using System; namespace TriLib { public enum AssetAdvancedPropertyClassNames { ACImportEvalSubdivision, ACImportSeparateBackfaceCull, ASEImportReconstructNormals, CalculateNormalsMaxSmoothingAngle, CalculateTangentsMaxSmoothingAngle, CalculateTangentsTextureChannelIndex, ColladaImportIgnoreUpDirection, DeboneThreshold, DeboneAllOrNone, FBXImportReadAllMaterials, FBXImportOptimizeEmptyAnimationCurves, FBXImportEmbeddedTextureLegacyNaming, FBXImportStrictMode, FBXImportReadLights, FBXImportReadMaterials, FBXImportPreservePivots, FBXImportReadAllGeometryLayers, FBXImportReadTextures, FBXImportReadCameras, FBXImportReadAnimations, FindDegeneratesRemove, FindInvalidDataAnimAccuracy, IFCImportSkipSpaceRepresentations, IFCImportCylindricalTesselation, IFCImportSmoothingAngle, IFCImportCustomTriangulation, ImportNoSkeletonMeshes, ImportFavourSpeed, ImportGlobalKeyframe, ImproveCacheLocalityPostTransformCacheSize, IRRImportAnimFPS, LimitBoneWeightsMaxWeights, LWOImportOneLayerOnly, LWSImportAnimStart, LWSImportAnimEnd, MD2ImportKeyframe, MD3ImportShaderSource, MD3ImportKeyframe, MD3ImportSkinName, MD3ImportHandleMultiPart, MD5ImportNoAnimAutoLoad, MDCImportKeyframe, MDLmportKeyframe, MDLImportColormap, OgreImportMaterialFile, OgreImportTextureTypeFromFilename, OptimizeGraphExcludeList, PreTransformVerticesNormalize, PreTransformVerticesKeepHierarchy, PreTransformVerticesRootTransformation, PreTransformVerticesAddRootTransformation, RemoveComponentFlags, RemoveRedundantMaterialsExcludeList, SMDImportKeyframe, SortByPrimitiveTypeRemove, SplitByBoneCountMaxBones, SplitLargeMeshesTriangleLimit, SplitLargeMeshesVertexLimit, TerImportMakeUVs, TransformUVCoordsEvaluate, UnrealImportKeyframe, UnrealHandleFlags } }