using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class UISliderMoveButton : MonoBehaviour, IDragHandler, IEventSystemHandler { public void OnDrag(PointerEventData eventData) { this.m_Slider.normalizedValue += this.m_Power * Time.deltaTime; } [SerializeField] [Tooltip("影響を与えるスライダー")] private Slider m_Slider; [SerializeField] [Tooltip("1秒あたりの変化量")] private float m_Power = 0.1f; }