using System; namespace TriLib { [Flags] public enum AiComponent { Normals = 2, TangentsAndBitangents = 4, Colors = 8, TexCoords = 16, BoneWeights = 32, Animations = 64, Textures = 128, Lights = 256, Cameras = 512, Meshes = 1024, Materials = 2048 } }