using System; using UnityEngine; public class UIWFTabButton : UIWFSelectButton { protected override void OnInit() { base.OnInit(); this.backup_defaultColor = base.defaultColor; this.is_init_color_ = true; } protected override void OnClick() { if (UIWFTabButton.current == null && this.isEnabled) { UIWFTabButton uiwftabButton = UIWFTabButton.current; UIWFTabButton.current = this; base.OnClick(); UIWFTabButton.current = uiwftabButton; } } public override void SetSelect(bool is_select) { if (!this.mInitDone) { this.OnInit(); } if (!this.isEnabled) { return; } if (!this.is_init_color_) { this.backup_defaultColor = base.defaultColor; this.is_init_color_ = true; } if (is_select) { base.defaultColor = new Color(this.hover.r, this.hover.g, this.hover.b, this.hover.a); this.SetState(UIButtonColor.State.Normal, false); BoxCollider component = base.gameObject.GetComponent(); if (component != null) { component.size = Vector3.zero; } } else { base.defaultColor = this.backup_defaultColor; BoxCollider component2 = base.gameObject.GetComponent(); if (component2 != null && this.widget_ != null) { Vector2 localSize = this.widget_.localSize; component2.size = new Vector3(localSize.x, localSize.y, 0f); } } base.SetSelect(is_select); } [Obsolete("Use UIWFSelectButton.current")] public new static UIWFTabButton current; private bool is_init_color_; protected Color backup_defaultColor; }