using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class InvBaseItem { public int id16; public string name; public string description; public InvBaseItem.Slot slot; public int minItemLevel = 1; public int maxItemLevel = 50; public List stats = new List(); public GameObject attachment; public Color color = Color.white; public UIAtlas iconAtlas; public string iconName = string.Empty; public enum Slot { None, Weapon, Shield, Body, Shoulders, Bracers, Boots, Trinket, _LastDoNotUse } }