using System; using System.Collections; using System.Collections.Generic; using Kasizuki; using UnityEngine; public class PhotoMotionDataShortcutSetter : MonoBehaviour { public float fadeSpeed { get { return this.m_FadeSpeed; } set { this.m_FadeSpeed = Mathf.Clamp(value, 0.001f, 1f); } } private PhotoMotionDataShortcut targetControllerRight { get { return this.m_TargetControllerRight; } } private PhotoMotionDataShortcut targetControllerLeft { get { return this.m_TargetControllerLeft; } } private PhotoMotionDataShortcut.ItemData nowSelectItem { get { return this.m_NowSelectItem; } set { this.m_NowSelectItem = value; } } private void Start() { this.m_FadeWindowShortcutButtonsRight = this.m_ButtonListShortcutRight.GetComponent(); this.m_FadeWindowShortcutButtonsLeft = this.m_ButtonListShortcutLeft.GetComponent(); this.m_FadeWindowMotionDataList = this.m_WindowListMotionData.GetComponent(); this.targetControllerRight.CreateItemList(8); this.targetControllerLeft.CreateItemList(8); PhotoMotionData.Create(); List data2 = PhotoMotionData.data; ListViewerWindow windowListMotionData = this.m_WindowListMotionData; windowListMotionData.Show(data2, delegate(int index, PhotoMotionData data, UIWFTabButton item) { UILabel componentInChildren = item.GetComponentInChildren(); componentInChildren.text = data.name; EventDelegate.Add(item.onClick, delegate() { this.OnClickData(data); }); }); UIWFTabPanel component = windowListMotionData.viewer.parentItemArea.GetComponent(); if (component) { component.UpdateChildren(); } this.m_ButtonListShortcutRight.Show(this.targetControllerRight.itemDataList.Count, delegate(int index, Transform trans) { PhotoMotionDataShortcut.ItemData data = this.targetControllerRight.itemDataList[index]; UILabel componentInChildren = trans.GetComponentInChildren(); UIButton componentInChildren2 = trans.GetComponentInChildren(); componentInChildren.text = data.GetDataName(); EventDelegate.Add(componentInChildren2.onClick, delegate() { this.OnClickShortcutButton(data); }); PhotoMotionDataShortcutSetter.ItemData itemData = trans.gameObject.AddComponent(); itemData.label = componentInChildren; this.m_ItemPairDic.Add(data, itemData); }); this.m_ButtonListShortcutLeft.Show(this.targetControllerLeft.itemDataList.Count, delegate(int index, Transform trans) { PhotoMotionDataShortcut.ItemData data = this.targetControllerLeft.itemDataList[index]; UILabel componentInChildren = trans.GetComponentInChildren(); UIButton componentInChildren2 = trans.GetComponentInChildren(); componentInChildren.text = data.GetDataName(); EventDelegate.Add(componentInChildren2.onClick, delegate() { this.OnClickShortcutButton(data); }); PhotoMotionDataShortcutSetter.ItemData itemData = trans.gameObject.AddComponent(); itemData.label = componentInChildren; this.m_ItemPairDic.Add(data, itemData); }); EventDelegate.Add(this.m_ButtonMotionListOK.onClick, new EventDelegate.Callback(this.OnClickMotionListOK)); } private void OnClickData(PhotoMotionData data) { Debug.Log("モーション:" + data.name); if (this.nowSelectItem != null) { this.nowSelectItem.data = data; } PhotoMotionDataShortcutSetter.ItemData itemData; if (this.m_ItemPairDic != null && this.m_ItemPairDic.TryGetValue(this.nowSelectItem, out itemData)) { itemData.label.text = this.nowSelectItem.GetDataName(); } if (this.nowSelectItem != null) { if (this.targetControllerRight.itemDataList.Contains(this.nowSelectItem)) { this.targetControllerRight.Emulate(this.nowSelectItem); } else if (this.targetControllerLeft.itemDataList.Contains(this.nowSelectItem)) { this.targetControllerLeft.Emulate(this.nowSelectItem); } else { Debug.LogWarning("コントローラに存在しない項目を更新しているかも"); } } } private void OnClickShortcutButton(PhotoMotionDataShortcut.ItemData item) { this.nowSelectItem = item; this.m_FadeWindowShortcutButtonsRight.Close(this.fadeSpeed, null); this.m_FadeWindowShortcutButtonsLeft.Close(this.fadeSpeed, null); this.WaitTime(this.fadeSpeed, delegate { this.m_FadeWindowMotionDataList.Open(this.fadeSpeed, null); }); this.m_WindowListMotionData.Reposition(); UIWFTabPanel component = this.m_WindowListMotionData.viewer.parentItemArea.GetComponent(); UIWFTabButton selectButtonObject = component.GetSelectButtonObject(); if (selectButtonObject != null) { selectButtonObject.SetSelect(false); } component.ResetSelect(); component.UpdateChildren(); } private void OnClickMotionListOK() { this.m_FadeWindowMotionDataList.Close(this.fadeSpeed, null); this.WaitTime(this.fadeSpeed, delegate { this.m_FadeWindowShortcutButtonsRight.Open(this.fadeSpeed, null); this.m_FadeWindowShortcutButtonsLeft.Open(this.fadeSpeed, null); }); } private void OnApplicationQuit() { this.m_IsQuittingApplication = true; } private void OnDisable() { if (this.m_IsQuittingApplication) { return; } Debug.LogWarning("デバッグ:モーション用コントローラ無効化"); this.targetControllerRight.gameObject.SetActive(false); this.targetControllerLeft.gameObject.SetActive(false); } private void OnEnable() { Debug.LogWarning("デバッグ:モーション用コントローラ有効化"); this.targetControllerRight.gameObject.SetActive(true); this.targetControllerLeft.gameObject.SetActive(true); } private void WaitTime(float time, Action onFinish) { base.StartCoroutine(this.CoWaitTime(time, onFinish)); } private IEnumerator CoWaitTime(float time, Action onFinish) { yield return new WaitForSeconds(time); if (onFinish != null) { onFinish(); } yield break; } [SerializeField] [Range(0.001f, 1f)] private float m_FadeSpeed = 0.25f; [SerializeField] private PhotoMotionDataShortcut m_TargetControllerRight; [SerializeField] private PhotoMotionDataShortcut m_TargetControllerLeft; [SerializeField] private CircleCommandUI m_ButtonListShortcutRight; [SerializeField] private CircleCommandUI m_ButtonListShortcutLeft; [SerializeField] private ListViewerWindow m_WindowListMotionData; [SerializeField] private UIButton m_ButtonMotionListOK; private NGUIWindow m_FadeWindowShortcutButtonsRight; private NGUIWindow m_FadeWindowShortcutButtonsLeft; private NGUIWindow m_FadeWindowMotionDataList; private PhotoMotionDataShortcut.ItemData m_NowSelectItem; private Dictionary m_ItemPairDic = new Dictionary(); private bool m_IsQuittingApplication; public class ItemData : MonoBehaviour { public UILabel label { get { return this.m_Label; } set { this.m_Label = value; } } private UILabel m_Label; } }