using System; using System.Collections.Generic; using UnityEngine; public class OnaholeCharaManager : MonoBehaviour { public bool IsPiston { get { return !(this.motion == null) && this.motion.GetMode() == OnaholeMotion.MODE.PISTON && this.motion.GetPistonMode() == OnaholeMotion.PISTON_MODE.PISTON; } } public Maid maid; public GameObject attachBody; public ChuBlipManager chuBlipMgr; private bool isMaid; public OnaholeMotion motion; public MaidTouch maidTouch; public OnaholeExpression expression; private Dictionary debugStringList = new Dictionary(); public string playFeel = string.Empty; private bool swt; private bool enable; }