using System; using UnityEngine; [RequireComponent(typeof(UIWidget))] public class VRChuBLipMenu : WfFadeBehaviour { public override void OnUpdateFadeIn(float val) { } public override void OnUpdateFadeOut(float val) { } [SerializeField] protected UndressingManager undrresingMgr; [SerializeField] protected UISlider holeSensitivitySlid; [SerializeField] protected UISlider holeSyncSlid; [SerializeField] protected UISlider holeAutoSpeedSlid; [SerializeField] protected UISlider holeAutoInsertStartPosSlid; [SerializeField] protected UISlider holeAutoInsertEndPosSlid; [SerializeField] protected UISlider manAlphaSlid; [SerializeField] protected UIButton autoPistonBtn; [SerializeField] protected UIButton resetSeiekiBtn; [SerializeField] protected UIButton returnBtn; [SerializeField] private UIWFHitMasks uiMask; }