using System; using UnityEngine; public class Test_ScriptEvent : MonoBehaviour { public void StartScript() { GameMain.Instance.ScriptMgr.LoadAdvScenarioScript(this.m_strScriptFileName, this.m_strScriptLabel); GameMain.Instance.ScriptMgr.adv_kag.Exec(); } public string m_strScriptFileName = string.Empty; public string m_strScriptLabel = string.Empty; }