using System; using UnityEngine; [RequireComponent(typeof(CharacterController))] public class OVRPlayerController : MonoBehaviour { private void Start() { Vector3 localPosition = this.CameraRig.transform.localPosition; localPosition.z = OVRManager.profile.eyeDepth; this.CameraRig.transform.localPosition = localPosition; } private void Awake() { this.Controller = base.gameObject.GetComponent(); if (this.Controller == null) { Debug.LogWarning("OVRPlayerController: No CharacterController attached."); } OVRCameraRig[] componentsInChildren = base.gameObject.GetComponentsInChildren(); if (componentsInChildren.Length == 0) { Debug.LogWarning("OVRPlayerController: No OVRCameraRig attached."); } else if (componentsInChildren.Length > 1) { Debug.LogWarning("OVRPlayerController: More then 1 OVRCameraRig attached."); } else { this.CameraRig = componentsInChildren[0]; } this.InitialYRotation = base.transform.rotation.eulerAngles.y; } private void OnEnable() { OVRManager.display.RecenteredPose += this.ResetOrientation; if (this.CameraRig != null) { this.CameraRig.UpdatedAnchors += this.UpdateTransform; } } private void OnDisable() { OVRManager.display.RecenteredPose -= this.ResetOrientation; if (this.CameraRig != null) { this.CameraRig.UpdatedAnchors -= this.UpdateTransform; } } protected virtual void Update() { if (this.useProfileData) { OVRPose? initialPose = this.InitialPose; if (initialPose == null) { this.InitialPose = new OVRPose?(new OVRPose { position = this.CameraRig.transform.localPosition, orientation = this.CameraRig.transform.localRotation }); } Vector3 localPosition = this.CameraRig.transform.localPosition; if (OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.EyeLevel) { localPosition.y = OVRManager.profile.eyeHeight - 0.5f * this.Controller.height + this.Controller.center.y; } else if (OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.FloorLevel) { localPosition.y = -(0.5f * this.Controller.height) + this.Controller.center.y; } this.CameraRig.transform.localPosition = localPosition; } else { OVRPose? initialPose2 = this.InitialPose; if (initialPose2 != null) { this.CameraRig.transform.localPosition = this.InitialPose.Value.position; this.CameraRig.transform.localRotation = this.InitialPose.Value.orientation; this.InitialPose = null; } } this.UpdateMovement(); Vector3 vector = Vector3.zero; float num = 1f + this.Damping * this.SimulationRate * Time.deltaTime; this.MoveThrottle.x = this.MoveThrottle.x / num; this.MoveThrottle.y = ((this.MoveThrottle.y <= 0f) ? this.MoveThrottle.y : (this.MoveThrottle.y / num)); this.MoveThrottle.z = this.MoveThrottle.z / num; vector += this.MoveThrottle * this.SimulationRate * Time.deltaTime; if (this.Controller.isGrounded && this.FallSpeed <= 0f) { this.FallSpeed = Physics.gravity.y * (this.GravityModifier * 0.002f); } else { this.FallSpeed += Physics.gravity.y * (this.GravityModifier * 0.002f) * this.SimulationRate * Time.deltaTime; } vector.y += this.FallSpeed * this.SimulationRate * Time.deltaTime; if (this.Controller.isGrounded && this.MoveThrottle.y <= base.transform.lossyScale.y * 0.001f) { float stepOffset = this.Controller.stepOffset; Vector3 vector2 = new Vector3(vector.x, 0f, vector.z); float d = Mathf.Max(stepOffset, vector2.magnitude); vector -= d * Vector3.up; } Vector3 vector3 = Vector3.Scale(this.Controller.transform.localPosition + vector, new Vector3(1f, 0f, 1f)); this.Controller.Move(vector); Vector3 vector4 = Vector3.Scale(this.Controller.transform.localPosition, new Vector3(1f, 0f, 1f)); if (vector3 != vector4) { this.MoveThrottle += (vector4 - vector3) / (this.SimulationRate * Time.deltaTime); } } public virtual void UpdateMovement() { if (this.HaltUpdateMovement) { return; } bool flag = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow); bool flag2 = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); bool flag3 = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow); bool flag4 = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow); bool flag5 = false; if (OVRInput.Get(OVRInput.Button.DpadUp, OVRInput.Controller.Active)) { flag = true; flag5 = true; } if (OVRInput.Get(OVRInput.Button.DpadDown, OVRInput.Controller.Active)) { flag4 = true; flag5 = true; } this.MoveScale = 1f; if ((flag && flag2) || (flag && flag3) || (flag4 && flag2) || (flag4 && flag3)) { this.MoveScale = 0.70710677f; } if (!this.Controller.isGrounded) { this.MoveScale = 0f; } this.MoveScale *= this.SimulationRate * Time.deltaTime; float num = this.Acceleration * 0.1f * this.MoveScale * this.MoveScaleMultiplier; if (flag5 || Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) { num *= 2f; } Vector3 eulerAngles = base.transform.rotation.eulerAngles; eulerAngles.z = (eulerAngles.x = 0f); Quaternion rotation = Quaternion.Euler(eulerAngles); if (flag) { this.MoveThrottle += rotation * (base.transform.lossyScale.z * num * Vector3.forward); } if (flag4) { this.MoveThrottle += rotation * (base.transform.lossyScale.z * num * this.BackAndSideDampen * Vector3.back); } if (flag2) { this.MoveThrottle += rotation * (base.transform.lossyScale.x * num * this.BackAndSideDampen * Vector3.left); } if (flag3) { this.MoveThrottle += rotation * (base.transform.lossyScale.x * num * this.BackAndSideDampen * Vector3.right); } Vector3 eulerAngles2 = base.transform.rotation.eulerAngles; bool flag6 = OVRInput.Get(OVRInput.Button.PrimaryShoulder, OVRInput.Controller.Active); if (flag6 && !this.prevHatLeft) { eulerAngles2.y -= this.RotationRatchet; } this.prevHatLeft = flag6; bool flag7 = OVRInput.Get(OVRInput.Button.SecondaryShoulder, OVRInput.Controller.Active); if (flag7 && !this.prevHatRight) { eulerAngles2.y += this.RotationRatchet; } this.prevHatRight = flag7; if (Input.GetKeyDown(KeyCode.Q)) { eulerAngles2.y -= this.RotationRatchet; } if (Input.GetKeyDown(KeyCode.E)) { eulerAngles2.y += this.RotationRatchet; } float num2 = this.SimulationRate * Time.deltaTime * this.RotationAmount * this.RotationScaleMultiplier; if (!this.SkipMouseRotation) { eulerAngles2.y += Input.GetAxis("Mouse X") * num2 * 3.25f; } num = this.Acceleration * 0.1f * this.MoveScale * this.MoveScaleMultiplier; num *= 1f + OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, OVRInput.Controller.Active); Vector2 vector = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick, OVRInput.Controller.Active); if (vector.y > 0f) { this.MoveThrottle += rotation * (vector.y * base.transform.lossyScale.z * num * Vector3.forward); } if (vector.y < 0f) { this.MoveThrottle += rotation * (Mathf.Abs(vector.y) * base.transform.lossyScale.z * num * this.BackAndSideDampen * Vector3.back); } if (vector.x < 0f) { this.MoveThrottle += rotation * (Mathf.Abs(vector.x) * base.transform.lossyScale.x * num * this.BackAndSideDampen * Vector3.left); } if (vector.x > 0f) { this.MoveThrottle += rotation * (vector.x * base.transform.lossyScale.x * num * this.BackAndSideDampen * Vector3.right); } Vector2 vector2 = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick, OVRInput.Controller.Active); eulerAngles2.y += vector2.x * num2; base.transform.rotation = Quaternion.Euler(eulerAngles2); } public void UpdateTransform(OVRCameraRig rig) { Transform trackingSpace = this.CameraRig.trackingSpace; Transform centerEyeAnchor = this.CameraRig.centerEyeAnchor; if (this.HmdRotatesY) { Vector3 position = trackingSpace.position; Quaternion rotation = trackingSpace.rotation; base.transform.rotation = Quaternion.Euler(0f, centerEyeAnchor.rotation.eulerAngles.y, 0f); trackingSpace.position = position; trackingSpace.rotation = rotation; } } public bool Jump() { if (!this.Controller.isGrounded) { return false; } this.MoveThrottle += new Vector3(0f, base.transform.lossyScale.y * this.JumpForce, 0f); return true; } public void Stop() { this.Controller.Move(Vector3.zero); this.MoveThrottle = Vector3.zero; this.FallSpeed = 0f; } public void GetMoveScaleMultiplier(ref float moveScaleMultiplier) { moveScaleMultiplier = this.MoveScaleMultiplier; } public void SetMoveScaleMultiplier(float moveScaleMultiplier) { this.MoveScaleMultiplier = moveScaleMultiplier; } public void GetRotationScaleMultiplier(ref float rotationScaleMultiplier) { rotationScaleMultiplier = this.RotationScaleMultiplier; } public void SetRotationScaleMultiplier(float rotationScaleMultiplier) { this.RotationScaleMultiplier = rotationScaleMultiplier; } public void GetSkipMouseRotation(ref bool skipMouseRotation) { skipMouseRotation = this.SkipMouseRotation; } public void SetSkipMouseRotation(bool skipMouseRotation) { this.SkipMouseRotation = skipMouseRotation; } public void GetHaltUpdateMovement(ref bool haltUpdateMovement) { haltUpdateMovement = this.HaltUpdateMovement; } public void SetHaltUpdateMovement(bool haltUpdateMovement) { this.HaltUpdateMovement = haltUpdateMovement; } public void ResetOrientation() { if (this.HmdResetsY) { Vector3 eulerAngles = base.transform.rotation.eulerAngles; eulerAngles.y = this.InitialYRotation; base.transform.rotation = Quaternion.Euler(eulerAngles); } } public float Acceleration = 0.1f; public float Damping = 0.3f; public float BackAndSideDampen = 0.5f; public float JumpForce = 0.3f; public float RotationAmount = 1.5f; public float RotationRatchet = 45f; public bool HmdResetsY = true; public bool HmdRotatesY = true; public float GravityModifier = 0.379f; public bool useProfileData = true; protected CharacterController Controller; protected OVRCameraRig CameraRig; private float MoveScale = 1f; private Vector3 MoveThrottle = Vector3.zero; private float FallSpeed; private OVRPose? InitialPose; private float InitialYRotation; private float MoveScaleMultiplier = 1f; private float RotationScaleMultiplier = 1f; private bool SkipMouseRotation; private bool HaltUpdateMovement; private bool prevHatLeft; private bool prevHatRight; private float SimulationRate = 60f; }