using System; using System.Collections; using UnityEngine; public class SceneFirst : MonoBehaviour { private void Start() { GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); base.StartCoroutine(this.WaitLoad()); } private IEnumerator WaitLoad() { while (GameMain.Instance.CharacterMgr.IsBusy()) { Debug.Log("wait load chara"); yield return new WaitForSeconds(1f); } GameMain.Instance.LoadScene("SceneLogo"); yield break; } private void Update() { } }