using System; using UnityEngine; public class LineRendererNormals : MonoBehaviour { private void Awake() { this.m_mr = base.GetComponent(); if (this.m_mr != null) { this.m_mr = base.gameObject.AddComponent(); } } private void Start() { } public void SetVertexCount(int f_nCount) { this.m_aryPoints = new Vector3[f_nCount]; } public void SetPosition(int f_nIndex, Vector3 f_vPosition) { this.m_aryPoints[f_nIndex] = f_vPosition; } private void MakeLine() { } private void Update() { } private Vector3[] m_aryPoints; private MeshRenderer m_mr; }