using System; using UnityEngine; public class OVRModeParms : MonoBehaviour { private void Start() { if (!OVRManager.isHmdPresent) { base.enabled = false; return; } base.InvokeRepeating("TestPowerStateMode", 10f, 10f); } private void Update() { if (OVRInput.GetDown(this.resetButton, OVRInput.Controller.Active)) { OVRPlugin.cpuLevel = 0; OVRPlugin.gpuLevel = 1; } } private void TestPowerStateMode() { if (OVRPlugin.powerSaving) { Debug.Log("POWER SAVE MODE ACTIVATED"); } } public OVRInput.RawButton resetButton = OVRInput.RawButton.X; }