using System; using System.Collections.Generic; using wf; public class SceneUserEditManager : WfScreenManager { public bool isFirstEdist { get; private set; } public void Awake() { this.adv_kag_ = GameMain.Instance.ScriptMgr.adv_kag; } public override void Start() { base.Start(); GameUtility.ResetCameraZero(); this.move_screen_ = base.children_dic["Move"].GetComponent(); string empty = string.Empty; string empty2 = string.Empty; if (this.adv_kag_.tag_backup != null && 0 < this.adv_kag_.tag_backup.Count && this.adv_kag_.tag_backup["name"] == "SceneUserEdit") { NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("label"), "SceneCallにlabelの設定がされていませんでした"); this.move_screen_.SetNextLabel(this.adv_kag_.tag_backup["label"]); this.isFirstEdist = !this.adv_kag_.tag_backup.ContainsKey("second"); } GameInShopMain component = base.children_dic["Main"].GetComponent(); this.CallScreen("Main"); } protected override void SettingChildrenList(Dictionary children_dic) { string[] array = new string[] { "Main", "Move" }; for (int i = 0; i < array.Length; i++) { WfScreenChildren component = UTY.GetChildObject(base.gameObject, array[i], false).GetComponent(); component.parent_mgr = this; children_dic.Add(array[i], component); } } public WfScreenMoveChildren move_screen { get { return this.move_screen_; } } private WfScreenMoveChildren move_screen_; private ADVKagManager adv_kag_; }