using System; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class OVRLipSyncTestAudio : MonoBehaviour { private void Start() { if (!this.audioSource) { this.audioSource = base.GetComponent(); } if (!this.audioSource) { return; } string text = Application.dataPath; text += "/../"; text += "TestViseme.wav"; WWW www = new WWW("file:///" + text); while (!www.isDone) { Debug.Log(www.progress); } if (www.GetAudioClip() != null) { this.audioSource.clip = www.GetAudioClip(); this.audioSource.loop = true; this.audioSource.mute = false; this.audioSource.Play(); } } public AudioSource audioSource; }