using System; using System.Runtime.InteropServices; using UnityEngine; public class ONSPVersion : MonoBehaviour { [DllImport("AudioPluginOculusSpatializer")] private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch); private void Awake() { int num = 0; int num2 = 0; int num3 = 0; ONSPVersion.ONSP_GetVersion(ref num, ref num2, ref num3); string message = string.Format("ONSP Version: {0:F0}.{1:F0}.{2:F0}", num, num2, num3); Debug.Log(message); } private void Start() { } private void Update() { } public const string strONSPS = "AudioPluginOculusSpatializer"; }