using System; using UnityEngine; public class TutorialOpenObject : MonoBehaviour { private void Start() { if (this.isChangeShortCutHelp) { SystemShortcut sysShortcut = GameMain.Instance.SysShortcut; sysShortcut.strSceneHelpName = this.strSceneHelpName; } try { if (!uGUITutorialPanel.IsOpened()) { uGUITutorialPanel.OpenTutorial(this.strTutorialName, null, false); } } catch (Exception ex) { Debug.LogError(ex.Message); } base.gameObject.SetActive(false); } [SerializeField] [Header("開くチュートリアル名")] public string strTutorialName = string.Empty; [SerializeField] [Header("シーンのヘルプの名称")] public string strSceneHelpName = string.Empty; [SerializeField] [Header("シーンのヘルプの上書きを有効化")] public bool isChangeShortCutHelp; }