using System; using System.Collections.Generic; namespace MaidStatus { public static class Title { public static string Get(Status status) { Title.CreateData(); int num = Title.checkAchivementList.Count - 1; while (0 <= num) { if (Title.checkAchivementList[num].Value.GreaterThanOrEqualToStatus(status)) { return Title.checkAchivementList[num].Key; } num--; } return string.Empty; } public static void CreateData() { if (Title.checkAchivementList != null) { return; } Title.checkAchivementList = new List>(); using (AFileBase afileBase = GameUty.FileSystem.FileOpen("maid_status_title_list.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "maid_status_title_list.nei\nopen failed."); for (int i = 1; i < csvParser.max_cell_y; i++) { int cell_x = 0; if (!csvParser.IsCellToExistData(cell_x, i)) { break; } string cellAsString = csvParser.GetCellAsString(cell_x++, i); ParametersPack parametersPack = new ParametersPack(); while (csvParser.IsCellToExistData(cell_x, i)) { string cellAsString2 = csvParser.GetCellAsString(cell_x++, i); int cellAsInteger = csvParser.GetCellAsInteger(cell_x++, i); parametersPack.Add(ParametersPack.NameToStatusType(cellAsString2), cellAsInteger); } Title.checkAchivementList.Add(new KeyValuePair(cellAsString, parametersPack)); } } } } private static List> checkAchivementList; } }