using System; using System.Collections.Generic; using System.Linq; using UnityEngine; public abstract class PartsMgrBase : MonoBehaviour { public bool IsActive { get; protected set; } public virtual void StartAction() { } public virtual void EndAction() { } protected virtual void Start() { if (RhythmAction_Mgr.Instance) { RhythmAction_Mgr.Instance.AddMgrParts(this); } this.IsActive = (this.m_ActiveDanceType.Any((RhythmAction_Mgr.DanceType e) => e == RhythmAction_Mgr.NowDance) && !DanceMain.KaraokeMode); } [SerializeField] [Header("このダンスの時に動作")] protected List m_ActiveDanceType = new List(); }