using System; using System.Collections.Generic; using wf; namespace Kasizuki { public static class ItemData { public static int Count { get { ItemData.CreateData(); return ItemData.commonIdManager.idMap.Count; } } public static bool Contains(string name) { return ItemData.commonIdManager.nameMap.ContainsKey(name); } public static bool Contains(int id) { return ItemData.commonIdManager.idMap.ContainsKey(id); } public static int uniqueNameToId(string uniqueName) { ItemData.CreateData(); NDebug.Assert(ItemData.commonIdManager.nameMap.ContainsKey(uniqueName), "傅き.持ち込みアイテムデータ\nユニーク名[" + uniqueName + "]をIDに変換できませんでした"); return ItemData.commonIdManager.nameMap[uniqueName]; } public static string IdToUniqueName(int id) { ItemData.CreateData(); NDebug.Assert(ItemData.commonIdManager.idMap.ContainsKey(id), "傅き.持ち込みアイテムデータ\nID[" + id + "]をユニーク名に変換できませんでした"); return ItemData.commonIdManager.idMap[id].Key; } public static ItemData.Data GetData(int id) { ItemData.CreateData(); NDebug.Assert(ItemData.basicDatas.ContainsKey(id), "傅き.持ち込みアイテムデータ\nID[" + id + "]のデータは存在しません"); return ItemData.basicDatas[id]; } public static ItemData.Data GetData(string uniqueName) { return ItemData.GetData(ItemData.uniqueNameToId(uniqueName)); } public static bool IsEnabled(string uniqueName) { ItemData.CreateData(); return ItemData.commonIdManager.enabledIdList.Contains(ItemData.uniqueNameToId(uniqueName)); } public static bool IsEnabled(int id) { ItemData.CreateData(); return ItemData.commonIdManager.enabledIdList.Contains(id); } public static List GetAllDatas(bool onlyEnabled) { ItemData.CreateData(); List list = new List(); foreach (KeyValuePair> keyValuePair in ItemData.commonIdManager.idMap) { if (!onlyEnabled || ItemData.commonIdManager.enabledIdList.Contains(keyValuePair.Key)) { list.Add(ItemData.basicDatas[keyValuePair.Key]); } } return list; } public static void CreateData() { if (ItemData.commonIdManager != null) { return; } ItemData.commonIdManager = new CsvCommonIdManager("kasizuki_item", "傅き.持ち込みアイテムデータ", CsvCommonIdManager.Type.IdAndUniqueName, null); ItemData.basicDatas = new Dictionary(); string[] array = new string[] { "list" }; KeyValuePair[] array2 = new KeyValuePair[array.Length]; for (int i = 0; i < array2.Length; i++) { string text = "kasizuki_item_" + array[i] + ".nei"; AFileBase afileBase = GameUty.FileSystem.FileOpen(text); CsvParser csvParser = new CsvParser(); bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, text + "\nopen failed."); array2[i] = new KeyValuePair(afileBase, csvParser); } foreach (KeyValuePair> keyValuePair in ItemData.commonIdManager.idMap) { int key = keyValuePair.Key; ItemData.Data value = new ItemData.Data(key, array2[0].Value); ItemData.basicDatas.Add(key, value); } foreach (KeyValuePair keyValuePair2 in array2) { keyValuePair2.Value.Dispose(); keyValuePair2.Key.Dispose(); } } private const string csvTopCommonName = "kasizuki_item"; private const string typeNameForErrorLog = "傅き.持ち込みアイテムデータ"; private static CsvCommonIdManager commonIdManager; private static Dictionary basicDatas; public class Data { public Data(int uniqueID, CsvParser csv) { for (int i = 1; i < csv.max_cell_y; i++) { if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID) { int num = 1; this.ID = uniqueID; this.uniqueName = csv.GetCellAsString(num++, i); this.drawName = csv.GetCellAsString(num++, i); this.iconName = csv.GetCellAsString(num++, i); this.modelResourceName = csv.GetCellAsString(num++, i); this.categoryName = csv.GetCellAsString(num++, i); } } } public readonly int ID; public readonly string uniqueName; public readonly string drawName; public readonly string iconName; public readonly string modelResourceName; public readonly string categoryName; } } }