using System; using UnityEngine; public class Test_OpenDialog : MonoBehaviour { public void OpenDialog01() { VRDialogMenu.TYPE_STYLE style = (VRDialogMenu.TYPE_STYLE)12; this.m_DialogMenu.OpenDialog(this.dialogMessage, style, delegate(VRDialogMenu.TYPE_STYLE buttonType) { if (buttonType == VRDialogMenu.TYPE_STYLE.OK) { Debug.Log("OKボタンでした"); } else if (buttonType == VRDialogMenu.TYPE_STYLE.CANCEL) { Debug.Log("CANCELボタンでした"); } this.m_DialogMenu.CloseDialog(); this.num++; }); } private void Start() { VRCanvasManager.Instance.OpenVRDecideUseTouch(delegate(bool useOculus) { Debug.Log((!useOculus) ? "Mouse & Keyboard" : "OculusTouch"); }); } [SerializeField] private VRDialogMenu m_DialogMenu; [TextArea(4, 20)] public string dialogMessage; public int num; }