using System; using UnityEngine; namespace OvrLip { public sealed class OVRTouchpadHelper : MonoBehaviour { private void Awake() { UnityEngine.Object.DontDestroyOnLoad(base.gameObject); } private void Start() { OVRMessenger.AddListener("Touchpad", new OVRCallback(this.LocalTouchEventCallback)); } private void Update() { OVRTouchpad.Update(); } public void OnDisable() { OVRTouchpad.OnDisable(); } private void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent) { switch (touchEvent) { } } } }