using System; using UnityEngine; public class OvrController : AVRController { public override bool IsHandCameraMode { get { return this.m_CtrlBehNow.IsHandCameraMode; } } public override bool HandCameraMode { get { return this.m_CtrlBehNow.HandCameraMode; } set { if (value) { this.m_CtrlBehNow.HandCameraMode = true; } } } public override bool IsHandPenMode { get { return this.m_CtrlBehNow.IsHandPenMode; } } public override AVRControllerBehavior.LIMIT_MODE HandLimitMode { get { return this.m_CtrlBehNow.HandLimitMode; } set { this.m_CtrlBehNow.HandLimitMode = value; } } public override bool HandDanceMode { get { return this.m_CtrlBehNow.HandDanceMode; } set { this.m_CtrlBehNow.HandDanceMode = value; } } public override bool HandModelVisible { get { return this.m_CtrlBehNow.HandModelVisible; } set { this.m_CtrlBehNow.HandModelVisible = value; } } public override bool HandVRIKMode { get { return this.m_CtrlBehNow.HandVRIKMode; } set { this.m_CtrlBehNow.HandVRIKMode = value; } } public override bool HandYotogiMode { get { return this.m_CtrlBehNow.HandYotogiMode; } set { this.m_CtrlBehNow.HandYotogiMode = value; } } public override void Init() { base.Init(); this.m_CtrlBehOld = base.GetComponent(); this.m_CtrlBehOld.Init(this); this.m_CtrlBehNew = base.GetComponent(); this.m_CtrlBehNew.Init(this); } private void EnableHandHitChara(bool f_bEnable) { if (base.HandEnable != f_bEnable) { if (f_bEnable) { int maidCount = GameMain.Instance.CharacterMgr.GetMaidCount(); for (int i = 0; i < maidCount; i++) { Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i); if (maid != null && maid.body0) { if (this.m_bHandL) { maid.body0.m_trHandHitL = this.m_trHandHit; } else { maid.body0.m_trHandHitR = this.m_trHandHit; } } } } else { int maidCount2 = GameMain.Instance.CharacterMgr.GetMaidCount(); for (int j = 0; j < maidCount2; j++) { Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(j); if (maid2 != null && maid2.body0) { maid2.body0.m_trHandHitL = null; maid2.body0.m_trHandHitR = null; } } } } base.HandEnable = f_bEnable; } protected void Update() { if ((OVRInput.GetActiveController() & OVRInput.Controller.LTouch) == OVRInput.Controller.None && (OVRInput.GetActiveController() & OVRInput.Controller.RTouch) == OVRInput.Controller.None) { base.transform.localScale = new Vector3(0f, 0f, 0f); this.EnableHandHitChara(false); return; } base.transform.localScale = new Vector3(1f, 1f, 1f); this.EnableHandHitChara(true); } }