using System; using UnityEngine; using UnityEngine.UI; public class uGUITextUpdater : MonoBehaviour { public void OnUpdateText(float value) { this.m_TextObject.text = this.m_StringBeforeMessage + string.Format("{0:#0.###}", value) + this.m_StringAfterMessage; } [SerializeField] [TextArea(1, 1)] private string m_StringBeforeMessage = string.Empty; [SerializeField] [TextArea(1, 1)] private string m_StringAfterMessage = string.Empty; [SerializeField] private Text m_TextObject; }