using System; using UnityEngine; using UnityEngine.UI; namespace Leap.Unity { public class TemporalWarpingStatus : MonoBehaviour { private void Start() { this.textField = base.GetComponent(); if (this.textField == null) { base.gameObject.SetActive(false); } this._imageLatency.delay = 0.1f; this._frameDelta.delay = 0.1f; } private void Update() { } public LeapVRTemporalWarping cameraAlignment; protected Text textField; protected SmoothedFloat _imageLatency = new SmoothedFloat(); protected SmoothedFloat _frameDelta = new SmoothedFloat(); [SerializeField] private LeapProvider Provider; } }