using System; using UnityEngine; [RequireComponent(typeof(GUIText))] public class SteamVR_StatusText : SteamVR_Status { private void Awake() { this.text = base.GetComponent(); if (this.mode == SteamVR_Status.Mode.WhileTrue || this.mode == SteamVR_Status.Mode.WhileFalse) { this.timer = this.fade * this.text.color.a; } } protected override void SetAlpha(float a) { if (a > 0f) { this.text.enabled = true; this.text.color = new Color(this.text.color.r, this.text.color.g, this.text.color.b, a); } else { this.text.enabled = false; } } private GUIText text; }