using System; using System.IO; using UnityEngine; namespace SceneEditWindow { [AddComponentMenu("SceneEditWindow/WindowManager")] public class WindowManager : BasePhotoWindowManager { protected override string save_fullpath_uidata { get { string str = Path.Combine(GameMain.Instance.SerializeStorageManager.StoreDirectoryPath, "SaveData"); return str + "/EditUI.save"; } } protected override string save_header_uidata { get { return "CM3D2_EditModeUISetting"; } } } }