using System; using System.Collections.Generic; using UnityEngine; using wf; public class ScheduleRoomCtrl : MonoBehaviour { public void Init(ScheduleMgr scheduleMgr, ScheduleCtrl scheduleCtrl, GameObject goPanel) { this.m_scheduleMgr = scheduleMgr; this.m_scheduleCtrl = scheduleCtrl; this.m_goPanel = goPanel; this.m_MaidViewer = UTY.GetChildObject(goPanel, "SelectedMaidViewer", false); } public void ClickRoomScheduleClose() { this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Task); this.m_MaidViewer.SetActive(true); } public void CreateTaskViewer() { if (!this.m_bInit) { this.CreateRoomListInfo(); this.m_bInit = true; } this.m_scheduleCtrl.SetViewerActive(ScheduleCtrl.ExclusiveViewer.Room); this.m_MaidViewer.SetActive(false); if (this.content_parent_grid_ == null) { this.content_parent_grid_ = UTY.GetChildObject(this.viewer, "Content/Parent", false).GetComponent(); } this.content_parent_grid_.repositionNow = true; this.m_goPanel.SetActive(true); this.SetSecelctRoomIndex(0); } private void CreateRoomListInfo() { this.content_parent_grid_ = UTY.GetChildObject(this.viewer, "Content/Parent", false).GetComponent(); this.m_listBg = ScheduleRoomCtrl.CreateBGList(true); int num = 0; foreach (ScheduleRoomCtrl.PVBInfo pvbinfo in this.m_listBg) { GameObject gameObject = Utility.CreatePrefab(this.content_parent_grid_.gameObject, "SceneDaily/Schedule/Prefab/RoomInfo", true); ScheduleRoomInfo component = gameObject.GetComponent(); component.SetData(this, num, (ScheduleRoomCtrl.BGInfo)pvbinfo); this.roomInfoList.Add(component); num++; if (num >= 12) { break; } } UIButton component2 = UTY.GetChildObject(this.viewer, "Panel/RoomSettingEnd", false).GetComponent(); EventDelegate.Add(component2.onClick, new EventDelegate.Callback(this.ClickRoomScheduleClose)); } public void CloseTask() { this.m_goPanel.SetActive(false); } public void DeleteRoomList() { if (this.roomInfoList == null) { return; } foreach (ScheduleRoomInfo scheduleRoomInfo in this.roomInfoList) { if (scheduleRoomInfo.gameObject != null) { UnityEngine.Object.Destroy(scheduleRoomInfo.gameObject); } } this.roomInfoList.Clear(); } public void SetSecelctRoomIndex(int index) { this.selectRoomIndex = index; foreach (ScheduleRoomInfo scheduleRoomInfo in this.roomInfoList) { if (scheduleRoomInfo.RoomIndex == this.selectRoomIndex) { scheduleRoomInfo.SetActiveCheckMark(true); } else { scheduleRoomInfo.SetActiveCheckMark(false); } } } public static List CreateBGList(bool is_level_check) { return new List(); } private ScheduleMgr m_scheduleMgr; private ScheduleCtrl m_scheduleCtrl; private GameObject viewer; private GameObject m_goPanel; private GameObject m_MaidViewer; private List roomInfoList = new List(); private bool m_bInit; public List m_listBg = new List(); private UIGrid content_parent_grid_; private int selectRoomIndex; public class BGInfo : ScheduleRoomCtrl.PVBInfo { public string strBGFileName; public Vector3 vPos; public float fRot; public string stageName; } public class PVBInfo { public string strIconName; public Texture2D texIcon; } }