using System; using UnityEngine; using UnityEngine.SceneManagement; public class SceneVRMiniGameDummy : MonoBehaviour { private void Awake() { Debug.Log("Awake + " + SceneManager.SetActiveScene(SceneManager.GetSceneByName("SceneVRMiniGameDummy"))); } private void Start() { Debug.Log("Start + " + SceneManager.SetActiveScene(SceneManager.GetSceneByName("SceneVRMiniGameDummy"))); } private void Update() { } }