using System; using UnityEngine; namespace TriLib { public static class MatrixExtensions { public static Quaternion ExtractRotation(this Matrix4x4 matrix) { return Quaternion.LookRotation(matrix.GetColumn(2), matrix.GetColumn(1)); } public static Vector3 ExtractPosition(this Matrix4x4 matrix) { return matrix.GetColumn(3); } public static Vector3 ExtractScale(this Matrix4x4 matrix) { return new Vector3(matrix.GetColumn(0).magnitude, matrix.GetColumn(1).magnitude, matrix.GetColumn(2).magnitude); } } }