using System; using System.Collections.Generic; using UnityEngine; using wf; public class PhotoMaidItemData { private PhotoMaidItemData() { } public static void Create() { if (PhotoMaidItemData.item_data_data_ != null) { return; } PhotoMaidItemData.category_mpn_dic_.Clear(); PhotoMaidItemData.category_mpn_dic_["右手"] = MPN.handitem; PhotoMaidItemData.category_mpn_dic_["左手"] = MPN.seieki_naka; PhotoMaidItemData.category_mpn_dic_["上半身"] = MPN.kousoku_upper; PhotoMaidItemData.category_mpn_dic_["下半身"] = MPN.kousoku_lower; PhotoMaidItemData.category_mpn_dic_["前穴"] = MPN.accvag; PhotoMaidItemData.category_mpn_dic_["後穴"] = MPN.accanl; PhotoMaidItemData.item_data_data_ = new List(); HashSet hashSet = new HashSet(); CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "phot_maid_item_enabled_list", ref hashSet); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("phot_maid_item_list.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "phot_maid_item_list.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i) && hashSet.Contains(csvParser.GetCellAsInteger(0, i))) { int num = 0; PhotoMaidItemData photoMaidItemData = new PhotoMaidItemData(); photoMaidItemData.id = (long)csvParser.GetCellAsInteger(num++, i); photoMaidItemData.category = csvParser.GetCellAsString(num++, i); photoMaidItemData.name = csvParser.GetCellAsString(num++, i); photoMaidItemData.call_name = csvParser.GetCellAsString(num++, i); if (!string.IsNullOrEmpty(photoMaidItemData.call_name)) { PhotoMaidItemData photoMaidItemData2 = photoMaidItemData; photoMaidItemData2.call_name += ".menu"; } photoMaidItemData.init_item = (0 <= photoMaidItemData.call_name.IndexOf("_del")); string cellAsString = csvParser.GetCellAsString(num++, i); if (string.IsNullOrEmpty(cellAsString) || PluginData.IsEnabled(cellAsString)) { PhotoMaidItemData.item_data_data_.Add(photoMaidItemData); } } } } } PhotoMaidItemData.category_list_ = new Dictionary>(); PhotoMaidItemData.popup_menu_list_ = new List>(); HashSet hashSet2 = new HashSet(); List data = PhotoMaidItemData.data; for (int j = 0; j < data.Count; j++) { if (!PhotoMaidItemData.category_list_.ContainsKey(data[j].category)) { PhotoMaidItemData.category_list_.Add(data[j].category, new List()); } PhotoMaidItemData.category_list_[data[j].category].Add(data[j]); if (!hashSet2.Contains(data[j].category)) { PhotoMaidItemData.popup_menu_list_.Add(new KeyValuePair(data[j].category, null)); hashSet2.Add(data[j].category); } } } public static List data { get { return PhotoMaidItemData.item_data_data_; } } public static Dictionary> category_list { get { return PhotoMaidItemData.category_list_; } } public static List> popup_category_list { get { return PhotoMaidItemData.popup_menu_list_; } } public static PhotoMaidItemData Get(long id) { for (int i = 0; i < PhotoMaidItemData.item_data_data_.Count; i++) { if (PhotoMaidItemData.item_data_data_[i].id == id) { return PhotoMaidItemData.item_data_data_[i]; } } return null; } public static void Clear(Maid maid) { for (int i = 0; i < PhotoMaidItemData.item_data_data_.Count; i++) { if (PhotoMaidItemData.item_data_data_[i].init_item) { maid.SetProp(PhotoMaidItemData.category_mpn_dic_[PhotoMaidItemData.item_data_data_[i].category], PhotoMaidItemData.item_data_data_[i].call_name, 0, true, false); } } } public void Apply(Maid maid) { maid.SetProp(PhotoMaidItemData.category_mpn_dic_[this.category], this.call_name, 0, true, false); maid.AllProcProp(); } public long id; public string category; public string name; public string call_name; public bool init_item; private static Dictionary category_mpn_dic_ = new Dictionary(); private static List item_data_data_; private static Dictionary> category_list_; private static List> popup_menu_list_; }