using System; public class OnaholeExpression : OnaholeFeelings { public float nextPlayTime; public int voiceCnt = 1; public int r_voiceCnt = 3; public float playTime; public bool beforePlayRvoiceFlag; private OnaholeFeelings.SIGH beforeSigh; private OnaholeFeelings.FeelMode feelMode; private OnaholeFeelings.PISTON_DEPTH playDepth; }