using System; public class RandomPresetButton { public string m_name { get; set; } public SceneEditInfo.EMenuCategory m_menuCategory { get; set; } public MPN m_mpn { get; set; } public SceneEditInfo.CCateNameType.EType m_eButtonType { get; set; } public UIButton m_btnButton { get; set; } public bool m_bBtnActive { get; set; } public bool m_bCanNotExecuteConcurrency { get; set; } public int m_executionOrder { get; set; } public virtual UILabel m_lValue { get; set; } public virtual UITexture m_txtItem { get; set; } public virtual UITexture m_txtColor { get; set; } }