[j].basic.executionConditionCommandExecCount.Key))
  1535. {
  1536. string key = this.data[j].basic.executionConditionCommandExecCount.Key;
  1537. foreach (Skill.Data.Command.Data data in this.data)
  1538. {
  1539. if (data.basic.name == key)
  1540. {
  1541. this.commandCoundId = data.basic.id;
  1542. break;
  1543. }
  1544. }
  1545. }
  1546. }
  1547. }
  1548. public static Color bonusTargetTextColor = Color.red;
  1549. public readonly Skill.Data skill;
  1550. public readonly Skill.Data.Command.Data[] data;
  1551. public readonly int commandCoundId;
  1552. public class Data
  1553. {
  1554. public Data(Skill.Data parent_skill, CsvParser setting_csv, CsvParser status_csv, int no)
  1555. {
  1556. this.basic = new Skill.Data.Command.Data.Basic(parent_skill, setting_csv, parent_skill.command_basic_cell_x + 1, parent_skill.command_basic_cell_y + no);
  1557. this.status = new Skill.Data.Command.Data.Status(this.basic, status_csv, parent_skill.command_status_cell_x + 1, parent_skill.command_status_cell_y + no);
  1558. }
  1559. public bool EvalExpression(Maid maid)
  1560. {
  1561. if (maid == null)
  1562. {
  1563. return false;
  1564. }
  1565. if (this.basic.executionConditionParameters != null && !this.basic.executionConditionParameters.GreaterThanOrEqualToStatus(maid.status))
  1566. {
  1567. return false;
  1568. }
  1569. if (this.basic.request_propensity != null && 0 < this.basic.request_propensity.Count)
  1570. {
  1571. foreach (int key in this.basic.request_propensity)
  1572. {
  1573. if (!maid.status.propensitys.ContainsKey(key))
  1574. {
  1575. return false;
  1576. }
  1577. }
  1578. }
  1579. if (!string.IsNullOrEmpty(this.basic.executionConditionCommandExecCount.Key))
  1580. {
  1581. int value = this.basic.executionConditionCommandExecCount.Value;
  1582. YotogiSkillData yotogiSkillData = maid.status.yotogiSkill.Get(this.basic.skill_id);
  1583. if (yotogiSkillData == null || yotogiSkillData.commandCount < value)
  1584. {
  1585. return false;
  1586. }
  1587. }
  1588. return true;
  1589. }
  1590. public bool EvalExpressionForFreeMode(Maid maid)
  1591. {
  1592. if (maid == null)
  1593. {
  1594. return false;
  1595. }
  1596. if (this.basic.request_propensity != null && 0 < this.basic.request_propensity.Count)
  1597. {
  1598. foreach (int key in this.basic.request_propensity)
  1599. {
  1600. if (!maid.status.propensitys.ContainsKey(key))
  1601. {
  1602. return false;
  1603. }
  1604. }
  1605. }
  1606. return this.basic.executionConditionParameters == null || !this.basic.executionConditionParameters.dataPacks.ContainsKey(ParametersPack.StatusType.興奮) || this.basic.executionConditionParameters.dataPacks[ParametersPack.StatusType.興奮] <= maid.status.currentExcite;
  1607. }
  1608. public readonly Skill.Data.Command.Data.Basic basic;
  1609. public readonly Skill.Data.Command.Data.Status status;
  1610. public class CallFile
  1611. {
  1612. public CallFile(string normal, string insert, string rc, string rrc, string rr, string propensity_arousal_file, string adv_hook_file)
  1613. {
  1614. this.normal = normal;
  1615. this.insert = insert;
  1616. this.rc = rc;
  1617. this.rrc = rrc;
  1618. this.rr = rr;
  1619. this.propensity_arousal_file = propensity_arousal_file;
  1620. this.adv_hook_file = adv_hook_file;
  1621. }
  1622. public readonly string normal;
  1623. public readonly string insert;
  1624. public readonly string rc;
  1625. public readonly string rrc;
  1626. public readonly string rr;
  1627. public readonly string propensity_arousal_file;
  1628. public readonly string adv_hook_file;
  1629. }
  1630. public class Basic
  1631. {
  1632. public Basic(Skill.Data parent_skill, CsvParser setting_csv, int cell_x, int cell_y)
  1633. {
  1634. this.skill = parent_skill;
  1635. this.skill_id = parent_skill.id;
  1636. if (Skill.Data.Command.Data.Basic.colorSetDictionary == null)
  1637. {
  1638. Skill.Data.Command.Data.Basic.colorSetDictionary = new Dictionary<string, Color>();
  1639. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("cyan", Color.cyan);
  1640. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("green", Color.green);
  1641. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("red", Color.red);
  1642. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("black", Color.black);
  1643. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("yellow", Color.yellow);
  1644. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("blue", Color.blue);
  1645. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("magenta", Color.magenta);
  1646. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("gray", Color.gray);
  1647. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("white", Color.white);
  1648. Skill.Data.Command.Data.Basic.colorSetDictionary.Add("grey", Color.grey);
  1649. }
  1650. this.id = cell_y;
  1651. if (setting_csv.IsCellToExistData(cell_x, cell_y))
  1652. {
  1653. this.group_name = setting_csv.GetCellAsString(cell_x++, cell_y);
  1654. }
  1655. else
  1656. {
  1657. int num = cell_y;
  1658. for (;;)
  1659. {
  1660. num--;
  1661. if (num < 0)
  1662. {
  1663. break;
  1664. }
  1665. if (setting_csv.IsCellToExistData(cell_x, num))
  1666. {
  1667. goto Block_4;
  1668. }
  1669. }
  1670. goto IL_161;
  1671. Block_4:
  1672. this.group_name = setting_csv.GetCellAsString(cell_x++, num);
  1673. IL_161:
  1674. NDebug.Assert(this.group_name != string.Empty, "表示グループの特定に失敗しました");
  1675. }
  1676. this.name = setting_csv.GetCellAsString(cell_x++, cell_y);
  1677. string text = setting_csv.GetCellAsString(cell_x++, cell_y);
  1678. this.command_type = (Yotogi.SkillCommandType)Enum.Parse(typeof(Yotogi.SkillCommandType), text);
  1679. this.attribute_type = setting_csv.GetCellAsString(cell_x++, cell_y);
  1680. text = setting_csv.GetCellAsString(cell_x++, cell_y).ToLower();
  1681. if (string.IsNullOrEmpty(text))
  1682. {
  1683. this.color = Color.black;
  1684. }
  1685. else if (0 <= text.IndexOf(","))
  1686. {
  1687. this.color = Parse.Color(text);
  1688. }
  1689. else if (Skill.Data.Command.Data.Basic.colorSetDictionary.ContainsKey(text))
  1690. {
  1691. this.color = Skill.Data.Command.Data.Basic.colorSetDictionary[text];
  1692. }
  1693. else
  1694. {
  1695. NDebug.Assert(string.Concat(new string[]
  1696. {
  1697. "夜伽スキル[",
  1698. this.group_name,
  1699. "]のコマンド[",
  1700. this.name,
  1701. "]の色設定がおかしいです\n指定された色文字[",
  1702. text,
  1703. "]"
  1704. }), false);
  1705. }
  1706. this.isStopParticleBreathe = (setting_csv.GetCellAsString(cell_x++, cell_y) == "〇");
  1707. this.isStopParticleLoveLiquid = (setting_csv.GetCellAsString(cell_x++, cell_y) == "〇");
  1708. this.isEstrusTriggerCommand = (setting_csv.GetCellAsString(cell_x++, cell_y) == "〇");
  1709. this.request_skill_lv = setting_csv.GetCellAsInteger(cell_x++, cell_y);
  1710. string text2 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1711. string text3 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1712. string text4 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1713. string text5 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1714. string text6 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1715. if (!string.IsNullOrEmpty(text2))
  1716. {
  1717. text2 += ".ks";
  1718. }
  1719. if (!string.IsNullOrEmpty(text3))
  1720. {
  1721. text3 += ".ks";
  1722. }
  1723. if (!string.IsNullOrEmpty(text4))
  1724. {
  1725. text4 += ".ks";
  1726. }
  1727. if (!string.IsNullOrEmpty(text5))
  1728. {
  1729. text5 += ".ks";
  1730. }
  1731. if (!string.IsNullOrEmpty(text6))
  1732. {
  1733. text6 += ".ks";
  1734. }
  1735. this.ref_maid_no = setting_csv.GetCellAsInteger(cell_x++, cell_y);
  1736. this.ng_propensity = null;
  1737. text = setting_csv.GetCellAsString(cell_x++, cell_y);
  1738. if (text != string.Empty)
  1739. {
  1740. this.ng_propensity = Propensity.GetData(text);
  1741. }
  1742. string text7 = string.Empty;
  1743. this.learning_propensity = null;
  1744. text = setting_csv.GetCellAsString(cell_x++, cell_y);
  1745. if (text != string.Empty)
  1746. {
  1747. this.learning_propensity = Propensity.GetData(text);
  1748. text7 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1749. if (!string.IsNullOrEmpty(text7))
  1750. {
  1751. text7 += ".ks";
  1752. }
  1753. }
  1754. else
  1755. {
  1756. cell_x++;
  1757. }
  1758. string text8 = setting_csv.GetCellAsString(cell_x++, cell_y);
  1759. if (!string.IsNullOrEmpty(text8))
  1760. {
  1761. text8 += ".ks";
  1762. }
  1763. this.request_insert = (setting_csv.GetCellAsString(cell_x++, cell_y) == "〇");
  1764. if (this.command_type != Yotogi.SkillCommandType.単発 && this.command_type != Yotogi.SkillCommandType.単発_挿入)
  1765. {
  1766. this.request_insert = true;
  1767. }
  1768. this.call_file = new Skill.Data.Command.Data.CallFile(text2, text3, text4, text5, text6, text7, text8);
  1769. this.ecxecConditionTexts = new string[0];
  1770. cell_x++;
  1771. this.request_propensity = new HashSet<int>();
  1772. this.executionConditionParameters = null;
  1773. if (setting_csv.IsCellToExistData(cell_x++, cell_y))
  1774. {
  1775. this.executionConditionParameters = new ParametersPack();
  1776. string cellAsString = setting_csv.GetCellAsString(cell_x - 1, cell_y);
  1777. string[] array = cellAsString.Split(new char[]
  1778. {
  1779. ','
  1780. });
  1781. foreach (string text9 in array)
  1782. {
  1783. if (text9.Trim().Split(new char[]
  1784. {
  1785. '|'
  1786. }).Length == 1)
  1787. {
  1788. bool flag = Propensity.Contains(text9);
  1789. if (flag && !this.request_propensity.Contains(Propensity.GetData(text9).id))
  1790. {
  1791. this.request_propensity.Add(Propensity.GetData(text9).id);
  1792. }
  1793. }
  1794. else
  1795. {
  1796. bool flag2 = text9.Trim().Split(new char[]
  1797. {
  1798. '|'
  1799. }).Length == 2;
  1800. if (flag2)
  1801. {
  1802. this.executionConditionParameters.Parse(text9.Trim().Replace("|", "="), ',');
  1803. }
  1804. }
  1805. }
  1806. }
  1807. if (setting_csv.IsCellToExistData(cell_x++, cell_y))
  1808. {
  1809. }
  1810. }
  1811. public bool isPropensityCommand
  1812. {
  1813. get
  1814. {
  1815. return this.learning_propensity != null && string.IsNullOrEmpty(this.call_file.propensity_arousal_file);
  1816. }
  1817. }
  1818. public bool isAcquisitionPropensityCommand
  1819. {
  1820. get
  1821. {
  1822. return this.learning_propensity != null && !string.IsNullOrEmpty(this.call_file.propensity_arousal_file);
  1823. }
  1824. }
  1825. public string termName
  1826. {
  1827. get
  1828. {
  1829. return "YotogiSkillCommand/" + this.name;
  1830. }
  1831. }
  1832. public string termGroupName
  1833. {
  1834. get
  1835. {
  1836. return "YotogiSkillName/" + this.group_name;
  1837. }
  1838. }
  1839. public readonly Skill.Data skill;
  1840. public readonly int skill_id;
  1841. public readonly int id;
  1842. public readonly string name;
  1843. public readonly string group_name;
  1844. public readonly Yotogi.SkillCommandType command_type;
  1845. public readonly string attribute_type;
  1846. public readonly Color color;
  1847. public readonly int request_skill_lv;
  1848. public readonly Skill.Data.Command.Data.CallFile call_file;
  1849. public readonly int ref_maid_no;
  1850. public readonly Propensity.Data ng_propensity;
  1851. public readonly Propensity.Data learning_propensity;
  1852. public readonly bool request_insert;
  1853. public readonly HashSet<int> request_propensity;
  1854. public readonly ParametersPack executionConditionParameters;
  1855. public readonly KeyValuePair<string, int> executionConditionCommandExecCount;
  1856. public readonly string[] ecxecConditionTexts;
  1857. public readonly bool isEstrusTriggerCommand;
  1858. public readonly bool isStopParticleBreathe;
  1859. public readonly bool isStopParticleLoveLiquid;
  1860. private static Dictionary<string, Color> colorSetDictionary;
  1861. }
  1862. public class Status
  1863. {
  1864. public Status(Skill.Data.Command.Data.Basic basic_data, CsvParser stats_csv, int cell_x, int cell_y)
  1865. {
  1866. cell_x++;
  1867. string cellAsString = stats_csv.GetCellAsString(cell_x++, cell_y);
  1868. if (string.IsNullOrEmpty(cellAsString))
  1869. {
  1870. NDebug.Assert(basic_data.skill.name + "の[" + basic_data.name + "]コマンドのステータス設定がありません", false);
  1871. }
  1872. NDebug.Assert(cellAsString == basic_data.name, cellAsString + ":" + basic_data.name + "コマンドの名前が不一致です");
  1873. if (stats_csv.IsCellToExistData(cell_x, cell_y) && stats_csv.IsCellToExistData(cell_x + 1, cell_y))
  1874. {
  1875. NDebug.Assert(basic_data.skill.name + "の[" + basic_data.name + "]コマンドのボーナス興奮値設定が不正です\n以上、以下二つデータを入れる事はできません", false);
  1876. }
  1877. this.bonusExcitementUpLine = int.MaxValue;
  1878. this.bonusExcitementDownLine = int.MinValue;
  1879. if (stats_csv.IsCellToExistData(cell_x, cell_y))
  1880. {
  1881. this.bonusExcitementUpLine = stats_csv.GetCellAsInteger(cell_x, cell_y);
  1882. }
  1883. cell_x++;
  1884. if (stats_csv.IsCellToExistData(cell_x, cell_y))
  1885. {
  1886. this.bonusExcitementDownLine = stats_csv.GetCellAsInteger(cell_x, cell_y);
  1887. }
  1888. cell_x++;
  1889. this.excitement = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1890. this.mind = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1891. this.sensual = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1892. this.cost_sensual = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1893. this.skill_exp = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1894. this.inyoku = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1895. this.m_value = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1896. this.hentai = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1897. this.housi = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1898. this.lovely = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1899. this.elegance = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1900. this.charm = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1901. this.reception = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1902. this.teach_rate = stats_csv.GetCellAsInteger(cell_x++, cell_y);
  1903. }
  1904. public readonly int bonusExcitementUpLine;
  1905. public readonly int bonusExcitementDownLine;
  1906. public readonly int excitement;
  1907. public readonly int mind;
  1908. public readonly int sensual;
  1909. public readonly int cost_sensual;
  1910. public readonly int skill_exp;
  1911. public readonly int inyoku;
  1912. public readonly int m_value;
  1913. public readonly int hentai;
  1914. public readonly int housi;
  1915. public readonly int lovely;
  1916. public readonly int elegance;
  1917. public readonly int charm;
  1918. public readonly int reception;
  1919. public readonly int teach_rate;
  1920. }
  1921. }
  1922. }
  1923. public enum SpecialConditionType
  1924. {
  1925. Null,
  1926. Drunk,
  1927. Mask,
  1928. Drug,
  1929. Faint,
  1930. Confess,
  1931. NewType,
  1932. GP01Recollect
  1933. }
  1934. public class GetConditionData : SkillAcquisitionCondition
  1935. {
  1936. public override List<KeyValuePair<string[], bool>> CreateConditionTextAndStaturResults(MaidStatus.Status status)
  1937. {
  1938. List<KeyValuePair<string[], bool>> list = base.CreateConditionTextAndStaturResults(status);
  1939. if (this.maid_class != null)
  1940. {
  1941. bool value = false;
  1942. if (status != null && status.jobClass.Contains(this.maid_class.id) && this.maid_class_level <= status.jobClass.Get(this.maid_class.id).level)
  1943. {
  1944. value = true;
  1945. }
  1946. list.Add(new KeyValuePair<string[], bool>(new string[]
  1947. {
  1948. this.maid_class.drawName + " Lv{0}",
  1949. this.maid_class_level.ToString()
  1950. }, value));
  1951. }
  1952. return list;
  1953. }
  1954. public MaidStatus.Personal.Data[] requestPersonals;
  1955. public JobClass.Data maid_class;
  1956. public int maid_class_level;
  1957. }
  1958. }
  1959. }
  1960. }