using System; using UnityEngine; public class SteamVR_CameraFlip : MonoBehaviour { private void OnEnable() { if (SteamVR_CameraFlip.blitMaterial == null) { SteamVR_CameraFlip.blitMaterial = new Material(Shader.Find("Custom/SteamVR_BlitFlip")); } } private void OnRenderImage(RenderTexture src, RenderTexture dest) { Graphics.Blit(src, dest, SteamVR_CameraFlip.blitMaterial); } private static Material blitMaterial; }