using System; using UnityEngine; public class OvrObjAutoDestory : MonoBehaviour { private void Update() { if (base.transform.position.y < this.m_fDestroyY) { if (this.m_goTarget == null) { this.m_goTarget = base.gameObject; } UnityEngine.Object.Destroy(this.m_goTarget); } } public GameObject m_goTarget; public float m_fDestroyY = -10f; }