using System; using UnityEngine; public sealed class OVRTouchpadHelper : MonoBehaviour { private void Awake() { UnityEngine.Object.DontDestroyOnLoad(base.gameObject); } private void Start() { OVRTouchpad.TouchHandler += this.LocalTouchEventCallback; } private void Update() { OVRTouchpad.Update(); } public void OnDisable() { OVRTouchpad.OnDisable(); } private void LocalTouchEventCallback(object sender, EventArgs args) { OVRTouchpad.TouchArgs touchArgs = (OVRTouchpad.TouchArgs)args; switch (touchArgs.TouchType) { } } }