using System; using System.Collections.Generic; using UnityEngine; public class MaidTouch : MonoBehaviour { public static readonly string[] touchPointNameArray = new string[] { "通常", "唇", "胸", "クリトリス", "尻穴", "尻", string.Empty, "操作胸", "操作クリトリス" }; public static readonly Vector3[] touchPointRotationArray = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, -90f), new Vector3(0f, 0f, -90f), new Vector3(90f, 0f, 0f), new Vector3(90f, 0f, 0f), new Vector3(0f, 0f, 0f) }; public static readonly Vector3[] touchPointPostionArray = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(-0.04f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0.075f, 0f, 0f), new Vector3(0f, 0f, 0f) }; private OnaholeCharaManager owner; private GameObject colliderPrefab; private Dictionary boneDataDic = new Dictionary(); private List touchObj = new List(); private GameObject[] obj; private bool parentCheckEnd; public enum POINT { 通常, 唇, 胸, クリトリス, 尻穴, 尻, 発情, 操作胸, 操作クリトリス, MAX } public class BoneData { public Dictionary boneDic = new Dictionary(); } public class TouchObject { public string pointName = string.Empty; public List obj = new List(); public int mode; } }