using System; using UnityEngine; public class VRDummyControllerButtons : AVRControllerButtons { protected override void Awake() { this.m_bHandL = false; } public override bool ShowHand { get; set; } public override void Haptic(byte f_byFoce, float f_fTime) { } public override bool GetPressDown(AVRControllerButtons.BTN f_eBtn) { return false; } public override bool GetPress(AVRControllerButtons.BTN f_eBtn) { return false; } public override bool GetPressUp(AVRControllerButtons.BTN f_eBtn) { return false; } public override bool GetTouchDown(AVRControllerButtons.TOUCH f_eTouch) { return false; } public override bool GetTouch(AVRControllerButtons.TOUCH f_eTouch) { return false; } public override bool GetTouchUp(AVRControllerButtons.TOUCH f_eTouch) { return false; } public override Vector2 GetAxis() { return Vector2.zero; } public override float GetTriggerRate() { return 0f; } }